Servo
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Everything posted by Servo
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I played a game on Mediterranian and was in Africa and noticed the animation of the Spartan Hoplite headless. Sometimes it has face but not the entire head. I cant post a picture yet but will try if the issue was not know yet. I will try to bring the unit up north and see whether there's a difference. It happens when they are gathering resources.
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@DarcReaver For multiplayer "delete" shouldn't be applied once a structure are built or portions of it built. Raze is in my opinion the appropriate way. Same as units once they are trained they are supposed to either live or die. That way you don't exploit the defects of real gameplay. But in single player The delete feature is very much useful and enjoyable. If the developers can toggle to either have it or not in either multiplayer or single player mode imo the better.
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I like the capturing system but needs some fine tuning imo. Example... 1. There should be minimum number of units garrisoned (not 1) so that the structure does not revert back to original owner even if there's no unit/s attempt to recapture it. This should apply to military buildings, temple and CC/military colonies. 2. Recapturing abilities must be lessened maybe 2x the capturing abilities of the captors garrisoned units. 3. Deleting structures or units just doesn't make sense and unreal. I rather have a "razing" style like RoN. The razing time for the owner should be faster than the captors. Most players (good ones especially) exploit some game mechanics defects just to gain more advantage. Although mechanics applied to everyone but lesser skilled players are more vulnerable to these exploits. Deleting units to save loot, gain more military unit numbers is really a bad mechanics. I hope attrition damage is in place in the game.
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Recently been using windows 10 pc and was working pretty good for the past week on both multiplayer and single player. Tonight the game froze twice on single player. I suspect: 1. My anti virus provider is playing with me coz it's going to expire tomorrow. Do I need to buy again? I'm just using this pc for games(it's a A17). 2. Wololo 3. My pc needs change. (3 years old). Windows said pyrogenesis stop working. I used to have freeze on multiplayer on RoN but ever since I'm playing 0AD(heavily) it never happened. Im going to check on Mac.
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Auto scout is badly needed for single player mode. Auto scout are mostly present in RTS games. Right now if you play giant map (esp with huge water area on naval maps) it's much easier to scout and clear fog of war if you have more units on auto scout. In multiplayer especially newbies to rookies some players are just stubborn not to resign even if there's not much interesting he/they can do but hide and annoy. With the games gameplay and mechanics scouting becomes irrelevant. In most maps being played the resources within the sorroundings of initial base is enough to maximize your pop cap.
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Desired gameplay(planned) features for A23
Servo replied to Lion.Kanzen's topic in Gameplay Discussion
Idk if this is an issue previously and corrected in A22 but zooming out needs to go farther IMO. I also don't know if there's a difference in zooming out between windows and OS X but seem that windows can zoom out farther. Or maybe the more bigger screen you have the less likely you can zoom out farther. I think there is a minimum/maximum zoom in and out and hoping that zooming out can have more. Currently I'm using I guess 24 " screen and it's quite better to use in multiplayer but if you're doing sim city on single player zooming out can't show very well your built empire. -
Desired gameplay(planned) features for A23
Servo replied to Lion.Kanzen's topic in Gameplay Discussion
Hotkey or toggle to select heavily wounded units from a group. Whether units having 75% HP and below or maybe 50%HP and below can be selected. -
Desired gameplay(planned) features for A23
Servo replied to Lion.Kanzen's topic in Gameplay Discussion
