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Stan`

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Everything posted by Stan`

  1. It's all here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates
  2. Oh Iove this one, are those dwarves ? If so I might add them to my reference list for my mod
  3. I believe it is because template infantry usually expects units to promote, and let them define that
  4. add <Promotion disable="" /> to the crossbowman, and try again
  5. Do you have the crossbow one? That's the one sending an error above
  6. Can you share the template?
  7. Given that the cc texture loaded, it might just need more time. just check if you haven't any error popup, and if not try clearing the cache ;à
  8. Don't worry you'll get the hang of it
  9. I can only say it's planned and that I have a work in progress patch https://code.wildfiregames.com/D2401
  10. See https://github.com/0ad/0ad/blob/b8ddcf284c6e498d063f86e7f8cd24de8df3c360/binaries/data/mods/public/simulation/components/Attack.js l68
  11. Yeah I noticed afterwards that my glow should be black
  12. You can define them in templates I believe. so you can use whatever actors you want
  13. Looks like I had another one lying around rome_marcellus.xcf
  14. Made another attempt at Themistocles using your background athen_themistocles.xcf gaul_brennus.xcf
  15. Ah yeah in this case it's best not to have any sure.
  16. What do you mean? All objects can use the <material> tag
  17. You need to rig every vertex to a bone. Even if it's useless root bone
  18. @andy5995 Only Itms can validate mods, so it's up to his availability. It can be from days to weeks
  19. Could be because you have shadows maxed out which require a huge amount of VRAM
  20. If you give us the error we might be able to help Looking forward to your video for speedup slowdown, it's important for AMD guys because they claimed they could not reproduce.
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