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Rolf Dew

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  1. Rolf Dew

    Roland (Gaul) v DoctorOrgans (Sparta) 2x

    @JC (naval supremacist) relax bro, it is only a game.
  2. Rolf Dew

    Frozen development

    All was fine on my end, I tried some multiplayer earlier and everything was fine. Tried 3 mods and that worked as well. Loading an old save game and an old replay and it worked too. Jebel Barkal and Hellas worked correctly.Finally the ingame downloader worked correctly and downloaded properly. No lobby lag at all, hosting and rejoining a game worked correctly too. I tried hosting a team multiplayer game 4vs4 (with just ai and myself) and it worked fine. MacOS Sierra Mac air (2017 13.3 inch) Processor: 1.8 GHz Intel Core i5 Memory : 8 gb of 1600MHz LPDDR3 onboard memory Intel HD Graphics 6000 1536 MB
  3. Rolf Dew

    Frozen development

    @stanislas69 I have tested each thing mentioned above and everything is running smoothly so far, will test further and keep you informed. The ingame mod downloader is working now too!
  4. Rolf Dew

    Ranged Units

    Settlers V military (squads with captains) was great! 0 ad would benefit from that kind of recruitment in my opinion, even if it is just a mod.
  5. Rolf Dew

    Frozen development

    If I dual boot linux or run linux in a vm, how well do you think 0 ad will run?
  6. Rolf Dew

    Frozen development

    Yes I hope so too, yes I can still use older versions or maybe try to run linux on a vm. I won't be able to run new mods though or the final 0 ad game when it comes out.
  7. Rolf Dew

    Frozen development

    I would be very sad to see mac abandoned, I also use one and sadly I know nothing at all about compiling . I dont think ı can even run 0 ad in wine, so I would also have to stop playing
  8. I was mostly asking, because perhaps if the code was in place then it can be used for the Hyrule Conquest mod as I believe that they have low and high detail models. I understand that maintaining features that the Base game doesn't use can be burdensome though. Yes I agree for 0 AD it would be kind of pointless and the base game is not to graphic heavy to run. Although some mods have very detailed units and that can cause a slowdown. Although I just thought I should ask, but it is not a request or anything. I will take a look at that thread thanks.
  9. Hi guys! I would like to ask a question concerning engine features. How hard would implementing LODS (level of detail) be? Would it require changes to the engine itself or can it be added in another manner? Do you have a rough estimate of the amount of work and time that would be required to implement it? Finally would it help increase the performance of the game? (I know most of the lag is caused by the pathfinder and ai).
  10. Rolf Dew

    Hyrule Conquest

    @The Undying Nephalim , I don't know if this might work, but maybe you can make an invisible unit hold the flying melee unit as if it is a weapon. The invisible unit could be standing on the ground , while the flying unit could appear to be hovering by actually being held like a sword by the invisble unit, that way when it attacks then it could dive when the sword attack animation plays, I don't know if that could be a feasible hack?
  11. Rolf Dew

    Hyrule Conquest

    @The Undying Nephalim this faction looks amazing! The goat riders have returned! I can see that a lot of hard work and creativity have gone into each faction in this mod. The titan looks great even without the added effects, I can't wait to see it with the glow effect, I am pretty sure this will be one of my favorite factions, I am looking forward to your video about them and to next faction. IMO you are a very fast worker and still produce very high quality products.
  12. Rolf Dew

    Portraits for Heroes

    Your portait looks great so far, IMO a light blue (similiar to her face paint) or green might look better. This is just my opinion though. Historically Tryrian Purple was extremely expensive to obtain (also it was restricted mostly to the middle east and nearby areas), it is highly unlikely that it was traded or obtained by the Briton tribes. https://www.ancient.eu/Tyrian_Purple/ this article sums it up nicely IMO.
  13. Let me just add my 2 cents, how will multiplayer work properly if every civ is optional? Won't you have to download every single faction regardless, so that you can ensure compatibility with the host's game? For example say if player one downloaded the Romans and spartans factions, player 2 downloads the Kushites and Athenians, won't they all need the exact same civ roster to be compatible? If I just download the Spartans, I won't be able to join a host's game if they have athens, kush and rome, because I would have missing files/mods, this would kind of mess up multiplayer with each person having their own roster of factions? What about multiplayer balance? One could download a super overpowered civ while the latter could have a very weak civ.
  14. Rolf Dew

    A need to Hold Ground.

    The only time I suicide a failed attacking army is when I can wipe out a fair amount of enemy civilians with the remainder of my attacking army.