Thanks!
The screenshot make the palisade fit quite long.
Yeah I planned to fix it myself, as animation can be quite complicated for a beginner
Can you share such errors?
I could commit those textures, they look indeed great. But feel free to make suggestions. I've been willing to improve ours for years. I had some in my eyecandy mod, but never managed to get the reviewed
Something for the engine split. It might break a lot of stuff. But yeah eventually.
Will try.
As for empires besieged I really want to put together the mod with the factions; Just not having the time currently.
Prequel could be 0 A.D. : Empire Origins
Then 0 A D. : Empires Unity
0AD : Modern warfare ;:D
Git != github
Git = versionning technology
Github = website hosting git repository.
Don't worry about it 0 A.D. has a mirror. If we had too many pngs we'd know
That's because you run a too recent version of gcc. You need to apply an additional fix for fcollada, from the Fedora guys See https://trac.wildfiregames.com/ticket/5709
You can untriangulate easily with blender (ALT+J)
But yes needs a retopo and one needs to bake textures (normal map and ao from high to low poly). For the diffuse I guess we could use @Alexandermb's smart materials.
In theory your name will be automatically added to the translators credits. When did you contribute ?
It's not there yet but it will be automatically added.
https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json
Thanks for voicing you feedback @Mr.lie Indeed it was very hard for me to mimic the impressive icons by @Pureon and others but I thought it was enough an improvement for them to be committed