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  1. Version 1.3 is here. Fixes issues with Fresnel refraction factors with light going into the water, and with light coming out: e.g., when the Sun is low, very little sunlight should be able to enter the water, most of it reflecting back up instead; therefore bottoms of water bodies should darken faster than by mere ray-dot-normal. The light reflecting off the bottom and coming back out again is modulated by fresnel refraction, except in this case it is calculated by eye-view vector angle, rather than the Sun's angle. Particularly noticeable in the second picture below: The shadows of
    5 points
  2. I made a little demo video, for the undecided ... The fish need alpha.
    4 points
  3. The biggest proof that a24 is better than a23, is to join a team game and see at least 6 different civilizations, where before we only had two haha
    3 points
  4. The walls were given because they usually did fortifications on hills (like a lot of cultures, btw) "The guerrilla warfare" (associated to Spain in Napoleon times, where the name came from the spanish) was more a Lusitanian thing. Iberians tactics weren't so different from spear walls. Also the sling thing it's more a feature from Balearic Islands, that were'nt connected to Iberians by any kingdom or Empire Before redesigning the uniqueness of civilizations, make a table and think collectively instead of adding and deleting design quirks individually on every civ. I would giv
    3 points
  5. The "Rathaus" oder "B├╝rgerhaus" ...
    2 points
  6. It'd be good if you could get a more consistent description because it sounds _very_ broken, but we've not really had reports of anything like that except from you as far as I recall. Maybe try playing and recording your screen/input? Ah, yeah, that problem. Indeed that will trigger H if you drop space before H. TBH this is really my fault, I did not anticipate that this would be a problem, and I guess I'm lucky in that I don't personally experience it using control groups (I guess I naturally drop the # first). I'll fix it for A25, but in the meantime the best advice I can give y
    2 points
  7. I know I'm totally irrational about this, but I loved watching the elephants putting wooden beams on buildings with their trunks.
    2 points
  8. @mysticjimIn your user.cfg file, you can add `gui.scale = "1.25"` to increase the size of everything, including the icons.
    2 points
  9. Is it worth taking a snapshot poll of feelings towards A24 vs A23 now, and then again in a couple of months? I think my biggest worry is going to be if there is a gradual acceptance of things that are problems and a growing tendency to imply they'll be 'fixed' in A25. If a sizable chunk of the community simply find the game less fun right now, for whatever reason, their patience will be very short. And I don't think it's fair to tell people who claim to prefer A23 to simply go back and play that. They won't, they will drop 0AD altogether, like a stone - without looking back. There i
    2 points
  10. At least it doesn't convert an enemy by shooting wololo at his face. I like the idea but to work it should be built really fast and I see how it could be abused by some players. By spamming it to block some units
    2 points
  11. Corinthian Ismuth4 does afaik. I like that bonus though What if you consider them surgeons and healers. Sure it wasn't 1940 medicine but they did exist. They didnt wave hands but it's a good abstraction IMHO adding healing camps might be too much mircro.
    2 points
  12. 2 points
  13. Channel dedicated to the study of Ancient History, with particular interest in the martial field, through a multidisciplinary approach in which the study of sources and the analysis of finds are combined with experimental archeology. All the videos are in Italian but numerous videos include some English subtitles. Gioal Canestrelli is a serious guy with some academic background and a reenactor: https://www.ibs.it/libri/autori/gioal-canestrelli https://independent.academia.edu/GioalCanestrelli
    1 point
  14. Look for the unit that has `VisibleClasses` you want: https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/templates 0ad also shows the classes of the unit if you open the detailed stats modal (right click somewhere xD)
    1 point
  15. If units are in formation, queuing non-formation orders is a bit wonky. It should work if your units are not part of a formation, though. Can you specify what you're doing exactly? Or if you're up for it, provide a replay, which are at "~/Library/Application Support/0ad/replays/0.0.24"
    1 point
  16. Not really, anything you insert there will work, if you want Cavalry+Dog just type `Cavalry&Dog` or `Cavalry|Dog` (one of the two I think the last) after `select.`
    1 point
  17. ah right sorry I though you were asking about the key, syntagma is formation which pike units of certain civ can form
    1 point
  18. depending on your keyboard layout and picked keyboard language on system, it could be something left from the enter, try to change picked keyboard language to English and then start the game
    1 point
  19. I had a diff to make use 'field hospitals' in the long lost past. The big problem with 'healing' is that wounded units should really lose fighting capability for it to make sense. At that point, the whole RTS abstraction we're using breaks down.
    1 point
  20. Indeed, even with @Boudicaperformance, it was always going to be tough 3v4, but it was a stunning spectacle. Lets hope the mods start working properly for A24 and get back to this kind of action real soon
    1 point
  21. I continued experimenting a bit more with your mod and changed the color for apples, figs, grapes and olives: I'll take a look at metals/ore later and update this post. Ore and stone sometimes seem to be too interchangeable, for example in the "Mainland Temperate Biome". I think Delenda Est has some nice ores. Edit1: fixed color of fig and baobab trees (use the same texture) Edit2: In consultation with ffm2 I have created a derivative mod called boonGUI, which includes some additional changes.
