Servo
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Everything posted by Servo
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RoN is different because the game strategy is too deep and each Civ has bonuses that can be utilized immediately. Knowing each other's identify is very crucial. Mostly you can know within a minute or 2 but in than span of time you have made lots of decisions already that it's quite hard to alter. 0AD is pretty straight forward that you don't care about your enemy Civ very much except if they are Romans or Macedonians in current alpha(22).
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My point is to reduce the OP of any Civ trying to raid and neutralize the opponent in very early stage of the game. For A22 you make infantry as priority you will lose early especially if you are in the frontline. You have Romans or Macedonians you will lose too if skills are even. You have an OP team but you have Romans/Macedonians your losing percentage is very high if the skills won't differ too much. Now if you you require metal for units who really use metal even the slingers if they have metal armor then unit production is limited and not enough to wreck havoc on their opponents. For example if 10 metals are required for any cavalry and another increments if they upgrade in ranks or by techs then it will be harder to produce massive raiders. The skirmisher cavs are very effective only when you have lots of them. I use a minimum of 20 when raiding pocket players and good players but boomers. In Africa Plains they are really OP because of too many animals for hunts. Mauryans is becoming too powerful with mobile dropsites and less wood for houses if all players stay in phase 1 much longer. BTW the developers should disable the identity of the players on the diplomacy options when the game settings is random Civs because the game could mostly end shorter in A22 just my opinion. Though it's easy to scout enemy camps but this identity could aid a good Civ player early on the game.
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It's nice to have counter system like this but A22 unit/s balanced are not too bad. It only needs some tweaks. Civs need some bonus tweaks too. Nowadays skirmisher cavalries are told to be OP, maybe yes, maybe not. It is still hard to execute if you are not quick or skilled. The good thing about skirmisher cavalry OP is that some decent players could compete with the best and will encourage more players. I played with almost all civs but Romans and Macedonians are really in the disadvantage right now because they don't have skirmisher cavalry. Somehow their starting melee cavalry gets hurt by elephants, boars and other food producing animals. IMO we need to tweak a bit just make skirmisher cavalry less OP on most if not all skirm cav civs. Examples of tweaks are: 1. Require metal for every range units except slingers. More metals for civs with starting bonus like Mauryans, Gauls, Britons and Iberians. 2. Tweak the melee cavalry attack to say from 3.5 seconds to 2. 3. Tweak the skirm cavalry or any range units to have a minimum distance to launch their weapons. 4. Reduce starting bonuses for civs having those. Thats it for now.
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I don't see any Diplomacy game options in any settings...is it just setting to no teams or alliance then you can make diplomacy there after? Or setting the game to allies but tick the option not to lock teams? Does breaking alliance, declaring war cost a player resources? Is there an option to demand tribute if someone wants alliance with anyone?
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Thanks "elexis"! It's also good to know that Gaia units could occur in any map by triggering it on options. Now there will be more interesting maps to trigger it than A21(only had in Alphine Mountain). I think this will be very nice in Mediterran and Cycladic Archipelago. Spawning/garrisoning in random unit types will be more interesting too.
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Path finding even with formations looks good as Gaia units do it very well
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@elexis can you please sum up and illustrate simply? i like Danubius and been trying to figure out the frequency of Gaia unit spam in land and sea. The land forces are not hard to contain but the ships are, they are garrisoned with around minimum 10 units and it's hard to counter that without sacrificing Econ. . It's going to need P3 for the player to dispose the Gaia methodically and they are good use farm for units to have experience though needs micro. Each Gaia CC side has a beginning of un garrisoned combined champs and citizen soldiers and it's hard to penetrate without destroying the defenses and structures one at a time. In addition they have so much healers. Each side has initial ungarrisoned 20 naked fanatics (around 6 in ritual place, 14 in CC defense), 4 melee cav champs and citizen soldiers. But each temple has I guess 16 naked fanatics and 4 cav champs garrisoned. Each tower has maybe 3 naked fanatics and 2 champ swordsmen. The CC I guess has the same number and quality of units as in the temple. Civs with catapults and bolt shooters are in the advantage. The island towers have the same garrisoned units but some have more sword champs than naked fanatics. Once you dispose the ungarrisoned ones they are not replenished I think but they keep on spamming Gallic cavalries and citizen soldiers. Ships spam in proportion to the highest tech/phase of any player imo. They start with non garrisoned at P1, around 10 garrisoned at P2 (I think 3ships each side) and ram garrisoned in P3 with Gallic melee cavalries and soldiers. I currently have a game of same 5 AI and me at very Hardest and the game lags between 600 to 800 units even in slowest speed on a giant map.
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Units getting stuck happen many times. I would suggest the developers make provisions so that when this happens the player becomes aware. Like maybe blinking. RoN has this blinking on units when they are stuck. You will be behind a couple unit production when this happens. I remember spectating a decent game and around 5 citizen soldier/women can't produce in a minute because one woman got stuck.
