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Everything posted by Servo

  1. @myou5e will you please include the other factions from Terra Magna (Zapotecs, very gorgeous) and Mil AD (Norse, Anglo Saxons and Byzantine)? You can put any done Hero if they are missing though. Balancing in SP games doesn’t tbh as CS are enough to get through and beat 2 toughest AIs. Whether theses factions aren’t complete with no naval units don’t matter at all. The most important thing is you can show these well done factions. I hope at least some modders can make a mod with all these not included (in main game) factions together.
  2. @myou5e definitely I will test it if it’s working or not as long as you introduce new mechanics. I recently been playing the game in SP but as usual it becomes a little bit annoying without more realistic game mechanics. I tried Aoe2DE for 300 hours after its release but the freakin AI enemy just stall and not doing anything even if I give them resources. The only thing that’s good is the monk who can convert units and no matter what you do the AI just stop attacking despite having so many units. Tbh both 0ad and Aoe lacks depth compared to RoN imo. Somehow AoE is only playable on windows. 0ad has so many units but I’m not a fan of too many colorful ones although they were being made historical. Lots of champion units look really good but Roman principate skirmisher and swordsmen really look cool. But mauryan and another archer from South America faction I don’t remember are both really natural looking units. The best looking looking naval map is the Cycladic Archipelago but the Enemy AI has a serious pathfinding issue. Ships gets stuck and therefore organic units get stuck. Very narrow passages between small middle islands compound the issues as either ships and trader ships are getting bogged down. DE has one pretty good random map with lakes so naval can be of use. One last 2 critic, can’t zoom out be extended more? It’s so hard to capture a shot of your whole settlement tbh. And why do skirmishers having fun like jogging? Can’t they just walk or if running is implemented then they can either jog or run? Archers behave so naturally, why not the skirmisher? Im just a gamer... Simple accomplishment on AoE 2DE 9 unhurt wolves were rounded in a small area https://steamcommunity.com/sharedfiles/filedetails/?id=1944364833
  3. Since I started playing from A21 up to now I never noticed any changes in mechanics except balancing and few fixes just to maintain the game running and playable. No one even dared to itrdiminish spamming of units I know that the programming side has limited manpower which will really stall the game to its current state. Are there any dev members (On the programming area) really interested to further introduce other mechanics like ammo, armory, supply wagon, and other defense structures. Also citizen-soldiers are fine but could they just start from being regular peasants but once upgraded to citizen soldiers could they just be builders as they really look like professional soldiers? Any new mechanics don’t need to be incorporated to the main game but just place those into the repository so that some modders can use such new assets. Any new addition/s might require added micromanagement but imo it is where great games can evolve. It’s not just about fast spamming units but rather adding more depth to the game. You train soldiers with just food and wood/metal but no weapons and armor (units have armor stats) being produced. You make towers and forts that fire projectiles without garrisoned range units (same as ghost warships), you train range organic units and sieges with unlimited projectiles. What’s the reason why I the mechanics can’t be closer to realistic? As I’ve said these things don’t need to be in the main game in which MP games are the top priority. I think the programming side are not capable, ofc I’m not capable because the field is not what I studied or trained for. Alexandermb and other art members is/are really working quite hard to do animations for possible changes that may be introduced. The players are trying to contribute so that when funds can be collected perhaps the devs can hire a good programmer/s Or why not give some monetary reward/s to the dev members? At least each and everyone’s contribution were not only recognized but rather rewarded.
  4. Wow that’s really awesome to have units (more units) on elevated defense structures! @Nescio your 0abc mod has this wall/gate features already? The current game works smoothly at .25 speed (which is my preferred SP speed), I had 500 population and 2 Hardest AIs have a combined 700 population (On a 300 max pop game) in my current vanilla game and it’s really satisfying. Tested a DE last night and was really fun to have a different mechanics that could keep a player think more than just spamming units. I was really surprised that the enemy AI got ahead of me in accumulating honors. And Romans have archers! I will check 0abc tonight and see how the game has evolved, I hope it runs smoothly and enemy AI must make more armies. Also hoping that the enemy AI units on naval maps aren’t bugged up anymore. Hats off to all the dev team for dedicating their time, to the modders you guys really rock. As I played DoM I learned a little bit of knowledge changing a modded game xml files (easily) and found out that 0ad have almost similar process but looks complicated. DoM xml files are too easy to alter that even very inexperienced player like me can do it. I hope 0ad mods files can be made easier and applicable on OSX too!
  5. As I’ve said every Civs have archers regardless if they aren’t specialized on it. So increasing it’s cost won’t affect any gameplay balance even in MP as they will not be a viable unit to train. Some previous alpha had this complete wololo units building structures once captured and it’s quite fun to have multiple structures on your settlement. Since cheat is disabled in MP there’s no point to remove it at all in SP. I will be visiting DE, 0ABC and some other mods soon and see how far the improvement/s on these mods.
