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Everything posted by Stan`
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Btw if you need new icons let me know
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The problem with step 1 is that those icons are in square boxes which makes them too small.
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There are a few features I'd like to have. At least one release blocker ( I will try to meet with @Itms to sort it out soonish) There is the pathfinder threading but no one to review it (@wraitii is AWOL since November) Then there are some gameplay patches ( I have list somewhere) Maybe one art surprise. Then some stuff by vladislav and elexis.
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Thats the icon to quickly go to the building rally point. To see it select a civic_center
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I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far: You can try those mods: shield-icons.zip white_icons.zip yellow_icons.zip Or look at the SVG in full quality shield-icons-svg.zip white-icons-svg.zip yellow-icons-svg.zip
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We are currently doing our best with the limited amount of developers we have. I'd also like to have a release sooner than later.
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Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
I can't ask 200 people or more -
"Right-click to view more information"
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
It's already working that is just a bug -
Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
Sure. I'll ask you Just for the record though most people at those events don't like pictures of them being taken. So a lot of blurring would need to be done. -
Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
It's @vladislavbelov I couldn't find a a good picture. I guess the closest I can think is a very crowded school campus -
Alright. If you want me to have a look I can it's nice to see new modders active!
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Hey there @DeadTom, Nice to see it's still being worked on. Maybe the artists need a bit of help. If so you can send them to me and I'll be happy to help. The game engine is always a bit overwhelming do you guys plan to have a git repository or something?
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"Right-click to view more information"
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I don't think there is, but a patch was attached to that ticket and was never ported. -
World weight map to generate new realistic maps
Stan` replied to WhiteLion's topic in Art Development
Join #0ad-dev -
World weight map to generate new realistic maps
Stan` replied to WhiteLion's topic in Art Development
You can look at the maps here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random You can also drop by on IRC if you want to have a more interactive discussion -
World weight map to generate new realistic maps
Stan` replied to WhiteLion's topic in Art Development
No everything is place via script -
World weight map to generate new realistic maps
Stan` replied to WhiteLion's topic in Art Development
No I believe you can only import the height. However I guess one of RMGEN's painters might be able to deduce textures depending on height. Maybe @FeXoR or @nani would know. -
I reported that on the relevant ticket. You might want to add a check for cmpPlayer on line 827 like I suggested on discord
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@wraitii is not actively working on it (I have no clue when or whether he'll work on it again in the future) You could try to use it as is and see if it works for you If something doesn't work is broken let us know and I'll see what can be done.
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File System = (EXT4, NTFS, FAT, HFS, APFS, ZFS, etc...) != 32BIT/64BIT
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That's a filesystem issue I think, not a NSIS issue. I don't even know how to use NSIS yet, so it'll have to wait a bit.
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The problem is NSIS cannot pack files bigger than 2GB. EDIT: Also you need to package the public mod using the archive builder converting all PNGs to DDS
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
@Nescio ^