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Servo

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Everything posted by Servo

  1. For a CS I like the Mauryans overall. They cost food and wood only. Though their HP is reduced when upgraded in the barracks but their attack and range are enhanced, nice for no cavalry games. The best feature that I like with them is their appearance! For now Kushite is my second choice especially if they have barracks upgrade too (is there?). Their icons I think are complete up to elite units and they really look good too! My taste may not be good about arts but Persian archers and also other cavalry archers doesn’t look good especially on the elite appearance. Their heads or helmets are too big that when I use a cavalry unit I try to keep them at 2nd rank. The Greek archers with hats rather than helmets but their icons are nice.
  2. @wowgetoffyourcellphone I use wololo to capture structures and units. I think the fort garrison is already fixed. It happened on Kushite Civ. I maybe off topic on this but I hope if DE will be updated when you capture a unit for example a Roman CS they should be able to build their own structures. I’m sure this was or will be removed on A23 as I tried it on SVN. For SP games this feature is really nice as some gamers (like me) could still be immersed and have fun building a nice base/empire.
  3. I think for now it’s best to limit the number of rams that can be built, maybe maximum of 2. Aside from they should not attack organic units nor could be destroyed by organic units easily they should only move and attack when garrisoned at full specs using half the maximum allowable garrison. These days with no cavs game they are too OP and can’t imagine they just can destroy structures without accompaniment. Capturing of unmanned sieges should also be made easier.
  4. I could hardly locate my screenshot you can only see it if you move away from perpendicular sight by moving the mouse towards the right
  5. Quite nice map on 1v3 SP. my best choice would be Seleucid spot in which the only way of having a prolonged game if the Persian AI or Kushite could phase up, train army and invade using the river. The Kushite I guess can manage to go through the land but could be hindered by the Gaia forts and towers which I could just capture then delete. This way the Carthage can easily trade with the Kushite. If Carthage won’t try to invade the Roman side, Rome can be captured then use that beautiful zigzag trek for the trade carts though should be halted when there are battles on the north. Sea trade could still be possible though but that northern water gap should be widened so that Carthage could also trade with the Persian. So far the Carthage can’t recognize the sea trade (maybe the gap is too narrow for their merchant ships?) as they keep on training land carts only that just die along the Gaia area trying to reach the Kushite. I will be focusing on this map on my SP it’s just really fun and quite realistic terrain. Maybe a bug I notice is a line (kind of old borderline (from square map?) along the Carthage base near the Roman temple Vista and stretching through the sea. It can only be noticed if you look at it in angle from the east of temple vista. Maybe it follows the human player color as I see it blue (my color). Also the Gaia hunts(deer) seems keeping the Roman gate open?
  6. Happy to have just recently. It loads quite grayish (maybe my frame rate is still slow) in the beginning and/or because I start at .1 x speed. But I guess if I quit it goes normal. Same as the pictures on the screen while it’s on percent loading. Lagging seems improved though I played on .75x speed (which imo a very good pace than normal). My initial impression is very nice if not awesome! Thank God the melee cavs are at 2.0 attack rate at least and the animations are really nice! The unit stats seems very interesting! Btw is it intended that units come out of the production structure from any part (of the structure) that’s closest to the rally point disregarding doorways?
  7. Oh it works! I can’t remember what I did though haha! Looks cool with horse animation! Thanks @feneur @vladislavbelov @stanislas69 and others! I cleaned up though lots of icons disappeared from my desktop but it’s ok as long as 0ad svn works! Now burning the candle hehe.
  8. I guess I checked out now around 1700 MB transferred. Updated 21455. Next? These I did when right clicking on desktop and saw the svn checkout. Tried to click on pyrogenesis 0ad icon thinking the game can launch, same error. I’m doing some trial and error and now checking out on download. If this doesn’t work I will try checking out on documents too and see what happens. I’m not sure what to do next though
  9. The same error occurred. 1. Reinstall newest Tortoise SVN 2. From tortoise repo browser went to pyrogenesis.exe and checked out to new folder(desktop) 3. New folder update to 21443 something. Then run the game. Same error. How to reinstall the program means deleting everything again then reinstall beginning from Tortoise svn? picture shows that I had the game file with a green check on it among my desktop icons pyrogenesis Btw I was able to watch a game lately using windows. After I exited the game I can’t go back to lobby. Case forbidden system
  10. Lol yeah embarrassing and showings my lack of pc knowledge. Will do thanks!
  11. Humnn, I had that format when I tried to open it. Previously I was warned that I’m checking it out on a folder or something with contents which I can’t recall where. Probably the reason why I can’t find it and wondering why I can see it only on downloads and not in any other places. I’m going to redo it on empty one then.
  12. Thanks everyone I will try each and every opinion. Some confusing things: 1. If I remember correctly when I tried removing everything until I can’t locate or find any files to delete and then reinstall it says the tortoise svn can’t open because the program exists already. Tbh idk where it was hiding that I couldn’t find to delete that previous file. I think I also look at add/remove program. 2. When I try to update the options are only 3. Repair, modify and uninstall. I did the first two only though idk if there’s something to repair or modify.
  13. I checked out, updated then when I got to click on pyrogenesis.exe I got errors advising to reinstall the program. Pls bear with me with taking the pix. I can delete or someone can delete these once seen and assessed. Humnn kind of there’s no library...
  14. I already did checked out but not sure which file (from tortoise?). I will try to scan for the files where to run it? Ok I will try to follow the instructions there then.
  15. Downloaded Tortoise SVN and re installed A22. I’m sure I also did the check out(took quite a few minutes but completed). I’m not sure why to do next to run the game but tried to run the game using Tortoise svn and was prompted “the game already exist, would you like to replace it?” Is this the correct process? I’m worried my reinstalled game might not work again so I canceled. @stanislas69 you told me to right click on the 0ad to update but there’s no such option. I can see only run on tortoise and others but no update. Im using windows 10 btw on this.
  16. Servo