Capturing herdable animals like sheep, goats, cows or the like is nice but not like AoE2 which they could ridiculously use it to scout. It should be only herdable towards your CC or territory if your units has it on his/their line of sight. I don't see a need or concern about food production since farms can infinitely produce food. I mostly notice that I have more food surplus than any other resources. Food is not even consumed until training units and upgrading techs. But it's just nice/real to add a trickle of food income from corrals or say a ranch if there are lives ones inside. Who knows one day they might add aura to units with different type of food being collected. Decay of dead animal food source if not collected at certain time. Deleting units is nice when playing single player but just not nice in multiplayer. Deleting structures if already built be replaced with razing. Capturing structures be limited to foot units. Capturing units would really be a nice feature. I know there are plans for unit conversion but capturing units beginning from 1/4 HP should be possible if the unit being captured doesn't fight back. Naval warships be promoted. Buff some ships like Juggernaut and the likes because they lose to regular ships. Cavalry not to be used as hunters and can only be produced from stables or barracks. Rather make hunters available in CC. I noticed scouting is not really heavy in 0AD. Why not use a real scout. Somehow a very unrealistic tech in market makes you see your allies activity and structures. If flaring and signaling is available in A22(should have been done in the very beginning of alphas) then this tech should be researchable in other buildings like CC or any specialized building/s in the later phase/s. Defense towers and outposts can't be built outside any structure LOS. Forts cant be built too close to CC and/or outside some structure LOS. I know some or most of my thoughts are crazy but that's just my opinion... -
@Lion.Kanzen sorry if I hijacked your thread or was on wrong place to post. I just try to connect something from other people's post. 1. No free buildings is fine only thing I don't like is you start from lower phase but your CC looks the same throughout the game. 2. Citizen soldier is a no to me. Soldiers or military units do military jobs but wouldn't mind if they build and gather but on a very much less effectiveness than skilled craftsmen. 3. I favored capturing than militarily units destroying buildings using swords, arrows, slings etc. Siege needed. Its hard to criticize the developers because of their efforts making this game but IMO they did not really plan well, no good concept design and proper execution of the things. Or maybe they need a very good leader who has good vision as to what to do. I understand that most if not all are volunteers but making a half baked game is not good. Hoping much on modders. So far the game imo is much better to be played in single player but the developers are too much focused on multiplayer. If they really are on multiplayer they should have made it more smoother in the very beginning like considering most the tools needed to make multiplayer playeable smoothly. Instead "they make the game look pretty from the outside but not the inside". To me this is good because it means it favors my style of playing against bots. But multiplayer wise it's not really strategic. Not only seeing it on YouTube but playing it as well. IMO and playing pc games since late 90's until now RoN will always get my nod in terms of game mechanics(multiplayer). They are not realistic but very strategic. RoN looks ugly only when there is nukes if the game reach that phase. The game makes you think more. If RoN has promotions and infantry is produced in singles I wouldn't be here anymore. I stay because 0AD is really nice in singlplayer. And wololo makes me achieve my goals earlier which is to build my kingdom and defend massive attacks from multiple factions. It's really fun to have multiple Hero, buildings from other factions and some units from others too. If 0AD has some Stronghold game mechanics like resources gathering for iron and stone, weapons making, siege units style, moats, happiness, ladders omg would be awesome. Walls connect to towers and units can walk on the walls. They don't exit like ninja too. If we put it the other way Stronghold 2 has units like 0AD, better realistic maps, no instant unit production, unit promotions, not instant structure building, wild animals, better buildings and defense mechanics...I think I will play more Stronghold. There's another game coming out or maybe on steam already Medieval wars or kingdoms?!
