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Servo

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Everything posted by Servo

  1. Nice Alexis I'm a single player gamer and very satisfied with the current Alpha21 regardless of some bugs. Been playing a protracted game and trying to extract the best possible enjoyment of it.
  2. Copy RoNs flaring/signaling style. You can even draw or write things.
  3. It would be very interesting if siege weapons are manned by foot soldiers. Siege rams should be operated by a minimum number of units and allowed to be garrisoned. If units garrisoned are ranged units it should be able to fire in range automatically when there's enemy. It should be able to mechanically kill a unit/units by rolling over them. AIs make a lot of them and it's sometimes annoying. Ranged siege units should be manned and dock units too. A warship without ranged unit/units garrisoned shouldn't be able to fire in range. It should be capturable too like towers. Speaking of towers, outposts and forts structures like these shouldn't attack in range if no range unit is manning them and any range attack should correspond as to what type of range unit is inside. Not even having its LOS activated if not garrisoned. Structures have no eyes so there's no sense to have LOS if they don't have the ability to see. Maybe off Topic; Any structure that operates should be manned like market, temple, smelter, Barracks, special buildings etc etc. Stockpile and utility carts should be built to transport resources to the stockpile. How I wish there's weapon production... before units can be trained. darn a Stronghold like 0AD should be awesome. I know these can't be done but wishing to come across this mechanics.
  4. I'll check but I like maps for 3 to 4 player so AI can trade heavily to compensate for almost gone resources. My favorite map for 1v1 is I the the Mediterran with huge water in between but only one side is passable by land. It's like my testing ground. With treasures and fish. AI doesn't make navy though. Another very good map is Caledonia Meadow with those Gaia units guarding treasures. But it's random seeding so I have to keep reloading until a good map setup comes out. So many resources plus trading and AI produced massive armies. Game or maybe me lag at above 200 pop on large map. Im playing Tuscan Acropolis right now and a good team map but also nice on 1v3. Map just have couple animal types and river is passable in most sections. This map can be very good 2v2 multiplayer but must have random seeding. At 150 pop cap .75 speed still has smooth movements but I took one faction out already. I might try on 200 pop next time and take one faction out quickly to test whether 200 plus units on 3 players will still run smoothly at least up to .5 speed on 1v2. Im going to check that polar sea.
  5. lol yeah. Actually I've been herding lions and boars from near enemy ground safely back to my safe area so I just use a women with a hack or two and they follow. Or using some idle women or healers (if possible) in the vicinity to push and herd back the deers for preservation in my territory.
  6. Oh I just think that every organic units have attack mode. In every battle in games every unit counts you know...
  7. That's why I only play factions that I think did war or any conflict with each other. I'm not good in history so sometimes I just group other factions that did not war each other into one team. Hope the Spartan Spartiates issue which could be produced by allies be implemented soon. And whether the Spartan ally is in the least difficulty its ally could still produce it.
  8. Can we have an attack option for the priest like the women? Recently I noticed that when you capture a CC mostly all surrounding buildings get destroyed slowly. Iberian walls and turrets converted into Gaia and can't be captured. I think there should be a CC radius that when it falls all economic buildings within that radius belong to the conquerors including walls, ungarrisoned turrets/towers and gates.
  9. IMO factions that did not make war with each others should stay in the Mods. It maybe interesting to pit different factions from different worlds but just for fun or how could each faction fare against each other if they clash. I just couldn't imagine how the the Chinese could fight the Mayans and the factions from Europe. This is one of the reasons a lot of players commenting in some RTS games that why would Nations clash in a game when they never fought each other?!
  10. It depends on the map. I would be looking forward to a quite nice and favorable map. More treasures on a Tuscan acropolis type of map is possible and setting is very low resources.
