Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 2021-01-10 in Posts

  1. hi people, you are going off topic again, please stick to the topic
    5 points
  2. As you probably know A24 has been in development for over two years and thousands of revisions have been committed. Rumour has it it is nearing completion, which is great! Numerous things have been improved and releasing for a wider audience is certainly welcome. However, some mechanics are fundamentally different in A24 than they were in A23. Things I'm most concerned about: Firstly, the way technology modifications are applied. Technologies (and civ bonuses) are supposed to be permanent, auras (and team bonuses) temporary. In A23 the order in which modifications were applied
    4 points
  3. Buenos días/tardes Aquí les presento el boceto mejorado para las barracas/cuartel lusitanas ; -Modelo de Barracas/cuartel lusitanas; (Vista frontal) (vista trasera) Disculpen las molestias *
    4 points
  4. -Aquí , otro boceto mejorado para las Murallas lusitanas, Murallas; (vista frontal) (vista trasera) Disculpen las molestias*
    3 points
  5. Buenos días/tardes Gracias @wowgetoffyourcellphone por su comentario y tomo nota, intento hacer que los edificios tengan la misma estructura que las demás "Civs" (o eso intento ahora con los nuevos bocetos) pero me es muy complicado ya que los edificios lusitanos SON CIRCULARES y quedan pocos restos arqueológicos ( por eso edificios como las torres defensivas no las he creado) porque intento ser fiel a la historia y si no hay vestigios de un edificio yo no me lo voy a inventar Si alguien encuentra más restos arqueológicos lusitanos me sería de gran ayuda Un rasgo in
    3 points
  6. This is actually somewhat inaccurate, the order is: Template values Global (techs/global auras/other modifiers such cheats) If any 'replace' is present, it is picked. If multiple 'replace' are present, a random one is chosen. Otherwise, X * mult + additions. Note that the replace behaviour isn't changed from A23. Local modifiers & auras The main difference is that global auras now multiply and add alongside techs, instead of on top of them. I don't think this is obviously better or worse. In practice, since most auras are local, there sh
    3 points
  7. Buenas ; Como "primeros" bocetos de los edificios lusitanos , aquí unas fotos desde otro ángulo de vista de los edificios para ilustrar mejor la idea de la arquitectura lusitana (como precedente o referente para otras creaciones de otros usuarios del foro) , en un futuro haré otros bocetos gracias a más investigaciones sobre la cultura lusitana en detalle y a un mejor uso de la aplicación 3D con los consejos de @Lopess ; Otros ángulos de los bocetos; (Los ángulos frontales de los edificios los subí hace tiempo en este mismo tópico) -almacén;
    3 points
  8. lusitanos chronology by the history museum of extremadura https://www.timetoast.com/timelines/edad-antigua-en-extremadura history summary https://elblogdeacebedo.blogspot.com/2017/08/el-origen-de-la-cultura-celta.html?spref=pi viriato monument Iberian fortress never used and it seems that it was created to demonstrate the power of a leader would serve as a wonder In the following days I will be putting more in my thread, so as not to saturate the other with existing information
    2 points
  9. Por el último de hoy pero no menos importante ; -(Boceto) Puerto lusitano; (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  10. Buenos día/tardes -Aquí les presento otro boceto sobre el Templo Lusitano; Templo Lusitano (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  11. Hey, Thanks a lot for the coding offer! For the technical part, while I understand most of it I'll let @wraitii and @vladislavbelov tell you whether it's a good idea or even applicable to the current architecture. Yes the threading patch for the pathfinder is still open, and there is still a long way in optimizing it. https://code.wildfiregames.com/D14 (Pathfinder Threading) We might need a thread pool for this and to rethink our entire usage of threads. https://trac.wildfiregames.com/ticket/3290(Enabling the JPS cache for the pathfinder) https://trac.wildfire
    2 points
  12. Buenos días/Buenas tardes -Aquí les presento otro boceto sobre el Centro Urbano lusitano; Centro Urbano lusitano -¿Civil Centre? (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  13. Buenos días /tardes -Aquí les presento otro boceto sobre las casas lusitanas , Casas lusitanas; (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  14. I like your work, but I think you need to try your hand at making their building shapes look similar to the shapes used by other civs.
    2 points
  15. You are correct when it comes to Arabic, there is only one written form of it, and it is understood by all Arabic-speaking audiences, so there is no need to have specializations for each country, in fact, the players will expect one Arabic language option to be available, more is just confusing for the players and makes translation way harder since other specializations are not standard Arabic, just local dialect used in day to day life in that country, and it is not expected to be fully understood by other people outside that country, but on the other hand, standard Arabic is used in official
    2 points
  16. Savanna biome DoctorOrgans, berhudar, aow, wanguemert VS xtreme22, Cesar, PhyZic, PrincipalityOfZeon JC pro dance skills caught on tape.... commands.txt metadata.json
    2 points
  17. Buenas ! @Lopess Estuve modelando los techos ; (Tanto los techos como otros detalles espero que se noten "mejorados" , de igual forma espero ver sus bocetos ) Almacén; (vista frontal) (vista trasera) Disculpen las molestias *
    2 points
  18. Perhaps someone can make a "Very Very Easy" mod. There should also be an "Insane" difficulty level.
    2 points
  19. I believe that if you watch some ValihrAnt's videos and reinstall for the fifth time, you're gonna make it. But as nifa and Nescio suggested, playing with multiple bots (some allied) can really be another interesting way to ease the difficulty and make the game more fun. Honestly, the bots can sometimes be better team players than some of the humans.
