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Showing content with the highest reputation on 2022-01-26 in all areas

  1. Final piece and we are ready to commit
    3 points
  2. The smurf rule is actually dumb, so I agree with you on that. Preventing new accounts is an overstep. There is no reason for forcing people players into the same identity. I literally quit the whole game after being banned several times even though the identity was not even a mystery. Which also resulted in me deleting a forum account and also causing irreparable damage with relations here. So, you know, pick your poison I guess. Either don't smurf or don't play.
    2 points
  3. I have proposed special alarms for that. I'm even thinking of using outpost to raise an alarm if they see an enemy. (If an enemy is spotted in range of seek.
    2 points
  4. Some people may be against homing projectiles due to the visual, or historical accuracy, but to me the number one thing is dumbing down the gameplay. If you remove accuracy stats from ranged units they become functionally equivalent to melee units. I talked to SaidRdz and he said this is a main reason why he gave up playing aoe4. you keep accuracy for ranged units for the same reason you try to implement attack ground for them, charging for melee units, movement characteristics for horsemen (acceleration can be a start). The reason is to make the units have actionable mechanisms that influence their use.
    2 points
  5. people does that. some players use multiple accounts for whatever reason, without even hiding it. some other try to hide who they are, but are honest about their level.
    1 point
  6. That is exactly what I am talking about. Considering the player base of 0ad and each character takes up 1 byte only, I think it is affordable... Please teach me!! I am willing to do it but now sure how!
    1 point
  7. This will always be the case. Many of my ideas require someone to write code and half an art department
    1 point
  8. Technically we need just another column in database for displayname and keep current username as "id". And of course a lot of new code so someone who will write it.
    1 point
  9. @Stan` @user1 @Lion.Kanzen @smiley @Dizaka I have an OP idea that will lead us out of this argument: Each account gets 2 names: a 'player name' and a 'fixed name'. Similar to most social media. The 'player name' can be changed to whatever they want - so no need to create new accounts just because they are bored with their old nickname The 'fixed name' can only be set once, when the account was being created. So, you can still easily identify who is who. Obviously people won't use their real life names but it is an effective way to reduce smurfs. This is my instagram account, just to illustrate the idea: The fixed name in this case is yekaterina2.71828, and the nickname (player name) is Kate, which I can change. Ratings don't change, of course. Sometimes people just want to get a funny nickname for a bit then change it, and I don't see an issue with this. For example, if you want to play ptols then you can name yourself Ptololo, then the next game you want to try Macedon and you call yourself Macedonians.
    1 point
  10. There is history in the templates, feel free to update/expand that.
    1 point
  11. First of all i think it is important to notice, that rn players who get banned are those, who have 10+ smurf accounts, so it is generally possible to smurf, there are just limits to it. For the sake of the argument, lets assume smurfing is generally allowed. It would mean that all not so well behaved players would have to be banned manually, possibly for each new smurf account. As it has been described above, there are certain ways smurfing is beeing abused, for example by bad behaved players or players who like to surprise others in rated games which can lead to frustration etc. 1) It is probably hard to distinguish between "good" and "bad" smurfs. 2) Even it is going to be hard to agree on rules on that. Is it for example ok not to reveal real identity/strenght and mess up balance ? 3) Who has the time to investigate wether a smurf is a good or bad smurf in every case ? In comparison to a state, 0 AD has no professional law enforcement, and people who work on it are doing it in their free time and bots cant do it. 4)As a result it implies the objective decision that having "bad smurfs" is the lesser evil compared to having reducing "troll" or "protection of identity" kind of smurfing. "Trolling" is just not such a vital or even intended part of having funn with the game, while "bad smurfs" can reduce the comfort for all players drastically by serious offense. Most legal systems, created through democratic processes, containing objective decisions on values would consider honesty, reliability, respect, offenses to peoples personal honour and dignity in the worst case of higher weight compared to very specific, non - life essential ways of having fun. Therefore it seems to be a better solution, to keep current second account policies, and allow exeptions, for example when the same IP is shared between two different persons. It would assumingly be less work to handle, as players first have to come up with arguments, whose validity or at least plausibility could be analyzed more easily. For example in Yekaterinas case, you could just see replays, of them playing 1v1, or TGs ( one was uploaded to yt even) to have prove that two players are involved. Or if people want anonymity for maybe being molested with their original account people could explain their situation aswell.
    1 point
  12. I've already proposed that in some other thread. Currently the outpost provides only extended map view, but why it couldn't be used for raising an alarm when enemy is spotted? Maybe with a use of some researchable technology?
    1 point
  13. always is good. We do not want to become a closed system. One of the things the Western world is so brilliant about is not being closed to ideas. And freedom. The actions are the condemnable, but not the speech. Debate and dialogue is better than censorship. https://www.ox.ac.uk/news/2022-01-19-royal-society-cautions-against-online-censorship-scientific-misinformation?utm_source=pocket_mylist
    1 point
  14. Can you please add detailed historical references to every building, unit, animal such it was at Age of Empires III at lower unit tab? And add some additional political maps with locations of game civilizations. Something like that:
    1 point
  15. https://sentinelbandog.com/cane-corso-canis-pugnax
    1 point
  16. in case it is similar to samnite, we can use other colors. we can change the colors.