    Bugged

    Thanks. Per your advice I deleted almost all the files so is the game and reinstalled and went through without problem. Just a bit surprised that it took much time for my pc to delete tens of thousands of data/files of the game. Detected something like in the 70k.
  17. Servo

    Bugged

    A22 maybe starting 2/28 to 3/2 when I was trying to get svn. I re download torrent setup with my anti virus off thinking that my direct download was missing. This case too I failed to redownload the game using torrent which I already did previously. I did the tortoise svn set up already and finished checking out then when I found my previous direct setup and tried to update or launch the game that occurred. Seems I can’t play in either SP or connect to lobby on MP.
  18. Servo

    Bugged

    was working 3 days ago until I updated my pc. I already reinstalled twice. maybe pc corrupted as I restored the pc without windows defender? interestinglog.html
  19. And in case raiders are becoming too OP just add attrition damage to any units outside of their territory since no one operates 100% efficient. IMO attrition needs good consideration for realistic game. The temple research to get units back to 100% HP doesn’t make sense either. I rather have food consumption in the game to regenerate HP when not moving. Spiritually maybe but divine intervention or moral boost should just effect slightly for the unit to be battle hardened. Now I could agree more to the battalion gamely when these HP deterioration occurs. Units could get killed in the battalion easily and the strength numbers diminished but they will still be in a realistic combat scenario with out much emphasis on HP.
  20. I DE played many hours before until there was bug on fort garrison. Pretty cool and smooth though. The big problem that I notice is that the AI can’t produce more glory and if they do or can is only if they kill. They don’t make statuses. Since glory is a huge requirement to probably advancement or on some needed tech their units or they could not muster pre programmed units to mount a huge army attack. You can build or capture economic structures too and it stays with the player even if not garrisoned (won’t turn into Gaia). In 0abc mod these structures can be garrisoned to avoid turning into Gaia. But would it be better that as long as the structure is within the captors LOS it should not turn into Gaia even if not garrisoned. Therefore as such a useful structure on a neutral territory could change hands more often but quite realistic and fine.
  21. I hope the devs can put a settings to make the game pace slower. This can be done by setting technologies more expensive and slow. There is already a very low resource setting which I mostly play on SP. Then let the players try it. RoN used to have so many pro players but for some reason or maybe when the nomad, very expensive and slow tech were set most if not all players are playing it until now. The only drawback is that with this settings the pop of most Civ is capped which imo won’t happen on 0AD for as long as you can build a house. They would scramble to outbuild each other the wonder. The effect of this setting is that scouting becomes heavy due to ruin taking and finding the rares. Raiding and small skirmishes occur once the barracks are up. Then the main battle starts heavily on age 2 when cavalry and sieges are coming. With this settings too the average number of soldiers is quite low. Around 5-7 mixed cavalry, 10 to 15 mixed infantry and 2- 4 catapults and the general. Losing quite a number of soldiers in the main battle is really painful so military tactics should be done in a very careful way. It’s not jus spamming units but choosing the best unit under the current situation. Counters are quite important too. No giving resources so trade routes and rares are to be protected as traders are biggest source of precious gold. You can always feel the effect of Civ bonuses. I can say their players are real pro not just fast clicker but really understand and think the gameplay. I know that 0ad is almost like AoE and I played aoe2 for more than a year straight on SP and never really got impressed than RoN and 0AD.
  22. If coding is not a problem I think packing is fine. When CS gathers they should have more speed than the real combatants speed. In this case scouting which most RTS games are very useful should take some more consideration. Outposts are already a good feature though a bit OP on the early stages of the game especially since frontlines are too close in most team games and it can be built on neutral territory. if some gameplay evolve on this mercenaries that just fight could be interesting.
  23. thanks @stanislas69 will do that (after work) and if ever it is updated do I have to go back to tortoises, run the pyrogenesis.exe and the game will run if no problems? Or it will show up in the mods section of 0ad? Yeah Nescio. I read but I’m novice on understanding these kind of things but going through those instructions, process and files it’s kind of not too complicated.
  24. Oh nice, at least we can have an A23! Hope that map with Kushite Gaia can be converted to skirmish map(was a nomad) as the opponent AIs (3v3) are building on pizza and they don’t or can’t develop into toughest attacking opponents.
  25. @stanislas69 I already had tortoise installed since last year, and just realized that almost everything is in there but can’t find the specific file to download and play the svn. I tried looking up from the repo browser/url. Which one should I look up to play the svn version? Idk if visual studio (seems like for modding) is needed but I downloaded it too. I’m trying to click everything and see if I can find files to install the svn version, quite a lot though. darn I’m so close to making it!! Sorry to hijack your thread wow. I found a pyrogenesis.exe but got an error. Will try again tomorrow and hope to be able to follow your help/instructors.
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