Stan` Posted November 4, 2018 Report Share Posted November 4, 2018 17 minutes ago, (-_-) said: Not necessarily. Even if it's decided to go with Vulcan, it's still the same. Isn't it? Of course there is an official library for Vulkan. (MoltenVK) A little less I believe. I don't think it's official. They never supported OpenGL and they want to push metal so I don't think they would support molten vk. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted November 4, 2018 Report Share Posted November 4, 2018 1 hour ago, stanislas69 said: That would work, but won't it result into spaghetti code ? We'd get no spaghetti code, If we correctly split our code. 47 minutes ago, (-_-) said: Not necessarily. Even if it's decided to go with Vulcan, it's still the same. Isn't it? Of course there is an official library for Vulkan. (MoltenVK) Pure Vulkan is much more volumetric. So we need some time to make this way easier. Also there's MoltenGL, but I don't, is there a free version for open-source projects. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 4, 2018 Report Share Posted November 4, 2018 Official as in made by Khronos. Yep, they seem to be fully committed to push Metal. Just what devs need, a different library for each OS. Since when does they think that cross-platform is a bad thing.. Quote Link to comment Share on other sites More sharing options...
elexis Posted November 5, 2018 Report Share Posted November 5, 2018 Quote No one testing the SVN version often svn is tested more or less permanently by a number of players (those who are able to download svn and annoyed by some dealbreaker bugs), but not on macOS On 11/4/2018 at 10:47 AM, stanislas69 said: Explain how to compile the game / make it more straightforward. (It's really about opening the terminal, and typing a few commands there getting in touch with us and helping us debug stuff out)  That assumes that there aren't compiling or linking issues, version conflicts. There are what feels like 1% Mac OS people on the lobby. Most of them are never seen again after few lobby joins (even if they could play with the icon fix mod). Of the handful remaining that occasionally join the lobby and can be communicated with, one of them had a version conflict issue, the others are not available for such discourses. It really needs a developer to record, investigate and fix reported issues. I guess that will again be done by people who don't have a mac again with a VM, rather than the developers with macOS fixing their system (please prove me wrong). 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2018 Report Share Posted November 5, 2018 6 hours ago, elexis said: svn is tested more or less permanently by a number of players (those who are able to download svn and annoyed by some dealbreaker bugs), but not on macOS Sorry meant only on macOs of course SVN is tested  I realised it was misleading but forgot to edit my post. 6 hours ago, elexis said: That assumes that there aren't compiling or linking issues, version conflicts. Can't fix bug you haven't experienced can you. But yeah hence the reason I want to get a Mac to reproduce and test fixes and show people how to test fixes. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 5, 2018 Report Share Posted November 5, 2018 (edited) On 11/4/2018 at 10:47 AM, stanislas69 said: Im planning to buy the most recent mac 500€ can get so that might be a 2012 version. Beware though, as I used to have a 2011 macbook pro that wasn't able to run alpha 21 anymore. Another guy with a mac (2011 or 2012, can't remember), had the same problem, asked on the forum, and was told his machine was just too old... (can't remember the specifics) Edited November 6, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2018 Report Share Posted November 6, 2018 5 hours ago, Sundiata said: Beware though, as I used to have a 2011 macbook pro that wasn't able to run alpha 21 anymore. Another guy with a mac (2011 or 2012, can't remember), had the same problem, asked on the forum, and was told his machine was just too old... (can't remember the specifics)Â That might be an issue indeed :/ Quote Link to comment Share on other sites More sharing options...
Genava55 Posted November 6, 2018 Report Share Posted November 6, 2018 6 hours ago, Sundiata said: Beware though, as I used to have a 2011 macbook pro that wasn't able to run alpha 21 anymore. Another guy with a mac (2011 or 2012, can't remember), had the same problem, asked on the forum, and was told his machine was just too old... (can't remember the specifics) It is an issue if he still have a old version of the OS. It is a common problem, old mac didn't have regular updates for the OS and if he didn't do it himself the update, it become tougher after time because the Apple Store didn't let you download a new version of the OS. Quote Link to comment Share on other sites More sharing options...
