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Stan`

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Everything posted by Stan`

  1. That could be done with status effects. Javelin units attacking shields and putting a malus on armor @Freagarach
  2. Hello and welcone to the forums @ImportantBookWorm It depends if you mean the game or in general :). If you mean the game we mainly have two languages. JavaScript and C++. Python ShellScript and perl are only used for external tools. JavaScript is used for AI, Random Map Generation, GUI interaction, and What we call Simulation. For simulation it's only for the not performance critical part of the code. C++ is used for the rendering engine performance critical code multiplayer. Multiplayer implies a lot of things so can you be more specific about what you want to know. The art is in mod folders binaries/data/mods/*** Usually people are interested in contributing, modding or playing not so much making new games
  3. It was made using @Alexandermb's blend file for banners
  4. rally_point_goth.xcf deer.svg rally_point_goth.xcf deer.svg
  5. Hello @pujok Thanks for considering the Pyrogenesis engine for your game It's not possible currently. According to @vladislavbelov in this thread, it's not that hard. It's actually a planned feature, there is just no one working on it. It's not possible yet, because there is no hooks between the Simulation and that specific component on the map, but it could be added if someone works on it. There were some mentions here and there There is already an experience system, where units promote while attacking others. In A24, we will allow building to train their units. There are technologies called paired techs, which can only be one out of two choices That's doable using something we call auras (basically using prepared map you could put special entities boosting or slowing speed), proper implementation is not done yet depending on terrain textures. You'd need extra code for this. Currently it's not supported. @Freagarach @Angen might help you more.
  6. Maybe try with libwxgtk3.0-gtk3-0v5
  7. Go into the game options lobby tab and disable TLS
  8. Can you check if there is a more recent version?
  9. Nice to see @psypherium is still streaming
  10. You need to change the obstruction size
  11. Would you mind elaborating more on how you'd plan to do that? EDIT: Do you wish to discuss this in a more interactive manner? If so you could join the IRC channel
  12. I'm still waiting for their reply @Dakara :/
  13. @Alexandermb recently put together a blend file that allows to customize shields. Using the video he provided you can just import stencils and apply them on shields Aspis Bake.mp4 He thought you might want to try specific patterns @wowgetoffyourcellphone and @Nescio The provided video should show you how to do it easily. 0.A.D. Aspis - Clean.blend.7z Here are some examples.
  14. Hello @Agni Welcome to the forums. Thanks for the application. I must admit, I'm not actually sure what your role could be as Product Manager. I'm sure we can find a way for you to contribute though. Could you tell me what is it you'd like to do as part of the project? Best regards Stan.
  15. I see, I asked @Alexandermb to take a look at those shields next. With a clean svg pattern, I'm sure he will do wonders
  16. Hello @OutrunTheWolves As you can see in the ToU of the game, the first rule is that you shouldn't create two accounts, unless you have been authorized by WFG. I'm pinging @user1 who manages the lobby in case he wants to add something.
  17. I'd be interested in this for the languages pack as well. The question is how do we make it useful without allowing people to completely break the game.
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