    1 point
  22. The thing with dielectric layer over diffuse is that angle is not conserved across multiple bounces. Imagine, in the picture in the previous post, that we have incident light ray 'a', splitting same as before into a reflected 'b' and a refracted 'c'. However, ray 'd' will never happen: once 'c' hits the diffuse layer, it bounces off it in all directions spherically. Some of those rays may come out; some may reflect back in; and when those rays going back in hit the diffuse layer again, each of them will bounce back spherically again. We again have some kind of geometric series t
    1 point
  23. 1 point
  24. Hello, I want to inaugurate this new A24 replay section by dumping a few of my multiplayer replays, showcasing the new unit balance and the increased diversity of units that can be reliably trained. I have a feeling sometimes players don't make use of all tools available to them. Champions, trade and siege (3v3).zip This teamgame showcases a lot of different unit types, but notably champions swordsmen, some champion archers, some trading, catapult+ballistas attack, and camel archer lategame composition on the other side. Roman sword cavalry champions (3v3).zip Features roman swo
    1 point
  25. I was featured in Robin's video here: Had to admit some of my moves were cosmic.
    1 point
  26. Temperate Terrains on a new map I call Gallic Highlands The Belgian Bog map using new Temperate terrains A reimagined Lorraine Plain map using new Temperate terrains How a jungle map (here using the India set) can look
    1 point
  27. More wildlife! This time, camels!
    1 point
  28. Still short on time, but managed to cobble together a couple of quick games to demonstrate a specific tactic when playing as the Britons. Love it or hate it, you can't ignore a Slinger Rush!!!!!
    1 point
  29. Because Sundays just wouldn't be the same without it!
    1 point
  30. That's not to say there won't be midweek games ever again, but it was hectic this week with a full house. I managed to work it to have three whole weeks off over the Christmas period, the final week - this week just gone I was supposed to be on my own, and would have done commentaries for about the next four weeks plus a tutorial and two Mods videos. Instead, I have my son staying with for all of the lockdown, likewise my partner, my washing machine died and spent the week trying to relentlessly flood my kitchen - and next week I've got to find out how working from home and simultaneous home s
    1 point
  31. More midweek 0AD fun! Naked Fanatics proved popular last week, so thought for the last video of 2020, why not feature them again!
    1 point
  32. I love a bit of gratuitous conflict on a Sunday morning 0AD 4v4 Insane Body Count!
    1 point
  33. Empire is a great map! also very easy to make eco wrong, most people get confused. Nice vid.
    1 point
  34. Some fantastic midweek action
    1 point
  35. What if i replaced the outside wall by a fence and kept the small wall around the building ?
    1 point
  36. Yup, was just trying to keep on with the previous model, fixed it
    1 point
  37. Thank you here you are, maybe some optimizations are needed but i think its good GaulFARMSTEAD.7z
    1 point
  38. Here are two variation of the model. The historical one and the other with just the height of the roof fixed. I don't really know what to do with the back part on the last one, that's why its flat.
    1 point
  39. From here that looks that they are too big. Maybe Adding the elephant model to you workspace would help you
    1 point
  40. According to this I should scale it down a little. Thank you. I was sticking to the model so i didn't really think about it. I could turn them a little down like on the other side and make them uniform. About water since there is space on the planks, maybe that wasn't an issue. Okay, I will fix this. EDIT :
    1 point
  41. IMO the main thing to fix is the unit lag. If you get rid of that, players will come. Because even if its still in alpha this game is more playable than a lot of finished games. Adding stuff will be good when the base will be fixed. Now what would be nice would be a resolution changer, because i don't think the minimum specs are this low anymore. So at least that would make it playable for old machines. If it is not in the menu an ini file would be great. Something that could be good to is to update the art thread which displays all the task needed. I have some 2d artists friends that could
    1 point
  42. Well I'm not offended though its hard after working for hours on a model to be asked to get rid of everything
    1 point
  43. Hi What about now ? EDIT Variant @LordGood : Do you want something like that ? According to the request for this building " Iberians barracks structure. Needs new model. Should have a "cubic" feel like the iberians constructed. Should have the same footprint as the other civs barracks. Prop pints: "garrisoned" and "projectile" I can't really change the shape.
    1 point
  44. Hello, Small Update : - Raised Roofs - Added Details to walls and roofs - Added Props - Scaled to the size of the javelin man Next Update - Add Falcatas on the table (I need the model though) - Improve according to comments
    1 point
  45. The textures are not hard to fix. Just have to play around with the UV's I made this, using the reference.
    1 point
  46. I've heard that some of the mods here needed some building models. If you could give me artworks or something, i would be glad to model them. By the way i own 3DSmax 2011 and the collada plugin. Note : I cant model units because i have no idea how to animate them. So if someone could told me I could maybe be more useful.
    1 point
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