    1 point
  17. Sure, but the game is not ruined by them but by the others, that can and will create any number of accounts just to troll. My point is that people have been proving that being trusting and nice doesn't work. So it's a minority ruining the game for everyone. You means the terms that you agreed to abide by when you created an account? Questioning rules is good. What I see here is not a problem with the rule, but rather by how poorly it is enforced. From what I gather your issue right now is that your school IP is banned preventing people from playing, not a problem with banning abusive smurfs.
    1 point
  18. fixed I made a SVG file. lusitani.svg lusitani.eps
    1 point
  19. For what it's worth, I agree with @ValihrAnt that the current values feel clunky for most units. I would essentially make those instant for infantry, hardly noticeable for cavalry, and still lower their impact for elephants and rams. The current behaviour feels out of place for an RTS game in my opinion. I tend to dislike the imprecision of our ranged units, but that feels more contextual. Also not a fan of homing weapons though. I don't think these are really about 'dancing' at this point though as that also was fixed via better aiming for most units.
    1 point
  20. what's the purpose? avoid "dancing"? Is not hardcoded anywhere that you're supposed to "dance" anytime, it's simply a player's behaviour. On the contrary, to punish the behaviour, you want to hardcode a different game mechanic altogether. This stems uniquely from a competitive mindset, but I don't find it necessary at all to the game. It also create an unbalance, since melee units (which are supposed to be the major composition of ancient armies) become simply meatshield under machinegun fire. Agree that -perhaps- the difference won't be as perceptible, but I don't find this an improvement, nor a feature. Yes, it does remove immersion to have perfectly accurate units, and I've seen this concept at play already from the aforementioned AOE4 example: it's ugly. The UI doesn't bother me at all. EDIT: That would be the only pro I could see
    1 point
  21. The better values are having some realistic turnrates, instead of the almost insta turns that happen in current svn. What is seen as "clunky" movement, is not caused by turnrates or accelerations at all, they merely highlight the actual issue. Which is "units bumping into eachother all the time".
    1 point
  22. I'm gonna pass on the breakage of all lobby ToU because it's @user1's job for now. Lobby has proven countless times that it likes to mess stuff up. It started with toxicity, harassement, smurfing and now it's DDOS on top of all the rest. Can you really tell me that I can trust anyone on the lobby to behave respectfully?
    1 point
  23. Will fix and add more details but this is how it is right now, I will name it as iber_montefortino_02
    1 point
  24. *Some important observations: I don't know which headless statues he refers to in the description, but I have never read anything about the Lusitanians wearing metal cuirasses, the same goes for the greaves in figure 114. If we remove those details, perhaps these images can be of some use to us. In the case of the leather helmet in figure 113, it is taken from the reliefs of Osuna, which are from the Iberian zone, but since we don't know what these helmets looked like, we cannot say that this is an error.
    1 point
  25. It's ok Dizaka I am not offended This has gone slightly off topic, but the point is we need to get rid of the bots which automatically ban people. Also smurf speculation needs to stop. Innocent people and new players are getting banned for no reason. Frankly, I don't understand why this game bans people for creating another account... In the world of 0ad no one knows each others' real names, so it doesn't matter what we call ourselves. I can easily claim to be MarcAurel and you will never know whether I am Marc or not... I experimented with VERGIFTUNGSGEFAHR and claimed to be BoredRusher and everyone believed me. Similarly, when I logged in as trinitrophenol, everyone thought that I was metafondations or feldfeld... Even my dad was somehow recognised to be borg... The game exists for us to have fun, not to put more and more limitations or stress onto our lives. Now, I understand that some players have concerns about smurfs messing up balance, and there are better solutions than just an automatic IP ban: The TG host asks them for rating or maybe previous name. If they are honest about skill level and didn't mess up balance then fine, let them play. It doesn't matter whether their real identity is hamdich or kate or feldfeld (all 3 could be the same person ), as long as they bring fun to your TG, we are all chill. If the player lies about rating then trolls or smurfs with malicious intent of messing up TGs, then we can report them to User1 and give them an IP ban Hosts can decide who to let into their game. If an 'unknown' persuades them well enough then why not?
    1 point
  26. please don't!!! I'm okay with everything.. just not THAT
    1 point
  27. Personally not a fan of the acceleration, nor was I a fan of the rotation times. It simply makes the unit movement feel and look clunky. I'd much rather the AoE4 approach of homing projectiles to eliminate dancing, but retain smooth movement.
    1 point
  28. Congratulations, the room will cary your name since this day
    1 point
  29. 1 point
  30. Regicide is for quick games and it's fun and players can play a lot of games in the time taken for one conquest alone. and new players have a chance to win a game with a bit of luck. unlucky if you get Cleopatra of course, I am worried about players who get acharya Chanakya.
    1 point
  31. We're not Age of Empires, thus we don't have to make minerals be represented by gold. And why represent something when you could just use the real thing? Ore best represents mineral usage for a civilization as it's a loose term, thus we'll stick with it. 14) The game is historically acurate, not realistic. No RTS game is realistic. Eitherway our goal is to create a fun game, not "Extreme Roman Army and Civilization Manager Deluxe"
    1 point
  32. Maybe trading should be more important. Not that you just walk to something walk back and you have gold, no you should for example trade wood for food, food for gold and the otherway. This would be much realistic.
    1 point
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