  11. No! I don't mind pop cap at all. I said the only thing that does not make sense is the battalion production that's like BFME because imo formations could just take care of it. I don't mind producing units in battalions but unit or units can be detached and it's more real. I only imply that pop limit can be much easier to hack though I haven't and could hardly be applied in multiplayer. But good for me coz I mostly play AI. But there could be a scenario which it could happen to multiplayer if there is peace time with limited or low units. i played multiplayer nomad in RoN and we also have difficulty with pop cap that's why players would try to build a wonder colossus or put merchants on a rare that could increase pop cap. And if the units produce are BFME like battalions there will be massive pop hacking. I can see more disadvantages in this setup than producing it in battalions but units comprising it could be ordered any task individually. And it's more real. I never read any response what advantage would it give in terms of gameplay rather that oh it's good or anything without any logical or proper presentation of the advantage. We want to have a nice game here and to tell you I've been playing this game like crazy and crazier than any other RTS games I've played. I posted a lot of things about this game but it's ok if I wouldn't be heard. At least it's still running.
  12. I understood everything you said and every time you post I answered and mostly I give situation. Pop hack- is still related to gameplay. I said I can make more units like in BFME just to have more fun surpassing the allowed 200. I even did it on RoN when I played assasin with 7 Hardest AI I was able to make or produce including conversion +|- 300 in 200 pop cap. Everrtjme an RTS game have conversations you can make/have more units beyond allowed and if you're playing AI on infinite hours you can have more units and more fun. Like AoE2 I did so many conversations against 2AI and still controlled/won the game. Btw never did BFME AI ever destroyed my castle. And all my barracks/stable units were promoted to highest level. We talked more about BFME because that's the same mechanics on units that you are trying to impose on 0AD and I gave so many scenarios but you never reasoned out with logic at all. Always not true, this and that. Not even giving a situation which if it can make 0AD much better which could be considered by the developers. Only this is good or blah blah blah without any substance at all!
  13. Oh yeah but you haven't presented and reason why my argument is not valid. As Saladin said in Stronghold and I quote "Your mind is limited you're not fit to command an army".
  14. Lol you are assuming that it can't be done?! I guarantee you I can beat the AI in 0AD with that 1000% resource gathering rate. I already held 3 hardest AI to phase 1 while I'm at phase 3. I just don't prolong because I'm worried that their behavior might change and not advancing anymore. I remembered playing against 7 brutal AI on Red Alert and still won. Medieval people are not dumb to use any possible means to achieve what they want to. Armies just don't collide like there was a magnet that attract them towards each other. They should have a military structure and programs to enhance their capability. You have never presented reason why the thoughts I presented were not possible you only say no it's not. You should present your arguments with logic if you have any.
  15. Well I have no issues with pop cap at all. Whether there are safeguards or not. In fact I could neutralize 3 very hard AIs in 0AD before I can even have a hundred units including economic units. I think I very clear with my previous posts. My little knowledge in military structure battalions consist of companies, platoons, squads etc and each group or unit can perform different tasks. A squad leader can assign an individual to recon a target area for any purpose. Etc, etc. These are sample things that adds strategy that will be lacking when you do a fixed battalion unit. The more strategic activity an RTS game can have the more it becomes interesting.
  16. 0AD has battalion formations, WTH do you want more? All they gave to do is smoothen it up and everything will be fine! You can produce battalions from rax or stables but hey what's wrong with each unit in the battalion can move individually?!
  17. Yes it's good to exploit defects in programming as long as you enjoy it. There will come a time that you will long for more harder difficulty like against maybe 7 hardest AI. It's going to be a big challenge. And pop cap will have effect in the end game. I normally don't kill AI. I play the game in such a manner that there will come a time when massive battle will occur. IMO AI in 0AD and most RTS games I played have weaknesses in raids. Their behavior is not intelligent enough to make it harder for human players to beat them. Now if you are only allowed to produce in battalions before you can even raid AI will swarm over you. If you don't produce raiders then AI will outboom you. In multiplayer games most pro make sure that every unit works to maximize their efficiency. Any idle citizens or soldiers doing nothing are part of inefficient gameplay.
