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Showing content with the highest reputation on 2022-10-17 in all areas

  1. Unfortunately, not all matches have been played this week. I find it unlikely the match between Dakara and Stockfish will be played even with a deadline extension. Since Dakara showed more activity on the forum and the lobby, I will give him the win by forfeit. Thus we can start the 2nd round (semifinals) this week! The deadline is at Sunday 23, 23:59 UTC. The matches are: ValihrAnt (2322) vs Dakara (1772) Feldfeld (2169) vs Edwarf (1861) @ValihrAnt@Dakara@Edwarf
    6 points
  2. ValihrAnt vs Dakara valihrant vs dakara.zip
    5 points
  3. Again we are spinning in infinite circles. Why can't we find a way to balance phase 1 swords instead of making everything the same again? What I mean is that we must also keep the focus on diversification, if not, it will always be an alpha for changes and another for reversing the changes.
    4 points
  4. SPI does work with a law firm but I don't know if they will help us in a timely fashion. (My experience has not been good in this respect.) I'm not sure I would handle this using legal means anyway. I would just write Steam and ask to take it down, and see what they say. I doubt that Valve would want to keep the game on their platform against the creators' wishes. That would be an unnecessary legal and PR risk on their side.
    3 points
  5. Spectators shouldn't be allowed in tournament matches, and I think they also shouldn't be allowed in rated 1v1s. At a minimum there is a big risk of "ghosting", ie. sharing information with a player that shouldn't be shared. At a maximum there is a risk of disruption of the game through network attack (DoS or DDoS) in order to benefit a certain player. Unlike with gladiator arenas of ancient Rome, you can be a spectator afterward by watching the replays.
    3 points
  6. Spear infantry are a poor counter to jav cav. Better to boost the spear cav in some way, a unit which is intended to counter jav cav.
    3 points
  7. Hello 0AD Fans and Developers, I made a new random map generator mod, its a copy paste mod of @Feldfeld's Mod, But I change some things in it, Hope you guys will like the changes. New belgian Upland map with chicken near cc without deers and rabbits New mainland map with no cliffs or hills positioning based on pattern like the map frontiers You can download the mod in mod selection From Today (November 18 2022) Thanks you @Stan` 0ad-maximalists-map.zip 0ad-maximalists-map.pyromod
    2 points
  8. You both have good points. For the DDOS situation, I don't want to elaborate too much to give any ideas but I don't think announcing the game beforehand would change much. For cheating by sharing information, this is of course something that should be taken seriously. Many of the benefits obtained through this kind of cheating could also be from another kind of cheating, that doesn't require a third party, but is difficult to perform. If we compare with big chess websites, games are public and nothing prevent a player to give advices to another I guess, also if not abused, and if done properly, cheating with engines is possible without being detected. Of course it's not exactly the same situation but the point being, if someone is motivated enough he will find a way I guess, so is it worth it to trade off the community benefits a live tournament game could bring for less convenience for the potential cheater? That's a good question and if players have concerns they can write in this thread or message me. Personally I would still prefer to go for live games. For comparison, AoE2 streams games with a delay, so pure live games is an impossibility, but the stakes are much larger there (and they have more programmatic capabilities, also being closed source is an advantage to this regard it looks like). If even one tournament game gets DDOSed, it will be detected and there will be a clear precedent. So measures could be taken at that moment. It is much easier to avoid DDOS from these 1v1s than from the regular TGs. We cannot say the same of cheating which could be very hard to detect. I will note again that the competitive aspect was not the first objective of this tournament, but well it's still a tournament. As things stand, I will give players freedom over if they want to announce it, personally I will ask my opponents if they want to. Matches that get played on-the-fly in lobby without getting scheduled of course can't be announced
    2 points
  9. Yesterday, user1 informed me that the leaked accounts are banned. I think that they have been banned for a while, but yesterday is when I was informed of it. As for why it took so long for the accounts to be banned, it was necessary to update the Terms of Use to forbid account sharing and disclosing passwords. Then it was necessary for the new ToU to take effect, which happened when alpha 26 was released. Clause 1b is the new clause that forbids account sharing and disclosing passwords.