asterix Posted November 6, 2018 Report Share Posted November 6, 2018 2 hours ago, Genava55 said: It is an issue if he still have a old version of the OS. It is a common problem, old mac didn't have regular updates for the OS and if he didn't do it himself the update, it become tougher after time because the Apple Store didn't let you download a new version of the OS.  3 hours ago, stanislas69 said: That might be an issue indeed :/ Maybe we can ask https://gitlab.gnome.org/samm-git  or @wraitii I believe also has a mac. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 6, 2018 Report Share Posted November 6, 2018 2 hours ago, asterix said:  Maybe we can ask https://gitlab.gnome.org/samm-git  or @wraitii I believe also has a mac. Wraitii can't compile because his SSD is too small Quote Link to comment Share on other sites More sharing options...
wraitii Posted November 6, 2018 Report Share Posted November 6, 2018 Well technically it's because I'm using a custom setup so I can't bundle the game - why am I using a custom setup? Because my SSD is too small. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 7, 2018 Report Share Posted November 7, 2018 14 hours ago, wraitii said: Well technically it's because I'm using a custom setup so I can't bundle the game - why am I using a custom setup? Because my SSD is too small. DM me and I'll buy you a bigger SSD. 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 7, 2018 Report Share Posted November 7, 2018 17 hours ago, wraitii said: Well technically it's because I'm using a custom setup so I can't bundle the game - why am I using a custom setup? Because my SSD is too small. 2 hours ago, wowgetoffyourcellphone said: DM me and I'll buy you a bigger SSD. Seriously though, if that's what it takes, I'll be more than glad to help fund a bigger SSD (BUT, I can only spare the cash from January going)  Quote Link to comment Share on other sites More sharing options...
wraitii Posted November 7, 2018 Report Share Posted November 7, 2018 It's not all it takes I also need to get my 0 A.D. groove on and I haven't got it back yet :/ . Anyways I think I have a 200$ amazon gift card lying around somewhere so don't worry. 2 Quote Link to comment Share on other sites More sharing options...
Servo Posted November 7, 2018 Report Share Posted November 7, 2018 I think individual devs must be provided with necessary gadgets and if the team/funds can’t do then fund raising can do. For me if a dev member needs some funds for use in the development of the game he just need to say so and see how people can contribute. PayPal should be easier. Dev members and even mod members must be rewarded and motivation is not just passion. When it comes to this kind of endeavor there has to be a definitive goal. You can’t just keep on doing hundreds of alphas up to eternity and the game is still a WIP. Sell the game to a good developer, make money, reward the team members who contributed so the game can be completed. It’s not like we/players are at the mercy of what the dev will do, can do or can’t do and the game is not at it’s potential still to become the best or one of the best. Don’t treat this game as like a school project/experiment which a contributor jumps in and out and everything remains unfinished. Yeah we/players have a choice... and honestly I’m onto a last skirmish map (3 player Cycladic Archipelago)that I found to be interesting for my SP games. If OS X is one reason re-release is held up...I may feel sorry for some people/friends using it but as one guy said you can use old version... go ahead release without OS X testing, rebundle, debugging etc. if it works fine if not it’s fine too. At least it works on other OS.   1 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 13, 2018 Report Share Posted November 13, 2018 Looks like trompetin17, Itms and Tobbi are saving the day! To all macOS users: Please help us test this 0 A.D. Alpha 23 release candidate! Try to find and inform us of any bugs (in particular bugs that prevent you from actually playing the game)! macOS Alpha 23 re-release candidate: 0ad .dmg 840.3 MB https://mega.nz/#!Jcd2EaqB!uX5NiOYuaIzfdliy10nOZx9T2vsQK8AKltStDbE5IQs 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 13, 2018 Report Share Posted November 13, 2018 @Sundiata @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew Can you make sure to test the following ? Launch a random game Launch a normal skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas See if everything works there. Open Unit tests demo (To see if there any breakage in displaying entity's) Try mods If you need any help ping me sorry for the poke but I want to avoid another alpha 23 failure. Enable feedback and see if it works (Main menu) Make sure to report any errors please. Also report your MacOs version @feneur @Itms can we post on