  18. I play mostly against Hardest AI and mostly if not all winning against 1. Now playing against multiple AI is imo more fun so I need more population. I mostly neutralize AI or multiple Hardest AIs then play defensive. I don't enjoy beating AI easily. I don't enjoy playing much against humans since my skills are not good enough to become pro. I played with the best in RoN multiplayer but got tired of ossing or crashing games or even laggers. But I enjoy playing multiplayer teaming up with very good humans against multiple AI be it in team games or diplomacy. At present I'm playing 0AD against 3 very hard and I'm enjoying it. I have all my units promoted to max 10 each of slingers, javeliner, hopelites, Athenian archers, cavalry skirmisher and cavalry swordsmen. Call me a cheater but I make sure I have no unit lost until I get my objective of walling, protecting the trees and animals from being destroyed. Once my objective is achieve I will let the AI to boom, advance to P3 so he can build armies and I guarantee you they can build massive armies and I will have huge battle ahead. If units are in battalions I guess it's very hard to play games like this. And I don't like this game become another BFME. RTS ganes like this may not really result in real battles where huge armies face each other in the battlefield due to the mechanics but it makes you to exploit and utilize every possible strategy to win the game.
  19. I don't know about the technicalities of making games but I can make more units than allowed during gameplay and in BFME there was no safeguard. Here is how to do and it's very simple. Spam units as much as you can and send them to battle. In BFME I used and like Gondor units. Micro units so that you don't totally lose the whole battalion. Keep the survivor inside the castle and away from the healing building. You might end up having so many unheald single units either cavalry or foot soldiers. Once you reach maximum population which I think 200 then begin healing those units. As long as units are not promoted they won't auto heal. Once you have the banner carrier the units self heal. If 0AD has this kind of mechanics I can just make a cage get a wolf and put the units until the battalion has one unit left. As long as you don't upgrade the temple for organic units to heal you can spam more units than allowed.
  20. BFME not BFME 2 my bad. Though I never had the game installed anymore but just in case I can still activate it. I bought almost 3 sets of each cd/DVD almost 2 anthology and one individual cd/DVD and not to boast for the love of that game spent almost or more than $500. BFME has no safeguard for pop hack. RoN has 3 heads of1 infantry unit but probably since there's no promotion the pop hack won't work
  21. BFME works in battalions and if you lose 4 units from a battalion you can avail extra 4 units for production. If you have 2 battalions and you lost 4 units of each then you have 8 units cap to produce another battalion. You can do this repeatedly and you will end up having more units than allowed. I have done this many times that I could end up having 240 pop on a 200 pop max pop cap if I remember. Therefore a good player can hack to have more units. Until you can make provisions for this not to happen then the mechanics will always end up like this. If you can prove to me that this is not possible in BFME then explain why. I haven't read any explanation from you or anyone that this pop hacking can't be done. You only say it's not. Now I give a little insight as to the BFME now prove that I'm wrong. Now with regards to experience when you combine inexperienced to experience and then by average the battalion of course could change in experience if you can do programming. Not my worries actually but my worry is you are trying to take away from what an experienced unit has achieved! Soldiers are rewarded, they get medals, monitary and other rewards and you will deprive them? Im not trying to take away your visions, hard work and desire to better this game in fact I like some of the changes you want for this game but not your military battalion mechanics. I'm not nitpicking I'm just a meticulous person who likes to pay attention to details. I'm trying to pay attention as to what real things could happen. And one of the best feature 0AD have is this individual unit promotions. As I said I'm fine with production in battalions from barracks but just in a batch training style. If I'm a soldier I want to be like those heros who rose to fame because of their achievements. If I'm an emperor I will promote those heroic, may put them in the company or level of those who had done glory before him.
  22. The AIs produce more champs on phase 3 with more merchants. I played 1v2 very hard(Carthage and Macedonia vs me Athenian) and their massive armies and champs keep on coming. The AI forward build some offensive towers and forts too. As long as you allow them to trade their champ units will keep on coming. But you have to encite them to go to where your bulk of forces are so that massive battles can occur. Easy to defend with more healers. I try to choose enemies that produce only range siege because they can move better that get stuck sometimes when they use Rams. I enjoy really!
  23. When you leave the AI alone they will boom and produce more units especially champions. When I play 1v3 very hard AI I neutralize them with raids, promote all units, make defenses and core units then enjoy their attacks.
  24. I hope the Iberian walls around its main CC can be included to be captured too when that city gets captured.
  25. Maybe off topic but if a 6 player multi game is working good but my single player with 4 player(3AI),200 pop cap tends to lag when I can estimate that total pop is almost near max. My PC works really well in other RTS games with 8 players in single player mode.
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