  6. So A24 are mostly balance changes and will only benefit multiplayer games. Probably the consolation is if there are new aesthetics. I’m trying the game back in anticipation of the new alpha but it’s still disappointing to have no improvement on single player. I hope some mods can make more additional mechanics. Despite my not so good in making videos I’m trying to make some for the game so I would like to inquire if it’s possible to add a couple of add ons for the sake of having more fun. Not for vanilla as it’s really not going to happen. These are impossible request I think there’s no harm in trying 1. Give all walled civilizations archer units, whether the basic units cost 3x don’t matter in single player. The game has infinite resources by way of the traders. Make Athens train archer units regardless if there is or no ships. If the Civ has really no archers (which I never thought in real life) they should have embassies to train mercenary archers. 2. Bring back the mechanics in which “wololoed” units can build their civilization structures. 3. Make better wall systems that can accommodate more archers (foot ranged units). 4. Make more water maps with huge area to at least conveniently build more structures accommodating 300 population with ease.
  7. @bbgotbanned perhaps Pudim was the gaia in that game and became mad at you for your persistent shaming him :(
  8. Well you’re ripe to be playing with the good players in MP then. i just like to play the single player and got exhausted by playing MP team games, I’m just not good enough to become pro to compete with faster players. Just sharing some little knowledge about the game in SP for new players.
  9. You can beat the toughest AI by playing slow and make units constantly to gather and raid. Lots of ways: 1. Raid with cavalries and disrupt their economic activities while you are producing both women and CS to gather, build and fortify. 2. Play defensive and let them attack. This one needs a couple of towers , meatshieds (heavy infantry) and range units. Micro wounded units to garrison and continue defending with units and more micro to prevent casualties. By playing defense until you have healers your units will get ranked and you can attack in phase 2 with healers. 3. Phase 1 raid with military units is what I used when playing against 2 toughest AI. Raiding with all types of military units using counters. Range units supported by spearmen to take down cavalry. Then make towers (2 towers having inter-defensive ranges with each other is enough) before they can attack. Sometimes when you raid 1 player the ally will send help so it disrupts their economy too. To do this is to divide your initial CS into 2 then make 2 cavalries (I prefer range cavalries) and proceed to raid without delay. Hit and run. The main objective is to take out the range units and cavalries first. Then all enemy heavy infantry can be easily neutralized with “2 range units hit and run tactics”, 1 range unit attack then retreat while another unit (cavalry) attacks the enemy attacking your range infantry or the other way around. But you need to keep on sending CS to raid on both enemy gathering areas while retreating the wounded to gather (or heal if necessary).
  10. I only really want to play a realistic game, a combination of city building with atrocities (War if medieval civilization) but must continue to infinity. Infinity means s continuous engagement between factions on a certain era timetable. AoE 2 starts from dark age to imperial age but if you examine the sense of its mechanics it really is just a plain game not for realistic fun but rather competitive fun. Whereas 0ad stays in the same era and have a better realistic mechanics. Does it make sense to have units be still alive from dark age to imperial age? Are there only a couple of boars, sheep’s and animals from dark age to Imperial age? you take out phasing in 0ad, let technologies evolve over a small time frame then let opposing factions engage each other makes better sense imo.
  11. I hate to say I’ve been playing AoE2 DE for awhile and still in single player but the game has no immersions for an infinity game. once all the trees are chopped down the enemy AI stalls. The reason is they are trading only gold. The AI don’t even fish afterwards to get food to keep making attacking units. I have to feed my enemy more with resources to stay in the game. 0ad is much much better in single player by a mile, 1 enemy AI can trade and continues to accumulate resources that are needed for continuity. 0ad women won’t wander towards my settlement to gather wood. Somehow 0ad has better good looking units, more building varieties. AoE 2 DE or any version is only good for multiplayer. You can’t rotate the map! You can’t play on Mac! Tower defense is much worse that they can be placed side by side. And tbh I hate that boar thing coupled with very less fauna. I don’t understand myself why I still keep playing it but probably just to test my newly upgraded A17 laptop. I hope A24 will release soon and can introduce some better gameplay on single player.