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Desired gameplay(planned) features for A23
Servo replied to Lion.Kanzen's topic in Gameplay Discussion
For now (Singleplayer) better AI behavior like they build properly, they make better armies and they battle intelligently. 1. More maps (bigger to accommodate more players)like Alphine mountains (merc camps and Gaia units). Or this kind of map put to random map so number of players and map size can be varied. With more wild animal types too. 2. Better Island naval maps(island spacing wide enough for ships to move freely). As Sundiata said dream some more features. CC produce resource gatherers (farmers, lumberjacks, miners and hunters). Military units just fight or do battle and can be produced in military structures only. The starting units can just do skirmish. Make unit purchases increase as numbers increase so that players could tend to value every unit he/she makes. I play multiplayer but it's just very messy. The easier to build structures and units coupled with easy resources gathering the messy the game becomes. Players are also too crazy about the very fast normal speed but in the end unit controls and counters have no sense. Organic units destroying buildings easily are too OP. Slingers are OP. I can't imagine a structure like houses can be destroyed easily using slings, swords etc much more bigger buildings. I don't mind easy capturing if they are not garrisoned but destroying is too much just in a few seconds! When host leaves the game can other players continue and the one who left becomes AI or game can be turned into diplomacy. More buildings and structures needed. Regeneration of resources and habitat... -
Honestly I really love the game despite missing so many things still longing to have in the game...generally what Sundiata and Shieldwolf are pointing at. Just recently feeling some frustration as well as anticipation as to what the next alpha can have and when. Yesterday I read lots about Darkreaver's post and he really have very nice opinions. I only disagree about his style of battalion. I think the developers are succumbing to multiplayer gamers attitude/demand. I recently been playing multiplayer and it's fun but really ugly most of the time especially on teams. Lags, fast paced(causing lag too) that counters are not noticeable, when players drop they don't covert to AI, when host quits others can't continue, no walls, OP slingers, nerf archers, cavalry capturing buildings easily, no signals or flares to teammates. All these things are fine with me in single player. For singleplayer just give me road and more economic and military buildings (Stronghold style weapons maker, stable to breed horses) and more eye candy. Need more better maps like Alphine Mountains with more mercenaries and camps. But make sure "wololo" works all the time. Also if you have or a unit is able to build a unit production structure make sure it creates the unique units or designated units of that structure. Village, town and city phase CC can't look different?
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@sphyrth Rofl after I watched the video and also wows TSD.
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BTW the mercenary champion on the Gaul camp in the Alphine Mountains map has a long sword Briton champ and not a Fanatic. On one area with a Briton house the mercenaries are Briton units but they can only build Gaul structures . This map is really nice and planning to build a Seleucid Empire in the middle and Briton in the South and Gauls in the East. One problem is I can't build a Briton Camp if the Briton mercenary can't build Briton structures. My only solution is to have a Briton enemy and wololo some units to build their structures. This map has a good chance for heavy battle using formations against 2 Hardest bots because there is a space for open ground battle in the middle. I noticed that after a couple minutes my log in disappears and I have to relog again. I have my user name and password rememberd but it's auto logout after a few minutes.
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Mercenary camps are really nice but there are couple maps only that has it. If I remember correctly only Alphine Mountains (my favorite), Caledonia Meadows and one from DE has it aside from the Scenario ones. I think for the sake of enjoyment the ability of building structures (then train unique units) other than your Civ allowed can be a choice from options. I know Multiplayer is not a good area for this but for Singleplayer it's really something IMO. It was a little disappointment when you thought that with the absence of ability to convert units not implemented, this feature of being able to build other buildings using captured units(by way "wololo") and be able to make other types of units could have been an alternative but it was taken out. I know its cheating but we have different thoughts of how to enjoy the game. In fairness I've been playing more multiplayer lately but the mechanics are not really strategic to enjoy. If you decently know the game, good micro, and most importantly fast/precise click you will be good and maybe enjoy. The inclusion of mercenaries/camps and being able to train unique units of a captured structure could add some gameplay and enjoyment as well so why take it out?
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Rolling on TSD
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@fatherbushido I noticed this average bonus range on organic range units lately too. I knew it's about terrain and elevation. Now if applied to buildings like forts and towers or any range structures can this average bonus be available before planting the building/structure? This way we could know whether there is a penalty or bonus.
