
Servo
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Everything posted by Servo
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I always update from the link in your first post A23
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error on trying to build a palisade. interestinglog.html
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I think it’s fine but if the CC is toppled all structures that are not occupied within its radius shall turn ito Gaia slowly as is. This way too players who are doing a sneak ram or fire horse attack on CC without support units.wil be discouraged and fight in the frontlines. The mod though make sense that if a structure too far from another after the CC is destroyed turns into Gaia too.
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The error is when you click on the palisades and they can’t convert to gate. There was no error on walls and on building palisades.
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You could have built many buildings that are available in 0ad using “wololo” but they revised it. And it’s a struggle on how you can make a nice sim city with the new alpha. When I first come across the game on A21 you have so much options to make a good base. There is one Roman temple that you can build (the round one) if you “wololo” a friendly or enemy Roman unit. So there are special buildings I guess for each civilization that you can build if you capture one of their foot units for now using wololo. In A21 you can have all except wonder imo. Perhaps they revise it to avoid errors but it doesn’t seem to affect anything with A21. Whoever revised it tbh made a deservice to single player gamers.
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There was an error but hard to catch and take pictures. I’m not sure if they can be retrieved from the files. When I try to build a wall or palisade the error occurred but they were plotted and the unit can still build it and the error disappeared too which is good enough for me as long as the game continues without those errors blocking the screen. I will try to take the pix when I continue the game... Btw I used Greeks on this game. Also I’m curious as to why you impose a 20 meters distance between houses, Sometimes the combination of these houses can produce pretty arts.
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Hummnn I tried Hellas again and have this error. I’m not sure it it happens when there is a water in the map. Iirc maybe it happened too on Frontier randomly generated map with water. Anyhow I will just do mainland because it seems to have no error. I think I pointed out before also that loading time took a lot while but now seemed improved especially probably up to normal size map or maybe large. I tried very large and it takes a minute or so now. It starts to generate to 41% and stayed there for awhile then goes to 58% and stayed there a less little while then shoot somewhere 96% then a few seconds to 100% then stayed around 10 secs. Also I notice that loading the same game with more units and buildings are more faster than generating to start it, me nub. One more thing training women takes a lot longer? It’s double than the infantry. Your idea of training units with silver and food is a big and very bold step to have a better gameplay. Hope someday armories and weapons maker like in Stronghold might be included so that weapons are required to train military units. Some weapons can be available from the start so we can train additional until fabricated weapons are in the armory. Armories can be inside barracks or stables or in any possible structures that would need such specific weapons. Armory techs can be researched somewhere so that a barracks or stables would upgrade into different model indicating it has armory or weapons storage and weapons can be dropped off. Just dreaming...
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The multiplayer game lobby needs more moderators
Servo replied to ibos's topic in General Discussion
I think the dev should not refuse those who wants to volunteer if they really qualify. It’s free service and hope they don’t abuse it. I think faction02 and Kim_jong_un are good candidates for consideration because imo they are really moderates , and OPdim as well to cater to not so good English speaking Spanish players. So we can have German, maybe Asian and Español extra mods. -
Oh that’s why he said unfinished. No the game was barely a few minutes and if the error is disappearing I could have continued the game without any naval military units but I can make a very nice base with just land units defending and see how the Petra performs. Anyhow I saved the map/and game hoping that when fixes come I can resume it. I couldn’t reproduce some nice random maps and this one I considered one of my best map to play infinity and testing a 1000 pop. Thanks!
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I was testing the mod again and this time I tried with some water map (Hellas) and got error after couple of minutes and won’t disappear at all. I just took some pictures. I used the Greeks and I think Persian and Ptolomy as my opponents. it seems like for mainland map there’s not much error just the normal ogg one. Yeah the women can farm but cavs don’t hunt which I don’t mind at all.