  12. Does anyone find the heavy box formation good for the game?
  13. Lag is still present even on single player which lags on a 1v1 on normal speed at maximum 300 population. I have no Knowledge in any programming but it seems there is no regulation on the engine to maintain a smoother performance. I end up playing on x2 speed. In total 600 population on a 1v1 single player mode is not regulated compared to multiplayer having 8 players with multiples of population on each player as well as bigger maps and multiple entities. But the occurrence on multiplayer seems regulated that it doesn’t lag assuming the net and pc are good. it seems that the engine is accelerating the units movement that behaves like accelerate-stop-go from 1 point to the destination point. About the post, I started with A21 I’m not sure maybe 5-6 years ago but the improvement is more on the stability and balance on the MP side. The arts is making more progress (really good and makes you comeback from time to time). Borg mod adds some flavor really but still having the same effect, improving the MP but still uncertain on the single player mode, though I haven’t really tested it fully on SP; thinking it might mess up the opposing AI when all resources are exhausted. The single player didn’t seem to gain enough advances, few mods bring some very encouraging factions and its arts as well as animations. I recently played a 2v2 on Corinthian Isthmus and my ally will eventually slaughter my protected fauna’s and gathering trees and minerals etc on my area. If I wall up to prevent them from taking my area’s resources, my ally AI will litter outside the protected walls/palisades. Somehow if you play a 2v1 on the same map the human player will always end up facing another AI in 1 half of the map and the other enemy AI is in the middle of the other side of the map. Why can’t it be that the human player be in the middle of the other side of the map and the 2 opposing allied enemy AIs be on the other side? Also Corinthian isthmus in random map made the beaches very plain flat compared to the better skirmish map but can only be used I guess on 1v1. i understand there are only few programmers in the volunteer dev team team but the 6 years time, the development is really slow imo. In the multiplayer, the competitiveness to the highest level are favoring the best, fast and precise clickers. The best micro managers and multitaskers will have the best advantages. The multiplayer needs hotkeys and flaring signals to at least diminish the slower players reliance on typing the communication between teammates. RoN has the best team coordinations using numbers 1-100 initially to communicate as well as flaring on possible strategic military activities. Slow typists will definitely a disadvantage on the higher level of team game. Somehow the A23 change on training units which can come out from a structure to any direction and not coming out from the front door makes the faster clicker have another advantage. I understand it ease up the bugs coming out from the structure that could get stuck from time to time but imo it only benefits the few good ones.
  14. Any realistic features in the game will make it better, there’s no doubt. And any unrealistic feature is s turn off, there’s no doubt too...
  15. Here is simple gameplay that “may” at least make the multiplayer game better imo. I’ve posted these things before already. Cap the number of each units (all units) that can be trained. For barracks and stable units depends on number of these structures. Corral might be prerequisite for stables building (Hannibal Barca has it). And perhaps someday armory and/or weapons are prerequisite for barracks. These things and any variation should reduce the pacing of the game and can introduce more strategies. This way small skirmishes before any final major battle can occur. This is just a very light presentation but needs some polishing. The players should be very careful of their actions and would not resort to spamming. Tbh I don’t mind having Citizen Soldiers but imo citizens can become soldiers and should come from the ranks of slaves, tradespeople etc. Barracks units just fight and Civilians just become militia or CS to defend the base, but can be used for an all out assault. And common, these structures that fire without any “range units” garrisoned is just ridiculous. Towers and forts that fire magically?! At least limiting the number of units moving could reduce lag. Man those siege units please and not just imaginary but rather organic operators that can be killed. Let us know the reason why these can’t be done and reason/s why these are not possible mechanics. Worried about game duration?
  16. Yay! Yesss those things @Alexandermb! Maybe someday...
  17. I can’t find any link to read as to how 0ad will eventually be finalized. The way I sense from most of the discussion/s, it seems the features have to be tailored to multiplayer gaming; AoE, TW, aom or the likes. So mostly altering the arts and few tweaks on gameplay. I also spent more than 1k hours on AoE 2 on SP and after that I realized it’s a boring game to infinity. And it’s happening to 0ad, just that imo 0ad is more pretty with very realistic arts. Though each person has each own liking. But imo simple mindset a game that involves realistic scenarios are the ones that make gamers immersed.Not much pressure to play, relaxing but challenging. A game that even wife will understand that his husband gamer should rather stay at home and playing such a very pretty game than going out to flirt. Anyhow, still hoping this game can be improved before I even vanish from this world.
  18. No, I’m not angry. Just that such a pretty game seems to be stalled to its current state. Any alpha that might emerge seems to just feather features. There no depth tbh and not much interesting unique add ons. So if for example a feature/patch is developed and the vanilla decision makers don’t want it, this means the modders can’t use it? If that’s the case the one who makes the patch just washed his energy. Why not commit it so that mods “might” find it useful. Any resources an entity have should be given attention to either be useful or not. Some might be trashed but what if some are useful, like if not on vanilla perhaps on mods.
