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Servo

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Everything posted by Servo

  1. When is the final game/s? Should be weekend! With unlimited specs!
  2. I hope the soldiers can relax and tuck their weapons in while having dates.
  3. I’m using OS X and it’s working. In fact I’ve been using it more often and I had a screenshot posted Alt+triple clicking on the walls where I can see how many archers are garrisoned. Humnn, I think I had same issue before also which it didn’t work maybe on my windows laptop. But I’m sure it’s working now too. Perhaps my mouse also since I’ve been playing with a new mouse and I’m fine playing. I use/d a lot of Alt+ double/triple click.
  4. Did you press Alt? It’s Alt+triple click I guess. On the screen it’s correct that triple click alone selects all units of same type/rank on the screen.
  5. Creating a battleground with my forces ready to meet any aggression from the enemies. Hired some Indian mercenaries (mostly elite archers) to quell any attempt of invasion. Walled the city of the Anglo Saxons.
  6. When can we have Hero for Byzantine? Game is working so well now. If anyone wants to try playing it on MP I can too, just let me know. Although as a mod with new Civs and nice new units and structures it’s still better for SP. And while it’s still in development progress why not put structures or units available that are closely looking for the Civ. Like Nescio 0abc (still can’t make it run) mod. He just put units or structures available just to try completing the roster. I don’t mind training archer for Anglo Saxons at a cost even greater than the hero as long as it’s available. Walled Civs can have archers (Anglo-Saxon has none and Wall garrison is awkward looking, maybe not centered or too thin). Byzantine walls are quite thick. Please in this mod revert the wololo to A22 style. This way at least we can manipulate the game to have the best units and structures for individual liking. My personal review of the mod: - AI makes lots of attacking armies. Very good! - Anglo Saxons have the best natural structures sans one house which is too flat like the Gauls. Needs champ (melee) cavalry and archers. Nice Wonder but too thin and less eyecandy. Walls are quite short. With A22 wololo Lots of things possible for immersive playing. Not good to play against as they make lots of stables instead of houses. - I play the Byzantine coz they have complete unit roster. Very nice units and best wonder but no hero. Walls are quite thick/big that don’t look proportional to generated random map terrain. Hard to place and look good on edges or elevated cliffs. - Carolingan units are complete and nice too with nice temple and wonder. Houses and structures are quite look alike, less variation. Nice archers. - Norse is still incomplete I guess too. Best CC, no walls and no cavalry. Very nice foot units. - It’s good that CC can be deleted to realign enemy land area. Good that big units like sieges can’t pass through heavily wooded area. Again imo A22 wololo can do better even if the mod is not complete yet. Bear with me ...
  7. I like them to come out Gaia too because if you play SP the wild Gaia animals kill them. These corrals should be big too that can have a gate that can be operated. Or why not allow to build some fences and fence gates around them. Off topic: Is it possible to revert the wololo back to A22 style without affecting the game? Wololo is fun for SP so the player can build any structure possible compared to a dull wololo on A23.
  8. So the AI enemies don't upgrade militarily as shown with blacksmith research not done as well as fort upgrades {AI is hardest). They do some economic upgrades but not all. I can build my empire though and just be contented with some skirmishes if they don't attack. So far doesn't need food mod and works so well and did not experience any error after that first one. Maybe pc issue on OSX. IMO this mod is really good for MP games. Military foot units don't gather resources but dropsites and farmstead buildable anywhere posses a better MP gameplay and SP as well (just make AI attack). Units have more attack damage is much better than very slow ones, but should not apply to damage a structure easily (just on flesh or organic).
  9. Anyhow I’m observing it at more than 50k each glory and around 750+ pop they are not trading it anymore. They only trade metal at 450. But if I resign and check it out they start trading glory again. AI doesn’t upgrade towers too and the make lots of them. One has more 70 and the other has more than 60. At around 800 pop each they are still building up troops/defenses and borders but not attacking. I will try to skirmish them and see what the reactions will be. Hope they don’t become passively defensive.