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Ratings Disputes and Offence Reporting (Discussion)
Servo replied to gator303's topic in General Discussion
Since you have proof as to who the quitter/s are can you tell the name in your post so as to warn others who can’t or wouldn’t care to view the rar /zip? I hope the mods or devs won’t go too far banning them. Maybe these guys need help to learn to become better but just have a bit of attitude. I don’t care about rating nor becoming OP and I’m willing to play this quitters all over again even losing points or not gaining at all just so they can enjoy the game however they behave. I’m not emphasizing tolerance on bad player behavior but I don’t want players to quit 0ad just for little nonsense. -
When you click from one market to another then train a trader it comes out but garrison to the end market. It works/trades only if you click the trader from one market to the other. Humn I’m going to try the women’s if they really are farming. One thing that I observed too is that the AI took a lot of time to really become aggressive and it’s brutality seemed diminished. I’m not sure if I will play against 2 so they can trade immediately and get more silver which imo hinders their ability.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
Servo replied to ffffffff's topic in Game Modification
What does “scroll batch increment ratio” mean and how does it work to help the players in game? Any possibility to add chat notifications hot key/s with sound when asking for resources? -
@Emperior Base units for all civs brings more fun for SP games. Statistics or costs for added base units doesn’t need to be the same. For example on the movie series I watched about Rome Caesar has archer units. If archers are to be added to Romans it doesn’t need to be same costs as Mauryan, it can be doubled or it can be less effective so that it won’t be a goto unit for them. Just to have some added flavor to at least deploy them on walls or towers (tower meta is unrealistic as they fire arrows without garrison or effect on unit numbers, DE has). Same as any other units whether infantry or cavalry. For example whether Athens use or did not use cavalry champs historically it can be added too at maybe very high cost that MP gamers won’t really be using due to cost prohibition. But for SP games they will be awesome! We are aware that very few good players win using lots of champs nowadays except that Iberian have a very good chance to make a difference in the endgame (on team games). . Feldfeid is experimenting on his mod and it looks really promising revitalizing the game to induce the use of champs again rather than relying on unrealistic use of siege weapons. Nowadays some good players are transitioning their games to dominate early on and continue to maintain that early strategic military gains to subdue opponents. This is an indication that the game meta is improving albeit slowly by distancing from easy spam to a more fluid tactical and strategic gameplay. With this the game could be more fun and may exceed the average game length beyond 30 minutes.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
Servo replied to ffffffff's topic in Game Modification
Omg fgod is eae! I have to reuse it!! -
I tried your mod and looking smooth though I guess unfinished but really playable. So no hero/champs yet? And promotion as well? I think silver is a nice addition and make sense that soldiers cost food and silver. Women not farming? And no hunters too? If soldiers cost silver and food only is there a way that some resources can be sold automatically so the player doesn’t need to micro to buy silver. It’s really hard to acquire silver if you don’t trade especially if you will be alone. Say for example you set the limit of resources that can’t be sold at 500, any excess can be sold for silver automatically. If the current game allows you to barter at 100 minimum then any hundred in excess of the bar can be sold or barter automatically to any resources to which you wanted.
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It’s working. TLS on and I entered the lobby and the game.