  19. What I’m at a loss is that a free open source game can’t make multiple codes so that other mods can prosper as to what type of mechanics they want in their mods. Or is there really a shortage of programmers to do such things? Or those contributors are focusing on their own mechanics? Just for example, “wow” wants a battalion system, can the programmers not do it? Not much spare time to do? Any reason? Isnt if that each codes are independent to the vanilla that if some modders wants to try and use it, they can? tbh I don’t know nor understand how games are being developed but only those games (Game developers) for monetary reasons have rights for their own benefits. Imo all throughout the years since the game is being developed, the pacing is just to make the game playable and without regards to how to maximize the possibilities of making it distinguished from other games of almost the same genre.
  20. What attracts me to 0ad are the arts and historical depictions.. The structures and units are really the best and being polished with the help of so many historical discussions. The animations are almost done except with the rams, ships, and walls/towers garrisoning. The mechanics imo is so so. There is no unique meta. CS does only little change from other games. The economics and logistical systems are just token. Sorry to say this again but I think there is no one in the dev team who has that genius mindset to make this game really great. I know these are voluntary contributors but imo no one lays out a concrete plan as to what direction the game is headed to. Are they really discussing things if they have the best ideas themselves as to what can make the game really good or just whatever comes?
  21. I know it is city building but combat is really possible, by adjusting the villagers health, nutrition, hydration, stamina, rest and spirituality to do a siege on other settlements. Otherwise the maps need some resizing. If they can add faction and fix the AI to allow having multiple settlements, it’s be interesting Now it’s not possible because villagers can go back and forth trekking far distances to use multiple structures on each settlement or camp. The AI is too much automated. The good thing with DoM is that the settlement has lots of activities. Compared to 0ad which is too dry when you establish your base. Waiting for AI to attack and when resources are depleted, the enemy AI stalls. You have to pinch them so that they will attack from time to time. If you play to infinity, the most that you can do is getting those undying units to get promoted and just wait. Once you build everything the game is into a standstill. In DoM, when there is an attack an automated defense system is established but can manually realign defensive positions by disabling some defense structures. Every year attackers arrive to disrupt your activity. And in some “steam workshop (modded)” scenario, the attackers can increase as you increase your population. And depending on your pc capability your population could grow to infinity until you lag. But its combat system right now is just tower defense mechanics and quite annoying to beautify your settlement. The decay of resources is one awesome feature. Every tools, weapons, clothing, shields etc decays. Buildings need maintenance. Towers don’t fire magically, trees regrow, season changes. Villagers and animals are aging. And now dogs accompany hunters. There’s just too many close to realistic features. Once grains and pulses are harvested, the fields are empty. After fish is exhausted, it will take time for them to regenerate. Metals are classified into copper, bronze and iron, then steel.
  22. I was trying to get back a little bit to the game because of HMS_Surprise call so i spectate some games. It was good that some settings like capture the relic as well as starting with very low resources are being introduced. Though my mindset is more focused on more realistic mechanics in SP mode, I found that by spectating an MP game, it’s kind of annoying that because of some of these unrealistic mechanics the game becomes frustrating. Take for example, teleporting resources to an ally can really mess up an interesting game. Although every team has each opportunity but the end result is not satisfactory imo. An unsuspecting target can get raided and the outcome of the game is already decided early on. I think if this game wants to be recognized by lot of gamers it has to have its own identity, a very unique and realistic mechanics. As I was playing Dawn of Man and already spent almost close to 1.6k hours, my mind is murmuring, if 0ad arts and other things are incorporated on this game, it’s going to be really the best game for decades. I don’t think more player’s care about playing time or the game should last just 30 mins on average on MP. This game needs to really focus on developing the single player mode with unique and realistic mechanics to really attract the largest numbers of gamers. I don’t think it’s the MP gamers, imo it’s the SP gamers.
  23. Most of the players especially good ones use the spearmen as meat shields during fighting and swordsmen as just siege killers in P3. But some pros use champion swordsmen like Athens and naked fanatics for Gauls in P2 if there is a chance of surprise tactics. Mostly in A23 champions are not being used due to costs.on metals, with exceptions on cavalry from time to time. The game mostly end up with citizen soldiers (combined range [skirmishers/slingers/some archers] and spear men) as they only need food and wood/stones) and siege units in P3. Range citizen soldiers are faster gatherer on wood so mostly slow units (spearmen/swordsmen) gather stationary resources like metals and stones. Though you might need some spearmen early on woodcutters to defend against spear cavalry raids. Depends on situations you need to keep training units for counters or not counters. Just keep training units in any way!
  24. Also a bit shabby video but I like to share this epic 4v4 game. It lasted 1-1/2 hours but uploaded for so many hours.
  25. Does 0ad have a soundtrack compilation? I think if it has it should be posted in YouTube like this Dawn of Man soundtrack.
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