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Known Problems (Please read before posting)
Servo replied to quantumstate's topic in Help & Feedback
@feneur thanks! Honestly I'm pc or gadget novice. I thought that if I buy nice PCs and accessories I will be fine in gaming (ex no lag, nice video/sound etc) but it's not the case since high end things need more knowledge to make it work better. What I mean was re-register and unfortunately I'm dealing with lots of password resets nowadays. Now that OS X is so nice (compared to windows 10 imho/experience) and downloading the Alpha directly was so easy i can play much better without issue so far x1 speed with around 800 units (4players) in very large map. If I want to I can easily play multiplayer either joining or hosting too! I hope my issue won't recurr when I'm in (serious) multiplayer team game and if ever I could just do what Itms said about that key or will try to play with it when I play the game today. btw I saw that same thing in the beginning of sergiudragoons video posted by someone about unlimited houses. Thanks everyone! -
Known Problems (Please read before posting)
Servo replied to quantumstate's topic in Help & Feedback
@Lion.Kanzenthanks Lion but I used to post using my iPhone. I haven't registered or do I need to just to post anything in the forum using my pc?! Anyhow I will do that so I can have better screenshots to post whenever I need to however hard it is to navigate or use a pc. Thanks @Itms for that key. -
Known Problems (Please read before posting)
Servo replied to quantumstate's topic in Help & Feedback
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Known Problems (Please read before posting)
Servo replied to quantumstate's topic in Help & Feedback
Recently I was able to try a couple of multiplayer games on OS X and really worked fine. Wasn't able to succeed going into multiplayer with windows 10 but probably because of installation issue. I had this issue which I think I accidentally press a key and the error message occurs with blue highlights covering almost half the screen. Idk what key I accidentally press and what to do when this happens. I think on windows I did manipulate my mouse arrow and the blue color slowly move up and away. I was playing multiplayer with OS X and no matter what I do the blue thing won't disappear. -
After so many single player games and watching some multiplayer games on YouTube it seemed like the game has less depth but very much fun IMO. Even if it has less depth, a team multiplayer game is enjoyable to watch than 1v1. But I have higher hopes on some mods like DE. Why I say less depth because it's becoming less strategic. Only easy gather resources, easy tech and easy build armies then battle. Its not that I don't like citizen-soldier but they should be possible only later in the game when expansion is available that you will use every possible means to plan or defend invasion. I rather have trained builders, farmers, lumberjacks, Hunters , foragers and miners with more resistance to raids but less attack. These are the logistics that should be in place throughout the game in order to survive. Armies just for battle until techs allowed them to build military buildings and fortifications. They might gather resources but in very less effectivity. They should be a little harder to acquire than the present and must cost all the resources even a possibility of monetary cost. I wonder how a unit won't cost you metal even if they are armored...you might have paid for armor upgrade techs but still a unit that uses metal should be acquired requiring metal. I will be looking forward if there would be any game or mod that would make every possible unit/s useful, not just very dispensable and very valuable from the beginning until the middle game when micromanagement is still ably done. I would love to see more skirmish actions of the original/beginning army unit composition. These are the skirmishes of future champions or Hero. Future Hero(military/economic/scientific) or champions can be trained in the CC to create civilization bonuses but in very expensive way. Foot soldiers can only be trained in a barracks only in big batches(I don't mind they fight in battalions). Only possible champions (corresponding to unit available types) can be trained in the CC early on(at very expensive cost)that can give aura to battalion unit it commands if they have acquired abilities. It seems like A22 is coming very soon! Can't wait to see how much positive changes it brings! I hope that when you download it the existing mods are included too in just a very simple and easy way. Whoa I'm asking for too much but no contribution at all! I hope I can help but my head/body is pretty banged up already that it's very hard to go back to school.
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Known Problems (Please read before posting)
Servo replied to quantumstate's topic in Help & Feedback
Now I'm even enjoying the game more on Mac OSX than windows 10. It's either the screen is big or the game really works better in OSX than in windows?! So far it seems no big problem at all but will try in faster speed (beyond .5x later). Before the version goes to 22 I would like to share some bugs or maybe code error or something. 1. Units or some unit types formations won't automatically break formations or ranks until ordered individually. Normally I use line formation but when I put to no formations to perform some task they couldn't break ranks thereby path finding malfunctions occur. Could it be because it stayed very long on a previous formation that they could hardly break ranks? Breaking ranks can make the units do more like marching in single file passing through narrow passes or doing some combat individually. 2. Some or maybe all ranged units (including bolt shooter)on stand ground formation won't won't fire even if enemies are within sight. I think this happens only after a couple minute of lull in the fight. Bolt shooters are prevalent to not fire. I have to click back on the formation/s then they will commence firing again. 3. Previously some water turned into black when you start or reload a game. This happened on windows 10 -
@wowgetoffyourcellphoneOk thanks man. Do I need that to download DE?
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Man I was looking at the screenshots in the forum and was wondering how the hell they have those nice pictures and graphics! Now I know they are using Mac or good pc.