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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sure see https://trac.wildfiregames.com/wiki/GameDataPaths should be in ~/.config/0ad there should be a file called named user.cfg
  2. Hey @Stéphane Charette Welcome to the forums ! Did you have any mods enabled? This is the dev version you installed, so it's very likely they will be not compatible
  3. It's not the mod zip hash that is calculated Sorry for the misunderstanding. The game works in turns, each turn as a hash. Commands like moving a unit around alters the hash of the turn. Mods that changes gameplay, by changing an attack speed for a unit, generate a different hash than someone without the mod, creating an out of sync. Autociv and Fgod just alter the check to ignore their mods. But if they change some stats they will go out of sync too. I'm pretty sure changing the default trade values might get you out of sync with other players.
  4. Stan`

    MSAA bug!

    The bug was already reported. We are still investigating the issue. Thanks for the report.
  5. Every player in this game compute the game state. If you have mods that change the gameplay, you might compute a different hash and go out of sync. This dialogue box is there to warn you about that. Autociv and fgod use a workaround to bypass this limitation.
  6. Hey @DelronWar Most of our video communication is handled by @BrynnOfCastlegate and we don't usually publish much video content. So I guess asking you to do it would be a waste of your time. If you feel like playing the game and streaming it however you can do so. Does this include the rigging and animations of objects ? Else maybe we could use your help animating some of the animals amongst other things. On the voice recording part, maybe you could work with @Lion.Kanzen and try to record some of the Basque voices for the Iberians? Thanks again for your application, and sorry for the delayed answer;
  7. Stan`

    RL bug

    This one ? https://play.google.com/store/apps/details?id=com.civilization.rise.empire&hl=en Can you take a picture of the offending screenshot?
  8. @The Undying Nephalim I love the flags (and the rest) how did you animate those?
  9. We take history seriously so we try to be thorough when we can. Thanks for the discussion though
  10. Oh, you can only register one account per hour, to avoid spamming. So if say a member of your family registered an account this hour, you'll have to wait one hour. If your friend is at your place and registered his account,then you'd have to wait one hour too. You can play in LAN if your friend is in the same place.
  11. There is sometimes an issue with registration ping @user1
  12. Transifex does have an option for context. I guess we just do not use it for everything.
  13. I guess we could create a french wiki page then. I also believe i am an admin of transifex so we could draft everything (mail + wiki page) and do this. I think the french translations could be better, but I won't demean the work that has already be done.
  14. Stan`

    error

    Hey @dann Can you tell us more about this issue? When does it happen? What operating system do you use?
  15. I guess the main issue right now is that it does not scale :/
  16. From a quick test replacing size="50%-250 50%-300 50%+250 50%+300" by: size="50%-250 50%-400 50%+250 50%+300" Seems to work.
  17. I'm not sure as it's unlikely people from Transifex would ever see it
  18. @wowgetoffyourcellphone In your modified session.js file just replace function init(initData, hotloadData) { ... if (hotloadData) { g_Selection.selected = hotloadData.selection; g_PlayerAssignments = hotloadData.playerAssignments; g_Players = hotloadData.player; initCivChoicesDialog(); } // TODO: use event instead onSimulationUpdate(); setTimeout(displayGamestateNotifications, 1000); } by function init(initData, hotloadData) { ... if (hotloadData) { g_Selection.selected = hotloadData.selection; g_PlayerAssignments = hotloadData.playerAssignments; g_Players = hotloadData.player; } initCivChoicesDialog(); // TODO: use event instead onSimulationUpdate(); setTimeout(displayGamestateNotifications, 1000); } Don't really want to spend 5 hours on the phone to be honest. Certainly not to be told "Have you tried turning it off and on again"
  19. remote: Enumerating objects: 448, done. remote: Counting objects: 100% (448/448), done. remote: Compressing objects: 100% (168/168), done. Receiving objects: 6% (34/527), 91.64 MiB | 160.00 KiB/s This might take a while XD I guess somebody messed up my fiber optics connection
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