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Stan`

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Everything posted by Stan`

  1. No. But it seems that every attempt at features to differentiate the civ will result in them being removed for - a) balancing reasons - b) historical reasons - c) game engine not being ready
  2. There are in an archive called public.zip. This provides faster read speed for the game.
  3. There only one player made campaign and it's not currently compatible.
  4. They are in maps/random. They are scripts not actual maps.
  5. But they have smaller fields so more of them
  6. Less ticks means less execution time. There was a plan to make gathering a bit more efficient by doing more resource gathering at once. It would be 0.2 per second if decimals are allowed. The GUI might not represent that well, though.
  7. https://code.wildfiregames.com/rP26937#change-4iNpcYffl7qG
  8. There is an indie section apparently and they contacted us after the Stunfest. It's a 20k people event
  9. @Salesome Hey there, I was wondering how to enable LexiQA for https://www.transifex.com/wildfire-games/0ad/ Are we allowed to on the opensource free tier? Best regards I sent this email today. Will let you know what they answer.
  10. @Freagarach Seems like that commit was a lie. Commit https://trac.wildfiregames.com/changeset/15195/ps/trunk/binaries Testing => Change In game: Translations:
  11. https://code.wildfiregames.com/D4695
  12. Do note that techs and auras are in JSON files and in another folder @Freagarach is trying to get rid of that IIRC Also custom stats on the host are not an option due to the fact that all the players must have them.
  13. Sure my point is that the easy workaround is a mod.io mod that you download through the mod downloader and update when you need to to match other players You can have four balancing mods with different gameplay and ask people to download them.
  14. XML files are precached as XMB, and they need to come in a mod preferably in a zip for bandwith. You cannot add new files while the game is running too, only edit existing ones. Exception being maps when generated in atlas, because we force the reloading. You also need to restart the game to load a mod, and you need a mod.json
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