social media to say we need mac users to test the RC 1 2 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted November 13, 2018 Report Share Posted November 13, 2018 (edited) @stanislas69 I have tested each thing mentioned above and everything is running smoothly so far, will test further and keep you informed. The ingame mod downloader is working now too! Edited November 13, 2018 by Rolf Dew 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted November 13, 2018 Report Share Posted November 13, 2018 @Itms @stanislas69 @elexis should I test something ? I have Win 10 (latest version) (Nvidea GEFORCE GTX 970) Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 13, 2018 Report Share Posted November 13, 2018 1 hour ago, Rolf Dew said: @stanislas69 I have tested each thing mentioned above and everything is running smoothly so far, will test further and keep you informed. The ingame mod downloader is working now too! What version of MacOS are you running ? @trompetin17 @vladislavbelov @elexis My own report (Virtual Machine) OSX Mavericks 10.9.5 Local Host ... Okay SP Random Map (India), Okay SP Skirmish Map... Okay SP Replay... Okay Atlas... Okay Units_demo ... Okay Lobby Connection... Crash CallStack Dyld Error Message: Symbol not found: _clock_gettime Referenced from: /Applications/0ad.app/Contents/MacOS/pyrogenesis Expected in: /usr/lib/libSystem.B.dylib Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 dyld 0x00007fff6416009d dyld_fatal_error + 1 1 dyld 0x00007fff64162df6 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 171 2 libdyld.dylib 0x00007fff8f5fd2dd dyld_stub_binder_ + 13 3 ??? 0x0000000103e3e008 0 + 4360232968 4 com.wildfiregames.0ad 0x00000001011e27b5 gnutls_handshake + 229 5 com.wildfiregames.0ad 0x00000001014a652b gloox::GnuTLSBase::handshake() + 59 6 com.wildfiregames.0ad 0x00000001014a7f36 gloox::TLSDefault::handshake() + 54 7 com.wildfiregames.0ad 0x00000001013ed65a gloox::Client::handleNormalNode(gloox::Tag*) + 7530 8 com.wildfiregames.0ad 0x000000010135f9bc gloox::ClientBase::handleTag(gloox::Tag*) + 5436 9 com.wildfiregames.0ad 0x0000000101353bab gloox::Parser::streamEvent(gloox::Tag*) + 59 10 com.wildfiregames.0ad 0x00000001013531dc gloox::Parser::closeTag() + 4028 11 com.wildfiregames.0ad 0x000000010134f902 gloox::Parser::feed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&) + 4306 12 com.wildfiregames.0ad 0x000000010136a0db gloox::ClientBase::parse(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 123 13 com.wildfiregames.0ad 0x000000010136c1de gloox::ClientBase::handleReceivedData(gloox::ConnectionBase const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 174 14 com.wildfiregames.0ad 0x00000001013546ae gloox::ConnectionTCPClient::recv(int) + 1054 15 com.wildfiregames.0ad 0x000000010135da94 gloox::ClientBase::recv(int) + 100 16 com.wildfiregames.0ad 0x0000000100003c4c RunGameOrAtlas(int, char const**) + 7676 17 com.wildfiregames.0ad 0x0000000100001d76 main + 54 18 libdyld.dylib 0x00007fff8f5ff5fd start + 1 After digging a bit: Quote https://github.com/pocoproject/poco/issues/1453 clock_gettime() was added in macOS 10.12. ModManager... Okay Mod.io ... Error Game Id could not be retrieved. Download failure. Server response: Problem with the SSL CA cert (path? access rights?); SSL can't load CA certificate file /etc/ssl/cert.pem Feedback server... Error Feedback is currently enabled. Status: Upload failed (SSL can't load CA certificate file /etc/ssl/cert.pem) @asterix No but thank you. The release candidates for the other OS will come soon after this. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted November 13, 2018 Report Share Posted November 13, 2018 15 minutes ago, stanislas69 said: Lobby Connection... Crash I have it too on 10.12. There is a patch for this problem. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 13, 2018 Report Share Posted November 13, 2018 Just now, vladislavbelov said: I have it too on 10.12. There is a patch for this problem. Can you paste the crashlog ? Like i did to see if it's the same error ? Quote Link to comment Share on other sites More sharing options...
elexis Posted November 13, 2018 Report Share Posted November 13, 2018 Did you get the crash with Tobbis image or with one that you compiled yourself? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted November 13, 2018 Report Share Posted November 13, 2018 8 minutes ago, stanislas69 said: Can you paste the crashlog ? Like i did to see if it's the same error ? I'll try, I don't have the callstack currently. Â Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 13, 2018 Report Share Posted November 13, 2018 9 minutes ago, vladislavbelov said: I'll try, I don't have the callstack currently. Thanks. Quote Link to comment Share on other sites More sharing options...
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