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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. This one might work I haven't tested it yet.
  2. He is looking into it. Be patient Yep, I think I have pinpointed the issue, hopefully it will work better after fixing it. It's not a cache issue, it's an incorrect use of OpenGL
  3. Nice! For the record I have the 502 error too on my GTX 1070
  4. Yeah the new option is very taxing on your VRAM we are investigating to know if there is an issue with the patch itself or if it's just using too many resources. Thanks for testing.
  5. I was talking about the Cinema paths, but heh.
  6. Well it works if that's the question
  7. Stan`

    Flickering

    Maybe @wowgetoffyourcellphone added a post-processing effect?
  8. Stan`

    Flickering

    Thanks for testng!
  9. Stan`

    Flickering

    Can you try with that file and see if it happens again? I went a bit overboard, and the trader mesh was actually 360m below the ground (180m in game units) now it's 5 (2.5 in game units) and should be a lot better? Just check that it doesn't flicker anymore, no need to record fancy stuff If it works I'll commit it tomorrow. celt_trader.dae
  10. Stan`

    Flickering

    Thank you for yours We know such debugging can be a bit tiresome
  11. Stan`

    NSIS error.

    Interesting. Can you let us know when it's released?
  12. Stan`

    NSIS error.

    Hey @JasonFriday13 Thanks for letting us know and fixing the issue. I guess we only reached 2GB but it isn't likely to hit 4GB in a while
  13. I read it it's not supported user.cfg != local.cfg Display resolution & font size != scaling too, so maybe something got lost in translation EDIT: In any case it won't fix the issue. I was just inquiring whether you might be under 1024x768 which could cause such trouble in windowed mode You are not so I didn't go further.
  14. I never had that many savegames I'd need to try
  15. Well you have water planes in actors. So if you set the obstruction around them units won't be able to cross them and you can have multiple levels. For waterfalls just look at actors i think it's geology something
  16. You need to change os scaling if you want to see a difference. Also why don't you use user.cfg? you can also set gui.scale=1.5 in that file
  17. Not currently. Not for A24 but there is a ticket for it. Currently some maps are night and the rest are days. Not possible yet. @vladislavbelov worked on something but didn't release anything usable. There are small waterfall actors. But as it was said before you cannot have different water levels without hacking it a bit. Only if you created them in the scenario thet are not destroyable buildable. Yes at least one (Pyrogenesis 1861) maybe @Trinketos's mod What do you expect?
  18. Do you play in full screen or windowed?
  19. What's your resolution?
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