  10. I think trading of glory should be rethought. For SP the enemy AI trades lots of them even if they are in P4 and have so much of it already denying them to make more armies.
  11. The AI behavior needs to be considered every time the game is to be modded. It should retain vanilla military attributes. When it attacks with massive army it should march to the designated assembly area and not be bothered by single or few units ambushes. I think the AI siege is programmed to move on attack with any enemy structures on LOS so if a single outpost on say “Ambush map” they get bogged down. Another thing that needs to be considered is building the next CC or colony. I suggest (already did before) the next CC should be not more than the radius away from the first CC. Or the colony to be 1 colony radius away. The AI should be programmed this way or the like too. When “90” used to play rush a few of his units will build a colony near enemy base and too far away from his CC. Part of the game but quite annoying. In SP the enemy AI builds wherever it want and it looks ugly too. Aside from the fact that it has to consolidate its forces for the main attack so it’s attack is slowed and rarely coordinated with its ally. I end up trying to realign their bases so that each AI must have a connected land area. Then their attacks are more or less coordinated. Ops I think the thread got hijacked anyhow it’s better than making another. The AI organic behavior tends to prioritize attack on organic enemies. A mass of swordsmen would rather attack a single organic unit and leave away a ram nearby. Needs more better maps especially where ships can be used. Cycladic archipelago is nice but island are too small, flat or too plain
  12. I don’t finish off the AI opponent. It’s more fun to let them keep on attacking and fail. It’s more fun to build an empire with its beautiful structures and thriving community despite war. I play the game to infinity. Strobghold AI march very disciplined despite harassment. And they are not like 0ad who’s bulk attacking units gets held up by a single outpost.
  13. When playing SP after establishing defenses my base looks so boring tbh. I have to delete farmers so that the food generations won’t reach millions. 0ad is in the better situation to be the best medieval RTS for SP. It’s just too dull after neutralizing the AI. The only movement inside my base are the animals and traders. I don’t even gather all the berries and trees around my first base to make it look better. 0ad can only become the best imho if it’s more realistic. For now MP is boring except the players funny joking around. Same spamming then win or lose. DE has better mechanics to lessen the spamming with more military activity and strategy in the early phases. There are more ways to make the game less spam and fast click one. But only AI can bribe. Mil AD AI enemy is much better with heavy and coordinated attacks. Anglo -Saxon wall garrison is not proper btw. More eyecandy on structures shrubs especially on the base. Wall Civs must be able to train archers even if they are triple expensive. Structures from other Civs must be available to be built by other Civs having historical connections. This way an SP player has more choices. Or revert the A22 mechanics where a captured unit can build their own Civs structures if it won’t contribute to errors. Stronghold has really the best resources gathering and weapons mechanics. The AI has a disciplined attack and best siege weapons too.
  14. I like relics game. DE and mil AD has 17 allowed but the game crashes when you set it to 17. Vanilla has max 120 minutes for relic victory while DE has 60. Hope these relics can be garrisoned...and or transportable since they are mobile. There is still some bugs regarding buildings. It’s HP completed but the builders still keep on building. Just trying to build structures on clear buildable spaces. Mercenary camps limited to 30 total units and some units with rank can’t promote anymore. scouts can’t promote from original first rank? there was another bug but can’t remember it. It was about a particular CS that can’t do the task but others can.
  15. Testudo formation for Romans principate is bugged. It’s sliding when In formation. Even if you break the testudo formation they still slides. It can only go back to walking animation if you put them on other types of formation like close or open etc. I had an error then I tried to save the game on error and reloaded still having the same error. But I loaded a saved game before the error and the game continuously working without problem.
