For the offcenter issue use the set origin feature of blender
use bounds center.
then move the object back to the origin of the scene and ctrl+a to apply location
I guess it will produce cannons and maybe some techs related to that, although more generic techs related to firearms will probably be in another building
Thanks!
The screenshot make the palisade fit quite long.
Yeah I planned to fix it myself, as animation can be quite complicated for a beginner
Can you share such errors?
I could commit those textures, they look indeed great. But feel free to make suggestions. I've been willing to improve ours for years. I had some in my eyecandy mod, but never managed to get the reviewed
Something for the engine split. It might break a lot of stuff. But yeah eventually.
Will try.
As for empires besieged I really want to put together the mod with the factions; Just not having the time currently.
Prequel could be 0 A.D. : Empire Origins
Then 0 A D. : Empires Unity
0AD : Modern warfare ;:D
Git != github
Git = versionning technology
Github = website hosting git repository.
Don't worry about it 0 A.D. has a mirror. If we had too many pngs we'd know
That's because you run a too recent version of gcc. You need to apply an additional fix for fcollada, from the Fedora guys See https://trac.wildfiregames.com/ticket/5709