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Everything posted by Stan`
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[request]: remove arrow slits and SPQR from rome walls
Stan` replied to Nescio's topic in Art Development
For gauls, no? -
[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
Access for , private, home, and public networks?- 22 replies
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[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
Could be, but maybe this is something else, did you check all the firewalls? Router + Windows?- 22 replies
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[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
What do you mean by Shared IP?- 22 replies
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I get a Program Error when trying to open 0 a.d.
Stan` replied to Bartimaeus1073's topic in Bug reports
We are currently working with AMD to fix the issue. In the mean time you can do the following -
Since they change the JS code it's highly likely
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Strange do you have a local firewall?
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If you host now in the lobby can you see it there ?
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Yes I wanted to showcase them on social media but we need to get rid of the innacurate ones first.
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That's because when importing actors it imports the unit they were exported in. You need to switch it back in the options. Safest way - Import inch exported mesh - Save blend file - Create new blend with meters - Append from the first blend.
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Yeah it's okay. In the screenshot you provided there is unpnp. It's to allow the router to do port forwarding automatically
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Is unpnp enabled? Are you friends in the same location ? You need to foward the port to whatever your local address is.
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Okay so now you should have both the files and the importer. You can now import any static model from the game into blender just find the actor, binaries/data/mods/public/art/actors/** And use the import option of blender to import it
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If you are talking about obstructions and blender size are in meters then yes
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If I finish the patch they will be a special kind of waypoints technically you shift click rally points making them actually way points (Notice it use the incorrect texture)
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Each game tile is divided in 16 smaller tiles see the test-foundation map so 18x18 blender 9x9 game 36*36 obstruction
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Banners are used for rally points, and if I ever finish that waypoints (D557) garrison flags are put on top of building if they are garrisoned.
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It's written? Assuming unit is meter a 16x16 plane in blender is a 8x8 in game tiles. Units are about 4,2m (2.10)
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addon.mp4
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The recommended scale part is outdated
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Do you know how to install blender addons?
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Pinging @user1
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Follow Don't hesitate to ask questions if you are stuck
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Download tortoise svn, you will see it's easy
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And it's totally okay, It's my job to make sure things work You'll have to fiddle a bit with things, but you'll be fine, and you can ask me any questions See https://trac.wildfiregames.com/wiki/ArtScaleAndProportions I can guide you as much as you need, and teach you so don't need me so much. It will always seem overwhelming at first, but you are here to learn, aren't you? What OS are you on?