    2 points
  10. I like the difference, I like sword phase 1
    2 points
  11. Spent the weekend playing the latest terramagna26, xiiiad, and millenium 0ad. Kudos to all involved for the gorgeous work! Since there was no vanilla civs in Mill0ad I had my work cut out playing byzantines with no heroes. It was a big plus having so many interesting mods ready to go with A26.
    2 points
  12. Isn't tied to democracy, the Romans had death penalty for defamation. I just want to make you aware what you are doing is far from harmless if there are mistakes.
    2 points
  13. I think this would be adding another vector of troll abuse attack by uploading offensive or pornographic images. So like league of legends it would need to be a list of existing images to choose from. And even then it could still be abused by using an XMPP client.
    2 points
  14. Identity Markers in South-Western Fazzan Were the People of the Wadi Tanzzuft/Tadrart Akakus Region Garamantes? gatto2019.pdf
    2 points
  15. http://www.twcenter.net/forums/showthread.php?735996-The-Libyan-Kingdom-of-the-Garamantians
    2 points
  16. Can definitely use this for their civ specific minimap texture!
    2 points
  17. On another note, in my map Alpine Mountains (available in feldmap), in Winter biome, it alternates randomly between sunny, snowy and night environment
    2 points
  18. indeed feldmap and autociv are both on mod.io and everyone should get them personally i would like to see night time mainland
    2 points
  19. Indeed, environmental settings are underrated. For some random maps, randomizing these settings between a few presets could be cool.
    2 points
  20. If it is it's a terrible one. Imagine 1000 player coming here to complain about DDOS? That would crash the lobby server and maybe the forums, if we're not ready.
    2 points
  21. IIRC, 0 A.D cannot be legally released on steam as of now (Valve requires some copyright waivers that we cannot give due to the lack of a CLA). So they did do something wrong, and we should probably contact Valve as we have like 2 decades of contributors who have not agreed to said waivers.
    2 points
  22. PhiliptheSwaggerless vs Edwarf PhiliptheSwaggerless vs Edwarf.zip
    2 points
  23. Just added Suebians and Epirotes to the Terra Magna repo!
    1 point
  24. There is no correlation between forum accounts and the lobby. Linking them would be quite complicated and require more data processing. Well it's possible.
    1 point
  25. What about announcing the dates of the matches here, so spectators can join?
    1 point
  26. I am wondering if the correct move is to nerf swordcav's pierce armor a little. They shouldn't be able to tank fire from the CC so easily as spear cavalry, right? I think with this change, p1 swordcav will be pretty well balanced (not significantly better than a skirmcav rush). My only concern would be sword cavalry's effectiveness later in the game. (unit specific upgrades again here could fix the latter issue)
    1 point
  27. I am currently adding the Suebian Germans and the Epirotes. There are relatively mature repos for Thracians, Illyrians, Yayoi, and Maya which can be added to make a nice well-rounded roster. All of these could probably be added to the Terra Magna repo and in good working order within a couple weeks. I have not looked at the Garamantes repo (if there is one). Lusitanians would be an awesome add too. So, that would bring the list to: Epirotes Garamantes (?) Illyrians Lusitanians Maya Scythians** Suebian Germans Thebans** Thracians Xiongnu** Yayoi Japanese Zapotecs** A list rivaling the list of vanilla civs. **= Already in the TM repo.
    1 point
  28. A short article about it : The Garamantes of Fazzan.pdf @Lopess do you have the lead on this faction?
    1 point
  29. Can't use steam api because of game license. Can't change license for steam because too many developpers over the years and no license agreement
    1 point
  30. Ey, could you list wich changes have u made? Is it a balanced map for team games, as the topic suggest? From my understanding, feldmap is only for 1v1 games
    1 point
  31. So far I haven't made any nerfs for Han, but I can certainly see the issues you mention @hamdich. In addition, I think crossbows are a little bit overtuned, they probably need at least slower prepare time. I agree it is difficult to balance sword cavalry in p1, it may be the best choice to move them out of p1. As for acceleration and spear cavalry, I see the concern about spear cavalry having a hard time chasing. The first thing to note is that spear cavalry have 2 components that make chasing difficult: 1) stopping to attack and having to accelerate and 2) prepare time. Prepare time is a massive contributor because the spear cavalry must be stationary during prepare time. I actually have what I think is a nice solution to this, if people are interested. among my list of "unit specific upgrades" (see attached discussion) are 2 upgrades for spear cavalry: 1) Horse Racing: increased movement speed and much higher acceleration (phase 2) 2) Lancing tactics: increased pierce damage and decreased smaller prepare time. after testing, these changes made spear cavalry much more effective when chasing enemy cavalry, and the distinction is that these upgrades are unique to spear cavalry, so the upgrades act to differentiate spear cav nicely. I have not yet made a merge request for these upgrades (https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/tree/unit_upgrades), but I think they should be added to the community mod after balance changes and team bonus changes.