  16. Yellow vertical line on yellow player AI Norse. Also does the error message but the game continues on OSX
  17. I hope you can include some Civs from other mods like Byzantine, Pricipitate Rome, Anglo-Saxons, Carolinians, Norse and Zapotecs as well even if they don’t belong to the time frame. These new Civs with nice new units and buildings brings new excitement to SP games. DE gameplay is very nice and Mil AD has really challenging AI enemies (they are really brutal in hardest). Some mechanics I would like to have in a mod (personal opinion): 1. Units need to be in proper position to execute their fighting abilities. For example a range unit can’t fire projectiles only if they established their ground (minimum range) to execute task. Same as melee, they can’t inflict damage if the enemy is on his back or around more than180 Degree’s away from his execution stance. 2. Capture mechanics. DE is allowing it on women and hope it could expand to fighters. 3. Siege weapons need to be powerful, hard to destroy, manned(operators need to be killed only to immobilize), capturable and very expensive to acquire). 4. Any mechanics that could reduce the spam ability of units (for MP) should be done to make military aspects more tactical and strategic. 5. Relics is really nice gameplay but they should be transportable and can be garrisoned. For arts I think we need more structures and variations for houses, markets, temples and others. More eye candy on these structures to make them not looking dull. Best wonders so far is the Byzantine and I guess the Persian with more eye candy. Carolingans have nice temple and wonder but no eye candy like shrubs and trees. Same as Anglo-Saxons, nice wonder but no eye candy. Walls on other Civs imo should be improved that could equal or close to the beauty of the Romans. Can’t walls have random shrub eye candy too? Just Dreaming...
  18. Thanks again! Rams and relics can go through now.
  19. Ok thanks. Sorry if some of my post needs to be on another thread. Would this mean that my Alienware A17 with 2.5 ghz, i7, two 4gb and 860 Nvdia GeForce can’t handle the modded game like this? I’m already planning to upgrade this pc to two 8gb of ram (16 gb) and one ssd HD. But I’m wondering that my old Apple with 4gb ram is doing really well on any 0ad mod. Anyhow once I get home I will try the mod on my Apple PCs. Perhaps windows really are not good for this game...
  20. If I remember correctly Ptolemy corrals, storehouse and houses are free but longer time to build. All others have costs.
  21. While playing I got this error. My pop is around 350, the 2 AIs might approximately at 250 each, very large mainland snowy map. Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others.
  22. darn my flight was cancelled! Well I’m sorry it’s not the pc that shuts down. Just the game and the PC said it’s not responding. My pc used to have a laborious fan until i cleaned up the heat sink and it’s very quite and not heating up even if operating 24 hours. When I play Mil AD it’s on slow speed and the game frequently turned off with an error when I try saving the game or it just quit the current game but doesn’t appear on crash log. It just went back to when you launch the game (windowed mode, becomes bigger with alt-enter). I hope to catch that error by taking pix if there’s any. Actually it’s fine if I was able to save the game before it shuts down as the saved game reloads and continue. Just annoying if you made 1 hour playing and forgot to save before it shuts down. Btw can this auto save like AoE be done too in 0ad? With DE my game did not respond when I attempted to save it with around 50 pop each on giant snowy mainland, 2 AIs and me. If this is pc error I can’t confirm until I play the mods on My OSX pc when I come home next week. Whats puzzling is that I’m able to use this windows pc playing MP games and quite doing well. It’s an old Alienware 17 (R1?). The mod with the new factions brings more excitement! The new units of the new factions are just awesome. And the wonders! In fairness I’m excited with DE mechanics and the walled princepitate Rome with archers (I hope there is new Roman archer unit rather than the Syrian). For now I have to check the gate errors though they are not a big concern. The Byzantine is just nice to play. The Anglo Saxons is also very nice but no archers despite having walls. But beware of the hardest AI sieges, they are just gross. In addition the AIs Petra’s seems smart!
  23. K, thanks, I will once I reach Home. . And this time will try on OSX. Seems like my R1 A17 is having problem with capacity. I already disabled a lot of graphics options but still my windows laptop is shutting down from time to time and it happens more often on saving the game. I tried DE and it does one time too. Do we need a very very good graphics system for the mods? Seems like I’m having trouble with some memory in my PC. I have 8 gb of ram and 860 GeForce. Btw I’m playing very large to giant with 2 Hardest AI. Our pop is to 300 and the AIs have averaged 250 pop. Would this setting cause the shutting down wrt my pc capacity?
  24. Though my units can’t pass through the locked gate still the enemy can pass through though it’s closed or locked.
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