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Everything posted by Stan`
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I guess something calls the profiler while it shouldn't. Probably another good reason to transform atlas to use the gui instead of an external lib.
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What version of the game are you running?
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You can do so too, but you need to compile it.
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Nice work @Trinketos ! Gotta make a mod now
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Stats API/Listener questions
Stan` replied to badosu's topic in Game Development & Technical Discussion
@user1 I believe there might be some GDPR issues. -
As long as you learn and have fun it's okay with me I would vote for the one with the smaller door though. Advice, try to randomnize the uvmap of the beams, we can see a pattern
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Hi! I'm a junior 3D artist!
Stan` replied to Pablinski2's topic in Introductions & Off-Topic Discussion
I'm not sure who this message is targeted to? -
Depends on the patterns. Some were remade from scratch using vases some are just animals vectorized. Some come from the old shields.
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One would have to update the maps accordingly. But we could also phase out the straight palissade.
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[request]: remove arrow slits and SPQR from rome walls
Stan` replied to Nescio's topic in Art Development
For gauls, no? -
[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
Access for , private, home, and public networks?- 22 replies
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[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
Could be, but maybe this is something else, did you check all the firewalls? Router + Windows?- 22 replies
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[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
What do you mean by Shared IP?- 22 replies
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I get a Program Error when trying to open 0 a.d.
Stan` replied to Bartimaeus1073's topic in Bug reports
We are currently working with AMD to fix the issue. In the mean time you can do the following -
Since they change the JS code it's highly likely
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Strange do you have a local firewall?
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If you host now in the lobby can you see it there ?
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Yes I wanted to showcase them on social media but we need to get rid of the innacurate ones first.
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That's because when importing actors it imports the unit they were exported in. You need to switch it back in the options. Safest way - Import inch exported mesh - Save blend file - Create new blend with meters - Append from the first blend.
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Yeah it's okay. In the screenshot you provided there is unpnp. It's to allow the router to do port forwarding automatically
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Is unpnp enabled? Are you friends in the same location ? You need to foward the port to whatever your local address is.
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Okay so now you should have both the files and the importer. You can now import any static model from the game into blender just find the actor, binaries/data/mods/public/art/actors/** And use the import option of blender to import it
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If you are talking about obstructions and blender size are in meters then yes
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If I finish the patch they will be a special kind of waypoints technically you shift click rally points making them actually way points (Notice it use the incorrect texture)
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Each game tile is divided in 16 smaller tiles see the test-foundation map so 18x18 blender 9x9 game 36*36 obstruction