    1 point
  32. As it hasn't been posted before: The URL of the Steam profile page shown in OP is https://store.steampowered.com/app/2158440/0_AD_Empires_Ascendant/ Interesting: In the title of the profile page is a typo. The 'D' for domini isn't followed by a dot. While Wildfire Games is listed as developer, Public Games Distribution is set as publisher. Only game of this publisher is 0 A.D.
    1 point
  33. Its somewhat out of our hands, but we can make the gratis notice more prominent from our side.
    1 point
  34. Reception to my previous post was overwhelming (for good reason). AoE devs contacted me for civ ideas but I reminded them that I am committed to 0ad I have decided to present a new civ idea, based on the extensive research I did over the last few months (I have a degree in research, in case you've forgotten) Civ Name: Morbius 2 This civ is slightly out of this game's rule book (500BC to 1BC, this civ existed between 600BC and 501BC), so it might not be added, but hey, at least you can learn a little about history or make a mod out of it. This civ only had men (that is why they died out after 99 years as they couldn't reproduce, and lifespan of a normal man is 99). Hence, you cannot forage or farm properly, but you can cut trees and mine metal/stone at 500% efficiency (They loved getting stoned, Historically). Also, this civ should have a unique unit named Unique Man who is just like a regular citizen solider except he is unique (in some way, maybe we can have @elexis0addev come up with some ideas?) Hope this civ sees the light of day Cheers! facts
    1 point
  35. I honestly like the Yayoi models, I loved the makets created @Duileoga with them, Japanese civ for Terra Magna @wowgetoffyourcellphone @Lion.Kanzen? Do you want to edit something on them or add special technologies or units? Feel free
    1 point
  36. Yayoi Mod (Yayoi village) @Lopess @wackyserious @AIEND @Ultimate Aurelian @Langbart @wowgetoffyourcellphone @Genava55 @bad player @no name yet @DIYARAKUZA @Radiotraining @Lion.Kanzen @Carltonus @Wesley @LordGood -Disculpen las molestias*
    1 point
  37. It does indeed. wtf. According to https://partner.steamgames.com/doc/sdk you have to use the SDK to upload the game, but https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource says if you use GPL you can decide that that's not actually part of the software and therefore ok? But I think (hope) steam will not be ok with people releasing games that someone else develops.
    1 point
  38. @Genava55 more ideas by I don't want to open this post for a single symbol. any faction of the Iberian Peninsula is welcome.
    1 point
  39. Oh thanks! Such an amazing reward
    1 point
  40. 1 point
  41. Updated the first post and added the most recent unit portraits that were committed to the repository.
    1 point
  42. This is quite detailed. https://en.wikipedia.org/wiki/Illyrian_weaponry
    1 point
  43. I am adding a new champion unit. It could be trained at the docks and in a trireme, similar to Athenian marines.
    1 point
  44. I think the best should be to create a common architecture for the Illyrians and the Thracians, mixing Greek and Iron Age traditions. I will see to do a summary of the Thracians for the vanilla as a proposal. @Lion.Kanzen Beware of something about the Illyrians, there are a lot of BS around this cultural group. This is because the Balkans are still very nationalists and the war between the Serbians and the Albanians is not that old. Typically this map is the kind of excessive extension commonly seen on the Illyrians. The Pannonians are not Illyrians, the Veneti neither. The Messapians connection is indeed real but it is probably old (end of the Bronze Age), it could justify some mercenaries and regional units however.
    1 point
  45. They use Sica and Axe. I was close to share that...
    1 point
  46. Dalmatae (celtic influenced) https://steamcommunity.com/sharedfiles/filedetails/?id=810596157 Ideas for the Emblem.
    1 point
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