Servo
Community Members-
Posts
751 -
Joined
-
Last visited
-
Days Won
2
Everything posted by Servo
-
Personally vines and grass would be better. Flowers on houses, CC, temples and wonders is nice. I like a bit more grassy looking military structures. The barracks and stables for britons have so many curves though they look good at zoom in. The houses are nice but quite low and mostly don’t show the whole structure when you build it.
-
Well if you maintain the same meta which is good to delay OP cavalry production and the AI behavior is not altered it’s (the AI) not going to train cavalry which is not good for SP. MP has no problem with the meta though. Anyhow the AI still train champ cavalries. If you consider mercenary cavalries as paid combatants, there is no sense for them to need technology research and as soon as structures and resources for training them are in place they should be available. I like to have more regular combat units for every Civ (in SP)but IMO maybe only 3 to 4 units of each( infantry, cavalry and siege including champs) should be available and the rest are mercenaries. Though it’s really painful to not have all the very historical units a faction had during those times but gamers are just playing necessary units to win the game. Well let’s see what comes out from next alpha. BTW Kushite units are really nice! I haven’t made the cavalry champ coz it looks like the Ptolemy champ (kinda fat looking) but the two temple guards are really fun (one looks like a Viking though!). And the regular units are really awesome! On balancing IDK what to say coz I’m running the game in .25 speed to avoid lag but I observe that units don’t die easily. Whether it’s good or not I don’t have expertise to judge for MP games on normal speed.
-
@Hannibal_Barca i think you made a very interesting mistake in this mod that could be just fine for the gameplay! Honestly I stopped playing your mod coz the AI doesn’t make cavalry but guess what happend to my game last night?! The Iberians attacked me with P2 melee cavalries! I was wondering this morning maybe they built corral and research mounts but when I review his base there’s no corral! I think you might have missed to include the Iberians for cavalry restrictions if there is no mount technology researched. Once it reaches P2 the melee cavalry becomes available. It could be hardly noticeable/detectable if you play the Civ coz the melee cav will be only available in P2. Think about it.
-
Nice Lion but one important thing you did not emphasize is the commerce section on the upper left that based on the picture is still not fully opened. Some commerce activity can be shown if you expand it more.
-
-
Uh uh the mod is bugged, the AI doesn’t work well. They don’t produce units and I’m not sure when they will start. They just keep gathering and if they see a water they build docks immediately. I think you must have different version number just in case the new update won’t work do we can revert back to the ones that was working. Every update tends to replace the previous ones therefore we can’t easily revert back.
-
I’m still trying to do a naval maps so I can see how all units fare but I guess in land maps they’re doing really well. I like the combat activity and seemed to have good balance. It takes a little while before units live or die and not very long which imo is really good. With regards to GUI for ease of clicks on MP game it would be best to put the mini map in the middle below. It’s easier to drag down/left the mouse than pushing it up or right ways. The combat unit unit interface in the bottom near right is IMO have better location while the build/research interface on the lower left. Since the game is war the combat interface units must be the priority and the easier to access it’s interface the better. If you happen to play RoN imo it has one of the best and very efficient GUI. It has economic interface on the top left including number of resource gatherers as well as market and trading activity. The top middle can have the tech research and progress if the Civ logo can be moved. Just my personal opinion.
-
Ok good. Now I'm going to make another game for your new update and new features. One thing Im observing about this mod is the AI behavior especially the magnitude of the the attacking force. I know it was really massive in A21 and haven't gotten to test the A22 vanilla. I previously had a game on a naval map which has a choke point and most AI vessels are stuck, so maybe they can't produce massive units. Some AIs are really producing combination units (Cavs and Infantry) even before P3. The Ptolomy and Romans seem producing only slingers and swordsmen. Lets check this out with this new update and hope that with extra resources they can produce more units. I always play against 3 to 4 very hard AI so that they can trade and keep producing units.
-
Its really nice to follow threads on Art like this one and Alexander's. Hope these new awesome structures can be incorporated in the next alpha or any mods.I can't wait to play any mods having these new structures and Alexander's new siege and other units/animations. Please don't make Rams fire arrows/projectiles if theres no range unit garrisoned/unit animations. I like to shuffle play all the civs except Mauryans due to their houses looking like Indie though they have nice design. One Seleucid house is too plain and another Carthage house quite low.
-
Infantry citizen soldiers can promote to rank 10 only then experience continue to cycle. I got some irritating crashes and maybe my fault of using wololo but the culprit seems the kenel house(britons). I built it to garrison my wololoed dog. Once I deleted it the game works smoothly again.
-
The Big Eyecandy Progress List
Servo replied to idanwin's topic in Eyecandy, custom projects and misc.