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So many units just can't find their way through but normally they should be able to. It's just a matter of putting extra effort or making constructions right especially if your units are big. This should not happen if maybe path finding is better or in case of structural obstruction corners should be made in radius. Maybe the unit feet or whatever you call that can't be a polygon. I experienced 3 elephants can't go thru structures but the gaps were enough. With patience I was able to get them through though I was playing with the bots. If you're in multiplayer it's either you delete the obstructions or the units if it's not possible.
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This game makes my back pain stay, can't do work OT, might be forced to buy a good pc chair and a 21" pc. I haven't gone over all factions bonuses but Seleucids is my favorite for single player and late part of game in multiplayer if I survive enough. Ptolemy is becoming an very good faction having more bonuses and new champ. Now that Iberian hero auras are defined they become my favorite multiplayer faction. It could make me survive longer even if I play with the best players. Carthagenian was my all around favorite on any maps and have more flexibility once I made it through town phase. Hope to play you guys later and thru the weekend.
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@stanislas69 indeed i realized thereafter installation that I had 2 updates prior to download. In windows 10 although it's a little mixed up I went by torrent but direct installation is still possible because the windows defender is acting against it if there's no confirmation or approval from the user. Windows showed one option only on the dialogue box that says "don't run" (the game) but if you tick the dialogue box on top (if I remember correctly what I did) it showed the other option which is I think "run anaways" or allow or something allowing to run the game. I don't normally see this maybe because my anti virus is doing the job. Since Mcaffe is gone it seems like windows defender took over idk. Itms post seemed to clarify things so I will leave it like that. Thaks guys...can't wait to go home and almost took off from work to play. Btw it seemed also that the game pace was slowed a bit which could at least give chance to slower players to not lag too far behind the good players performance. Idk if @Emperior who hosted the game put the game speed to normal but I saw a difference in pacing. A difference of 10 to 20 pop between player would be exciting and competitive imo.
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I made it through on both pc. I was a bit surprise coz it didn't happen on A21. It's just finding how to allow an app on both OS. Thanks and enjoying the vastly improved path finding and AI behavior. The units became more gorgeous and seemed like the pacing is more manageable than previously. Though me and temple were clobbered by Boudicca and iapprove but it was a fun game on multiplayer playing Danaubis. Congrats!
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I downloaded direct on Mac. Now will try on windows 10 but worried since my pc has so many pop ups due to maybe expired antivirus protection.
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I like RTS games like 0AD to go further as what the poster said though I mostly like my game to be up to before any gunpowder era. The reason is that once ages or phase advances the game becomes messy. IMO the game becomes messy as the controllability of the game mechanics become harder. I noticed that the lack of caps on things like economic and military are major causes of uncontrollable gameplay. These kind of things are what most players don't like, restrictions. They don't want to be bogged down in so many minutes or hours before actions come or victory is achieved. They want easy process to play the game. For RTS games advancing in phase or age there should be more requirements in terms of economic, military, and technology.
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The Kingdom of Kush: A proper introduction [Illustrated]
Servo replied to Sundiata's topic in Official tasks
Happy that Kushite Nubians being given more attention. My favorite nation in RoN. They have a bonus of +/- 10% selling/buying (barter) resources and market is available early in the beginning of standard game and considered one of the strongest faction not just on 1v1 but on team games. Can't wait to play the mods! But as told better wait for A22 and been playing a bit more multiplayer that I might ruin things upon download.- 1.040 replies
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Heroes information sheets
Servo replied to Fahrern's topic in Game Development & Technical Discussion
Stones "cheaper". "the" death of Athenian "defending" not depending. The sentence with his death needs to be reconstructed and can be made simpler. " however" seems not appropriate. Though he was re-elected the following year he died ( if needed"date") from plague that devastated Athens during 429 BC. -
I've been trying to understand why faith healers are being used really though I sometimes believe in them even at present. But if you based it on historical battles(I don't have knowledge though) it seems that faith healers don't do much of attending to wounded. These are just common "medics" or citizens trying to help them through common skills and knowledge averting death. Weren't it just a matter of stopping blood and applying some herbs that even ordinary people do if there is a chance of survival. In movies wounded armies/people just live or die. They live if they are strong and not in critical condition. They die if they are severe. Why not some healing facilities or medics if there were any during those times.
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I noticed that it occurs only to the highest ranked Hoplite. The moment it changes from fighter to gatherer. It's either he is gathering or carrying resources.
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No the armies on Midwest are different from the one in Africa. They have different ranks too. Only on Spartan Hoplite. I might try Athens and Macedonians later to confirm if this happens to same unit. It seems to happen to the second promotion and the third. I haven't noticed yet on the first ranked. We'll see I'm going to get one.
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A21. idk if there is a difference but I used a Mac. will try to post it soon. Lion Im really novice in PC I took lots of screen shots but cant find where they are . So I will post it again using my phone.