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Servo

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Everything posted by Servo

  1. @JonasTuo DL it from the forum and not from the mod.io.
  2. I have error when using or enabling fgod mod so I disabled it. The game works but I can’t resign. I was just playing a 1v1 mainland to test. Exit works though. If I have a chance I will retrieve the errors and post. Quite busy but for sure on the weekend.
  3. A 23 has so many nice new features but imo did not improve more to enhance MP mechanics and SP as well. I think as usual the devs are more focused on MP game still. In my case I used to play more SP as I would like to build my empire with multi Civ structures within but they removed the feature for the converted units to build their Civ structures. So I end up playing more MP. The modders are trying their best but it seems very hard to complete for lack of people. Two good new maps like Hellas and napata but it’s really hard to construct big structures so that they will look really nice. The maps have less flat surfaces to build wonders etc nicely. Gaia spawning maps like Jebel an Danubius are nice but their sorroundings/terrain are not really good to build a nice walled empire. Fert and Oppidium are promising for SP but the condition is quite limited. Fert doesn’t allow walls. Oppidium I think must provide an area opposite the Gaia so a human player can occupy that spot. For Gaia spawn there must be a choice that Gaia doesn’t spawn harder on AI civs and can do the hardest spawn towards human players. Gaia must also impose a strong border so they can’t by pushed by AI or human player. That outward border radius must be long enough so that any players towers can’t fire on its outermost structure. This way Gaia can live for years if the human player won’t and have no capability to destroy it. Any Civ that can build walls must be able to train archers imo just to make it more viable to play in SP regardless of the cost.
  4. I played your balancing mod and by far the most interesting and more strategic to play. I got lost for awhile until I noticed the different resources needed to either train or build structures. Many players or even forumers dislike 3 resources per unit but with this, your mod as well Nescio and DE mods are much much more strategic. Spamming of units are really minimized tremendously. I think you can add or utilize some of feldfeld mod ideas, f.e. Hero can’t be retrained when it died. It works nice and the AI is also responding. There was an error which I will try to post sometime. Also some pikemen (low rank) are behaving like In syntagma formation even if they were not. Main thing is spamming is minimized and could develop more gameplay especially on MP games. I tried millennium AD and they are nice too but incomplete still. Their mechanics is nice except that unit resources cost is same as vanilla. Whereas yours have different metal requirements for each units(more realistic) and structures as well. Stamina is really nice too but it should not deteriorate up to zero and the unit/s die. There should be a mechanics or tech so they just become less efficient or less powerful (as in wounded). But their HP should be stable to a certain percentage but not 100%.
  5. Servo

    Lobby Bugged

    seems like I can't even run the game.
  6. DE works with skirmish maps with some slight errors and won't work on random maps.
  7. Correct me if I’m wrong. The topic should be Phasing and not Pacing?
  8. @DavitoTBara4 @Charly-Magne Use the fgod mod for now. I use Mac too and it works.
  9. The same thing is happening to me too since last week using the DL from mid.io thru the settings. Tried it yesterday and still the same. You can’t play and you can’t exit.
  10. Was it intended Zapotecs have no cavalry? Wasvit it tended that Xiongiu women costs 50 wood too?
  11. Thanks Ponies Ascendant working very well now. Is there any link for Mil AD mod?
  12. Thanks everyone. I DL ponies last night from lordgod but didn’t work so I will try this link. One question. Is there any way you can still play any mod even if mod.io bugged out or crashes? If I dL the mod from mod.io and dL the mod also from other link should I keep both (is it possible as the options are either replace or skip something)and not going to have any effect if one dL bugged out? The relevance of my question is that if I saved a game from using the mod.io then it crashes, since I still have the same mod a separate file, can I play the saved game using the same other mod?
  13. @wackyserious Millennium Ad playable? I was able to play it with the A21 I guess but could hardly find the link to DL. Im trying every mod that comes out.
  14. I just had the game and I think its really fun to play the Zapotecs though they don't have hero yet. The Xiongou has the best and realistic siege Ram . Everything' seems working really good!
  15. I mean the ones posted by other forumers
  16. how do you open this files to watch the video? needs app?
  17. idk which one maybe this... mainlog.html system_info.txt crashlog.txt interestinglog.html
  18. Humnn something wrong now it’s not working. I hope fgod new version did not cause it. Now it’s not loading mod.io mod list for download.
  19. Roman Legionaries are sliding using Testudo and after breaking up as well. They can return back to original walk once you change their stance to other forms except the none.
  20. I have this error when I tried to play capture the relics, no relics in the map. And when exiting the game...
  21. For SP it’s really nice except with house restrictions (20) with one CC? I don’t know yet how I can maximize the pop to 1000 with one CC alone. Fort is limited to 3 per CC built? I need to keep exploring the mod to find out or if readme file tells clearly of the gameplay. It feels weird if you play the vanilla a lot but I’m getting used to the mechanics right now. And tbh it’s really really more realistic, beautiful and playable despite some warning error/s. Now that Romans have archers their pretty walls will be garrisoned. The game is really slowing the pace to which more strategy will come up. Not much easy unit spamming! Food is mostly overproduced in later part of the game so if phasing up needs more is not a problem. From P1 to P3 I’m expecting more skirmishes and units will not be spammed much. For MP all the players need to do is micro some worker for needed resources to train armies or build structures so their carry capacity need not be too predictable. It’s more of planning and thinking ahead not just spamming to gather, build and train. For army choice of upgrades I hope all possible upgrades are available too and not just limited to either melee or range but if realistic gameplay should suffice I will be contented with choosing the best upgrade for selected units. Good job DE! Nice graphics, good looking units and more structures. Btw players can just group all military building for easy unit training. Barracks alone to train all types of units is not a dumb idea but separate structures for each realistic units coming out from it is much much better. The game is beautiful no need to make too much drastic changes except balancing and AI enemy behavior to be more disciplined and not too dumb.
  22. I was able to DL the updated one and darn it’s really nice! I may have some errors but it works! I’m using OS X still. CC produce only gatherers and soldiers can build too! The pacing is awesome. Still testing halfway and enjoying the mechanics so far.
  23. I DL the mod but doesn’t run and had error on OS X.
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