    2 points
  20. I actually like the HUD being centered. It keeps all the info I need right there in the middle of the screen. I felt some eye strain shifting my eyes from corner to corner with the edited versions.
    2 points
  21. Macedonia 30 - Bactra (328 BC) After the victory over the Sacae at the Jaxartes, Alexander had the opportunity to deal with the revolt of Spitamenes, the Sogdian rebel leader. Alexander headed south, to Maracanda which was beseiged by Spitamenes, but by the time he arrived, the siege was lifted and the Sogdian rebels were gone. During the winter of of 329/328 BC, Spitamenes, on the other hand, had moved on to Bactra, the capital of Bactria, and has captured several nearby settlements. You have been sent by Alexander to reinforce the Macedonian garrison and assist Artabazus, the loyal
    2 points
  22. That's not to say there won't be midweek games ever again, but it was hectic this week with a full house. I managed to work it to have three whole weeks off over the Christmas period, the final week - this week just gone I was supposed to be on my own, and would have done commentaries for about the next four weeks plus a tutorial and two Mods videos. Instead, I have my son staying with for all of the lockdown, likewise my partner, my washing machine died and spent the week trying to relentlessly flood my kitchen - and next week I've got to find out how working from home and simultaneous home s
    2 points
  23. I'm pretty sure I wrote a patch for that earlier in this thread, or perhaps in another thread. IMO it's definitely a better way forward. Show information that's relevant contextually, not just 'show information'.
    2 points
  24. 2 points
  25. I like new farming with more animals in A24
    2 points
  26. I believe this would be negated somewhat if template values were used for these things instead of "cleaner" auto-researched techs.
    2 points
  27. Buenas Aquí les propongo un boceto de todos los edificios lusitanos; Almacén; Casas; Centro Urbano/Centro Cívico; Corral; Cuartel; (Edificio especial)-Castro; (Edificio especial)-Castro Mercenario; (Edificio especial)-Sauna; Fortaleza; Granja; Herrería; Maravilla; Mercado; Murallas; Puerto; Templo; Aldea; Disculpen las molestias*
    2 points
  28. The ones of you who have a close eye on the recent commits and patches in the queue will have noticed that there are efforts being made to further differentiate the current civs either by unique bonuses and/or buildings. I am assuming that I am not the only one seeing great potential for Spartans in that direction, especially since the removal of their pop penality leaves room for new things. I think it is time to share my ideas from a mod draft made several years ago, but never finished/published. See the following description and proposals as an inspiration for new/alternative/enhanced Spart
    1 point
  29. A monumental fortress would be an awesome Wonder for the Lusitanians.
    1 point
  30. It will focus on Lusitanians, but as I will add sources and history of the Iberian Peninsula, some Iberians and Celts will enter the peninsula later I want to put some important ballatas that I liked because the armies had to take extreme measures to gain examples: Numantia, Masada, Hadrian's battle and the history of Hadrian's wall, Carthage's entry into Rome and some more that I don't remember Even if it would be better to do another off topic of those battles mmmm google translate talke for me T.T
    1 point
  31. For our case we need to reorder high-level operations first to make it significantly faster. It works mostly for relatively simple operations, any non-intuitive logic might break compiler's optimization.
    1 point
  32. Yes we've decided that we'd merge the campaign patch for A25, but soon after A24 is released. We felt it didn't make much sense to have a campaign patch without campaigns.
    1 point
  33. The thing is that it gets traduced without me wanting it, and when i awnser your message, it becomes to spanish hahah
    1 point
  34. You're welcome! Have fun with the game.
    1 point
  35. Ah, many thanks! That first video really turned my concepts up-side down; I was in denial at first. I was trying to build all the research buildings early on, like the forge, and the market. What he's doing is setting up for massive food and wood production, instead. And after getting through some resistance, I must admit it makes sense, as otherwise I have high tech but no people... And this way I'll be forced to make a barracks early on, to produce units, which barracks is better than a defense tower for defense, as I can stuff a lot more ranged units in it than I can in a tower.
    1 point
  36. Hi. My name: Daniel_Kinq Enemy: Rafut1969. He just min ago broke my hearth. I was wining and he quit without saying nothing ;/. Such a looser ;p. @user1 commands.txt metadata.json
    1 point
  37. Sus construcciones han mejorado mucho, creo que hay que modificar la textura del techo (ya veré qué puedo hacer).
    1 point
  38. I like where this is going. It would certainly improve familiarity for JavaScript developers if we use a more common unit test framework rather than something in-house. I would suggest a few alterations so as to increase the value of the unit test: Run it from the command-line rather than from a browser. This will make it easier to run from Jenkins and extract the results in an automated fashion, and it'll be easier that way for developers to continue to (also) run it as part of "make test". The actual code is not meant to be run inside a web browser, which means trying to make it w
    1 point
  39. Where was this when I made the briton wonder. What about the timeframe? It seems really roman
    1 point
  40. Not sure I've said this, but keep up the great work!
    1 point
  41. Still a bit empty in the way 0ad depict any building, but it could be a candidate for wonder (Britons or Gauls).
    1 point
  42. More 4v4 action to feast on! Happy Sunday!
    1 point
  43. I was talk years ago with Micheal in a topic, we can follow the path of Forgotten Team
    1 point
  44. @user1 My lobby name: jeremias Offending user name: Raffut1969 commands.txt
    1 point
  45. The thing is the farms would work like in DE and... must be avaible after build a farmstead.
    1 point
  46. Just to illustrate how one could play, the combat mode of Lusitanian according to historical references:
    1 point
×
×
  • Create New...