Servo
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Everything posted by Servo
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Alexsu is decent player but most of his videos are really boring. Spamming structures and units are not my liking. I want more gameplay style. I just do it in MP which I seldom play.
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Sergiudragoon has low skill level and there are good MP games for A22. But it doesn’t mean because you are 0ad expert the game has depth. I prefer 0ad not because of strategy but the SP mode where I can build a nice empire and fight off multiple AI enemies.
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You can spam units to gather without limit (no commerce cap easy spam). You can train any military units without limit (no military cap). No build order needed as long as you acquire resources to train desired units. Easy strategy (but hard to do) just click and little think/guess. I think Feldfed is saying build order is the strategy you need to do to play and win. But at present you need to have the best possible train/build with the prevailing circumstances to win. Some players leave because they don’t like the Alpha but the game is fair to all. If they rush you can rush too! There are still lots of MP gamers new/old. If you don’t like cavs set rules without cavs or limited. Play the Monkey, Vox or 0abc at least the cav production is lowered. If still not satisfied play not with low resources but rather the very low (better with mods imo).
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With regards to SP the AI is really not hard to contain. I rather have them more bonuses as the game nearing to expending all the resources (wood, stone and metal gone). I remember playing A21 against multiple AI and they keep on attacking me relentlessly with combinations of champs, citizen soldiers and sieges it is because they trade efficiently. As the difficulty level becomes higher they should be given more trade/barter bonuses because it’s their only source of income.
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Gameplay needs to be improved first as balancing and counters can be fixed later. I’m not expert player but I played many RTS and would like to play MP if IMO it’s a realistic game. It doesn’t matter if your skill level or experience is tremendous to warrant the developers to tailor the gameplay to your liking. The gameplay needs to be tailored to a strategic way. It doesn’t make sense that the gameplay needs to be tailored to MP. Majority of MP players are not pro. They like the game and they want to play with their friends, same level players(as they progress) and they have their own tastes. I take it easy on new players so that they can last longer and they can feel the game. I don’t mind if I lose as long as my co players enjoy it. Most pros complain about balancing which to me doesn’t make sense. If there is a need to be fixed then air it. There are mods that are showing progress on balancing. For now if you think the gameplay is this and that then exploit and play as what the game offers. I’ve seen some pros who got frustrated with skirm cavs rushes but now they adapt to it. DarcRaver has so many good opinions and some maybe not like delaying the military structure building to P3. AoE has university but RoN has very good Library and knowledge gameplay that makes the game more strategic. The more gameplay or strategy needed to play and win the less likely to occur a spam unit style of gameplay.
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A22 vanilla is really nice if you want to play SP. You can experience more battle with multiple AI and the meta allows a decent human player to cope with the raging AIs. Additional feature like the modders do (f.e. new corrals by Vox, Other new Civ's like kushite, Norse, Anglo Sax, etc, some added meta too, etc) are bonuses and they really are great. IMO I can adapt to whatever the devs and modders can offer. Playing the mod 0abc in SP is my best choice as it has more vanilla features but the modifications are more realistic. Ranges, attack rates, resources requirements(metal) and many more. Adding stable as prerequisite to train cavalry could be promising for MP. I like to play Vox in SP to test it but I can see this mod with its balancing is really really good for MP. Melee (esp cavs) has attack range, attack rates are nice. This mod needs to modify the AI behavior so that it can build corrals and train cavalries. The AI will just train champ cavalry since corrals may not be required. Terra Magna with Norse and Anglo Sax is very interesting to play but some structures IMO should be modified to make it more distinguishable. If the melee cavalry attack rate is around or below 2.5 seconds it should be more interesting to play test it. I like to play DE in SP but the AI seem to have difficulty with the aura tech to advance in Phase and it’s going to be a long wait before the big battles can occur. If the developers, modders, and players could discuss more on gameplays I think the next Alpha could be much much better. Some OPs are identified and some mods are introducing rebalancing. Balancing is not really a big deal and it can be done later. Players should not complain much except in Random choices. My take on improving the gameplay is to limit production. There’s so many ways and some are being tried on mods. Vox, Monkey, 0abc and DE but still not enough IMO. Why not limit the trainable units on P1 and P2?! The spamming of units is the main culprit that the game can look ugly and messy. If resources can be gathered easily these mass unit production will continue. If we can add commerce cap on each resources the gameplay could change such that spamming of units can be more controlled. Limiting the number of units trainable before P3 could be more interesting. Pop cap on P1 and P2 could even help... Then you want all he’ll break loose remove all restriction once P3 is reached!
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If capturing meta is introduced or by way of wololo is it possible to train other animals than your Civ will allow if your captured unit (other Civ) builds a corral?
