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Rolf Dew

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  1. @asterix@Trinketosthe minor deity system didn't get implemented yet, Smiley made the menu selection screen for us, I am sure he would know how to do it in your mod too!
  2. @Exodarion should be able to help you!
  3. https://fork-ad.gitlab.io/initial-announcement.html
  4. In my opinion, the collected resource should be put in maybe like a storage or granary building once the slave gathers a certain amount of the resource (in the meantime while the slave gathers the sufficient amount of resources to take to the storage place, they can store it at the farm itself, until it reaches that amount), once in the storage place, the resource should be available to the player for use. The storage place should have a storage limit and other traders and merchants should be able to get the resources from the storage place and turn it into usable goods. For example the baker will buy (bought from the player of course) wheat from the storage place and turn it into bread, that will be sold to everyone else. The farmer for example should receive payment from the player when they put their Harvest in the storage place. Once the storage place is full, the player should have the option of purging some resources for more space or selling them to neighboring towns. Note only raw resources should be stored at storage places. Processed resources should be stored at the respective shops (which should have a storage limit of course) and processing buildings. The player should be able to trade processed goods with other towns too imo. The player should be able imo to get coin by sending out tax collecters automatically (after some game time that would represent a month or whatever time span), the tax collectors should collect a portion of the people's money (the amount collected is dependant on the whether it is high taxes, medium , low or no taxes of course). Players should be able to use coin and weapons to train soldiers and to buy needed resources at a high price if there is a shortage of something. Finally, I think traders and merchants should be able to strike if their happiness is to low and slaves should be able to have an armed uprising if their happiness is too low. Owners of slaves, like farmers should have the option to overwork slaves to get resources faster but this should steadily decrease their morale, the slaves should be adjustable, with lower workloads increasing their happiness and higher workloads increasing their unhappiness and chance to cause an armed uprising. Slaves that cause an uprising should attack free citizens, soldiers and loot and damage buildings. Maybe once a certain amount of slaves are killed then they should be forced to go back to work.
  5. I agree that inappropiate talk should be kept out of the lobby, personally I don't even think players should be using religious names or offensive names as their lobby name either.
  6. Though Egypt in AOM had other factors to balance it, like it requiring gold for almost every other building and unit that costed resources. I do believe even villagers costed gold. Unfortunately the Ptolemies don't have a con to the free building idea.
  7. Another feature of the settlers, is to have weapons made from processed minerals, so that military units would then require resources and a certain amount of weapons. Also there was taxes that tax collectors collected from workers and freemen earnings, the taxes were generally a certain percentage of the individuals earnings and was adjustable, like low taxes or no taxes have increased happiness but less money and population growth and higher taxes decreased happiness but more money! Workers could also strike if there happiness was too low. There was also titles that the player got when they aged up, to get the titles one would have to have certain buildings and population to gain the title and access to the next tier of buildings. Finally there was entertainment buildings that allowed freemen and workers to spend their money there to gain more happiness. Another thing they had was clothes made from wool and animal skins, freemen and workers would then buy these clothes too. There was multiple types of food building too with a variety of food makers for processing different types of food into meals that freemen and workers could buy. The clothing, food and entertainment would affect a units happiness and productiveness. Another feature that might be nice is the chance of uprisings, like slave or population uprising when needs are very bad, perhaps those units could start attacking soldiers and damaging buildings until their needs are met
  8. Some possible ideas?
  9. Very nice work! So is this going to be similar to the settlers series? Because if so, then perhaps a population and wealth requirement could be added like Settlers Rise of an Empire!
  10. AlexanderMB is working on the Minotaur, it isn't done, btu there are going to be some cool aspects of it, physique variations and much more
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