I hope not off topic and if not suggested yet, can we have eye candies like shrubs near the base of structures like CC, temple, library, stoa etc. especially those that have pine trees? -
Oh the survival of the fittest map. Well you have the starting resources then you have to defend yourself against massive AI attack. Gaia unit spams so is the treasures below with one woman collecting. Try other maps especially the skirmish ones up to 4 players or any other random maps on the most 6 player. Btw @Nescio the Judean slingers have 70 range or longer than Briton slingers having around 40 at max upgrade.
-
AI works pretty good on this mod than any other except the build bugs. If you want to play against a challenging AI this mod retains the aggressiveness of A22 AI which is building different types of combat units though the magnitude of attack is much lesser maybe due to metal requirements needed for most if not all combat units. In comparison with Vox it’s better to play this mod in single player because Vox AI doesn’t make a corral, research cavalry tech then produce cavalries. I like the unit balancing too though it seems like slingers are quite deadly still and mostly being produced by the AI. The battles are really good in SP that you need to produce counter units to really win convincingly. Once the art people have specific structures for each Civ this mod is really promising in many aspects in either SP and MP. Yes @minohaka Petra bot works really well! I’ve been playing this mod the last couple of days now. The fun thing about this mid is that “wololo” wild animals can be ordered or shal we say herded which is A22 feature. Since Vox has implimented a different wild animal lure meaning it lures wild animals depending if the lurer is within the wild animals LOS(revised by user1 pro balance mod). What I like with Vox is the Kushite and corral trainables but the mod is really more for MP games. DE mod has one having the best fun game but if the AI don’t win battles their aura production seems very slow (they don’t build statues) and resulting to longer teching to P3 and P4.
-
Necios mod is really really nice except that some structures were borrowed from other Civs art just to produce specific units from specialized combat units (just played Seleucid, eles and cavalry stables from maurya and Persia respectively but it works training units; good start; and using a blacksmith art as siege workshop). With the help of the art people modders can really have more interesting game. Hope these art people could stay from time to time even if they found real jobs. Barracks for melee foot units, archery range for all range units, stables for all melee cavs and siege workshop for siege units. Bonus camelry, elephantrry, or chariots structure will be nice too. If some players complain of too much requirements needed to train winning combo units so be it but hope these beautiful artworks won’t go to waste. More structures could also effect a good gameplay if planned properly.
-
The foot soldiers promote to maximum at level 4 only. Only champs can promote to maximum level 12. Once citizen (foot) soldiers reached its level 4 maximum the experience just cycle but don’t level up.
-
===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Servo replied to wowgetoffyourcellphone's topic in Official tasks
The Kushite fort garrison now working? In any mods? If so nice! maybe off topic but there seems a bug on the Kushite CC corner. The infantry unit sometimes gets stuck.- 529 replies
-
- delenda est
- terra magna
-
(and 3 more)
Tagged with:
-
Age of Empires definitive edition [remaster]
Servo replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Does it make any sense that an ungarrisoned tower, fort, outposts, CC, turrets fire projectiles/arrows? Same as melee units garrisoned fire arrows don’t make sense either. I would like the AI produce and fight in battalions especially on foot units when launching massive attacks but the human players should have no restrictions. It’s his/her choice to formation his units. If cavalries have trample damage as in BFME it be interesting if it can form a wedge and smash through a formationed infantry units. Upgrades on units and structures should not be done on tech structures like blacksmith. Research can be done on blacksmith or schools, universities or libraries but upgrades must be on units and/or structures. One example is Vox Populi turret upgrade done individually though the tech to walls strength is still on the turret. -
I don’t keep do much SP replay but the same bug happend to me building farm, dropsite and house.
-
Yeah there was a bug on most structures being built. I just delete and readjust the location and rebuild. Maybe the minim distance from obstruction...
-
Your mod is becoming more interesting and imo have so many features very good for MP. It’s really really nice on SP tbh. The balancing seems good. With metal requirements for most if not all combat units make you more cautious as to what units you want to train. The original wild animals lure is still in place(very good for SP, I love it!). The dropsites can be placed in neutral territory and might decay but garrisoning keeps it not turning to Gaia(very nice!). I haven’t gone through all the meta changes but the AI behavior retains most vanilla meta which is really good when you want them to keep on attacking heavily. They produce cavalry since only barracks is required to train it. The promotion is a bit harder to distinguish quickly but really awesome! One thing that I noticed is the mod might have problems when using the new maps (it’s not loading with Danubius so far). I have to read the readme file...
-
thanks got hit @Loki1950
-
Thanks yes that’s what I’m trying to look after. Will try soon
-
@Loki1950 I tried many option in finder but can’t seem to have any effect. Maybe idk what you mean or what to do. When I try to get info on the game it doesn’t show anything like mods, users or screenshots. The contents seems different
-
yes, it used to be on documents/games but now it shows only on Apps. The game is found on Devises (seems like the remote disc)
-
My Mac crashed, restored the default settings, installed the game and its working but can't download mods. It is like I can't see files having the mods, user etc. I used to click on "go" and the folders show the 0ad application but now its empty. I downloaded the game directly.