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The Kingdom of Kush: A proper introduction [Illustrated]
Servo replied to Sundiata's topic in Official tasks
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darn I spent many hours playing the kd version and a new one just came in . Really fun to play the Kushite! The skirm cavs are less OP. 20 fully upgraded units can hardly destroy a defense tower. The two types of temple guards have same features? I hope you can increase the lure LOS of the ungatherable wild animals like wolf, lions etc to liken the lure distance of the elephants. I don’t like to kill these beast! I just put them in my little Zoo. Was there a bug on wall construction? Some walls have gaps from turrets. But some short ones don’t have. I’ll check whether if I build the walls not stretching the distance to maximum from turret to turret could solve the issue. Now I have to make a new game for this new version but it’s fine. Thanks Man! Voice of the player! BTW since AI hardly build a corral. Or they might not research the tech for cavalry they might not produce citizen cavs. If champion cavs has no corral tech prerequisite then they might train champ cavs.
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Version kd not complete yet? The Nuba clubman can’t seem to gain promotion. But it’s playable though... The kushite temple upgrade is really fun and did not occupy more space after upgrade. Kushite has many units! Really nice but I guess you did not include the cavalry archer huh. I think it was present in DE.
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Sorry to hijack your thread @jonbaer @stanislas69 I wasn’t able to take a screenshot for some reason. The OS X one happen to have a trash but hope you are familiar with the format that came out.
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Wololo is a cheat to acquire any units including animals. Idk if there’s an effect on the meta when using it. The color assignments have no black on that particular game. Not being racist but I usually assign Ptolemy, Iberian, sometimes Mauryans with black but in the 4 player game the black color was missing. I know that there’s only 8 colors are enough for maximum number of players. MP is multiplayer and SP is single player. Though I haven’t fully tested the vanilla on more than 2 players in A22 but in A21 I seldom or maybe did not experience any crashes in SP using Tuscan Acropolis as my test map. If I happen to save the game before it crashes (I use a windows10 pc) reloading the game is fine and the game continues. Yeah I remember mercenaries can’t be promoted in DE too. But foot units can gather any resources as in units produced from Carthage Iberian, Italian and Gaul embassies. One thing that’s unusual is the unit I mentioned can gather wood but not metal and stone.
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Mama Mia!. After terminal I can see: 1. New Repository Bookmark 2. New working Bookmark 3. Create local repository 4. Documentation and support Idk what’s next i run a parallel installation with windows 10 and stuck on what’s next I just want to have svn to play it. I had tortoise sin now and there are some files when I open https:/svn.wildfiregames.com/public/ps/trunk/0ad binaries, library, source etc
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I don’t know about that terminal variant @stanislas69 . If I know or you can guide me I will try that.
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I’m quite unsuccessful in installing the svn on Mac nor I had time to do on windows. I’m still trying to even figure out my PCs (me novice). I was trying to do GitHub but lost my password and did not create any new log in. I tried Stanisla recommendation but still the same I can’t find any link to download it For now probably I can only help by playing it and report any bugs or crashes that I willl encounter on either vanilla or mods.
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I was playing against 3 Hardest AI on the new Corinthian Isthmus: 1. Error on failure to load ranged foot units on all players. This did not happen on 1v1 test. 2. When I use “wololo” on Greek 3rd ranked Hoplite the same headless bug occur. I guess I had this bug on A21 reported. The wololoed Greek slinger can’t gather either metal or stone also. 3. Maybe intentionally you removed the black color. 4. I wololo a Ptolemy camel but I can’t garrison it to my Seleucid CC to heal. 5. Still from time to time maybe my game on mods crashes on SP but I noticed it doesn’t crash on MP. When I reload the saved portion of the same game it continues. I will try to post the crash later on Bugs. This time I’m using a very good specs A17 laptop with mostly pc games on it. The crash was kind of having less memory but I know it has plenty of HD space. I have 8 GB of memory too.
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Thanks! Lol now I see! The ranks can be identified when you moved the cursor to the it! I was using the Iberian and I can see the max champion cavalry has indeed have max 12 rank though it indicates 3. Well you might not be allowed but if you have a garrisoned unit in the CC you will see that the icon to unload is besides the destroy icon. If by accident you attempted hurriedly to Ungarrison the unit but fall short to move towards the exact unload icon and click it on the destroy icon it could accidentally destroy your CC. I think this destroy icon should be moved further left just so you have more clearance from other command icons. I am continuing some more test coz it looks like you did a very good job! The units (most except swordsmen I guess which is better meta) seemed to have difficulty destroying structures. Even the Iberian cav champ has difficulty too! And these things are more close to real than the other meta. Also the rams attack rate is really awesome at I guess 3 seconds. That wonder techs! You have both for infantry and cavalry is really great! Let me check other Civs! Hope at least against 4 Hardest AIs on at least 200 units is not laggy.