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I’m in the lobby now. But the game color is red. TLS encryptions is on. What to do now? oh it’s ok
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Team Nanub : Nani, Diezaka, Caesar, Servo Team Aristotle : Aristol, Rauls, Lapantiencos, Itrelles It's a NUbmad game and a mediterranean cove like map. I was Iberian as usual and built at 9 o clock. Saw itrelles with his Mauryan nearby and built closer to me. Nanub and Diezaka were farther south below me. Diezaka built nearby the shore but Caesar was separated and alone behind in the enemy lines. I decided to rush when I saw lots of hunts. Caesar managed to build ahead of Rauls and slowed him down a bit and manage to transport units to our safe side just in case. As expected Caesar got easily favela for being in the wrong and worst place alone. But my other fast and furious teammates managed to put up a CC each above me and began sieging their front (itrelles). Seems like an easy roller coaster for Nanub and Diezaka but Itrelles and Aristotle with the help of Rauls catas managed to stall our land offensive. Lapatiencos made a sneaky beachhead attack and destroy Diezaka main base and in a surprise turn of events our offensive is slowly pushed back, and we were slowly losing the original gains. Until our decorated Nanub general decided to change tactic :P. commands.txt metadata.json
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@wowgetoffyourcellphone try to look whether that Mauryan archers are really OP. Also it seems nice that structures don't impose LOS as my opponent sent workers near my archers. Its a 2v2 test because 2 guys were craving to play the mod and another one Riddler jumped in to try though he hasn't played it before. commands.txt metadata.json
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@wowgetoffyourcellphone Mauryan archers at level 2 destroys Briton houses easily. I’ll try to post that game.
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I think you should train men using metal as what borg did so the Petra AI keeps training women.
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The AI Petra doesn’t train women to gather food and the women keeps on gathering food from hunts. They train lots of men but only do wood, stone and metal gather. A farmstead was built and farms are ready to be built near the farmstead which is far from the CC but seems like no one wants to build that farm. I haven’t seen the replay yet as to why that behavior is occurring. The AI can’t progress to P2 since food is very scarce in this behavior. The blood on archers (I use my favorite Athenian) foot still there and their animation to build is bugged(they just stood there while the structure is progressing to be built). BTW there is no more percentage build progress while a structure like temples are being built? It seems the structure stayed at the original footing despite there is progress of build. So even if the structure is 99% finishing it still look the same as when you start it. Not a big deal though as long as it’s finished. Idc tbh about how the units are trained whether in battalion or individuals nor their animations as these can be fixed later, nether do I care about balance nor this civ and that civ have it for as long as the AI Petra works and make huge armies and behaves like vanilla. I say this because imo if you mod the game 0ad with more complexity there will be few lobby players who will DL and play it. Assuming you fix the errors (which I also had but I think it disappears and the game still continues), animations and game mechanics there will still very few MP players who will play it until we spread the words. But there will be some players (like me and lots of SP players) whom might play it as long as the AI enemy Petra behaves accordingly. IMO any mod should focus their priority on the Petra behavior because the main thing that the game is made and played is because of the interest on the armies battling each other. Tbh I’ve been monitoring your progress because you we’re gutsy and bold enough to really make a realistic mod. Sieges being manned, auto phase up, now I see Athenian archers from barracks and seemed the marines too even if there’s no dock or ships). BTW athen sword cavs can’t be trained after P2? Off-topic: A week ago a couple of us played DE in the lobby and seemed to work fine and really fun and one good player seemed to like trying different mod and I think he likes DE as he always ask me to play him after the Mauryan archers and cavalries keep his Gallic Civ at bay and and eventually subdued him. It seems hard to convince lots of players to play the mods but I’m going to try to spread it. I think your mod needs to be different and if possible remove training of military units from CC. Why borg mod is appealing is that it introduced new features like archery range, siege workshop and stables and tbh spamming military units early is reduced in the beginning thereby too early rush is not really viable (most players don’t like being rushed) because units can be trained from military structures only. DE @wowgetoffyourcellphonetbh is the best except ranged units destroy structures easily. All the new players have to do is pay attention to the added resources (honor) as its very much needed. He has more new Civs and units though some units can’t be trained more than the allotted max. He has extra new maps and a lot more. I just hope the AI Petra would be challenging now too and tenacious. @Nescio 0abc seems not done yet too but his mechanics is very much interesting with addition of silver resources, food decay and have yet to try his mod or if he has done enough for his mod to be ready. I like his What appeals to the players are new features and I think casual gamers who would like to have fun will play it
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The AI Petra seems not building infantry range structures thereby can’t train infantry range units.
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Nice. Does your mod have archery ranges, stables and workshops now too?!