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The game runs very smooth without error and very nice/interesting. Things I noticed that might need review: 1. The ability to train champs on barracks is already in place once P3 is reached and even without researching the tech. 2. Maybe you altered the arrangement of the resources intentionally because the metal is next to the wood even in the market. 3. The wild animals lure us still the same as in vanilla but it’s nice when playing SP coz they follow the one who attack them even if out of LOS, so I cam make a nice zoo. MP wise many players may not really like it as it’s quite unreal. 4. The unit promotions has some errors on specs. So far I see the 3 ranked on Iberian skirm cav has lower pierce than first and second. On champs cavalry too the 3rd rank has less HP than the 1st and 2nd. 5. Melee hero cavalry still at 3.5 seconds attack rate. I forgot the another one. The meta with those new techs and unit resources requirements, the unit specs, as well as the options menus on starting resources are very impressive. I just played against 1 Hardest AI but it’s running without error. One thing that you might be able to change is the delete icon of buildings espaciallt the CC. It should be separate and far from other icons so that accidental deletion of it is avoided. Twice I deleted my CC on an MP game as I try to ungarrison my units quickly. Well done!
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I’m sure they are all free. I just prefer Vox if played in MP due to cavalry attack rate and 2 process before additional training can be done. The added animals in the corral are really fun in SP. Nescios 0abc can have more depth with most units requiring metal but his cavalry attack rate at 1 second is still quite OP. I’m waiting for his new update... DE with many factions but too many cheap techs make the units looking like invincible with cavs having 1second attack rate also. DE cavalry accuracy seems still the same as vanilla which is really nice in SP. The aura thing is a nice meta to discourage turtling. New maps are really nice the Kushites as well. The simple Mil AD is fine and quite less or no bug but cavs still has 3.5 sec attack rate. I’m wondering how the Norse could fare agains any Civ due to lack in cavalry. Or maybe it’s one way of balancing teams in MP. If one team has an OP player he can use the Norse... Probalance wild animals lure is one big contribution. Well I hope @wowgetoffyourcellphone comes back and cooler heads must be restored.
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Yes I am Stanisla, very much, thanks will try that though I already started the github route last night. Hope dev on OS X won’t stop. It’s very comfortable to use.
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@feneur No, I think I read about it while trying to install svn.
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I know Lion but when I read and reread the instructions it’s seems very straightforward that I became so excited that eventually I can play the svn version. The instructions were easy to follow as long as you have some technical mindset. I think it needs update because i went through smoothly with the “red” colored intructions but got bogged down when the “red colored” trail stops on the next step after Cmake I might try the link from wildfire which directed me to an app called “version” but it looks like only developers that were granted access are allowed to get the code etc. and you need to get permission from “feneur” if you want to. Btw it was a great experience to go farther that I’m becoming very interested in some other activities like modding.
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That’s nice to know! It’s been in my mind that SP might not be playable without internet. Now I could eliminate one suspect of why my games sometimes freeze or crash on SP. Though I’m sure my ISP is good(150 mbps Verizon) I did not discount it’s probable cause of failure. if I go on vacation I don’t need to worry too if there’s no internet coz I can still play. Regarding hard copies I’m just trying to make sure that I have a back up. I’m old when I retire I might live in a remote island, who knows. I think flash drive is enough. Tonight I will try with original A22 if it doesn’t freeze then might be the mod. I’ve been playing the Vox and DE alternately and hope your 0abc has another new version. One thing that I noticed is when I run the early saved part of the same game it continues further up to more pop and doesn’t freeze. I checked the specs need and my pc is ok. It’s 27 Mac I guess 3.4 Ghz, i7 with very big HD but 2x2 GB memory. What I’m worried is the 1024 graphics with something like 9860 type(rpm?). In MP I rarely lag even with 8 players. My windows 10 gaming laptop did not freeze on A21 SP nor on A22 MP.
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Yeah it’s not related to the original thread. I don’t think there’s a mod (but most of my crashes are with mods) enabled but I’m aware that there was a warning before playing the map with AI. When I tried playing it there were 3 AIs and me. Once AI got beaten I continue to play the game until the game freeze or crash. I will try to duplicate these freezes using the release alone and just trying to confirm it’s not a PC or internet issue. Off topic :BTW 0ad can’t be played SP if there’s no internet? If the game reached beta or higher will there be option to play it without internet and just using CD, DVD etc?
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If I type the link on google (safari) it directs me to a couple websites that mostly guide you to download the svn version using tortoise. I’m trying to find a direct link to download the version as in downloading the A22 process. Lion I will run a parallel installation using windows also but my priority is OS X because I’m planning to buy a new Mac. So debugging it if I can be of help will remove some doubts on my choice. I found OS X to be much easier, faster and simpler to use with 0ad.