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Servo

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Servo last won the day on October 29 2019

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  1. It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance. Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG).
  2. I used to play multiplayer but I really can’t keep up the pace especially on 1v1 despite knowing the game. Team game is better on 4v4 because the more players the game slows down. But I totally agree that the game is very APM type like AoE and really lacks strategic mechanism. It became very tedious and yes the faster you click the better you are in this game. It’s just build, build, gather, gather and spam units on multiple barracks or stables. Unlike Rise of Nations you have to be strategic on so many aspects that all units up to enlightenment age are very precious despite resources can be gathered infinitely. Units in 0ad are very dispensable and except probably the Iberian champion cavalry it’s really futile to train other champions. Units and buildings don’t increase in price so spamming is prevalent.
  3. You don’t need too much Econ to beat any AI on single player up to the most aggressive and hardest ones. As most recommended just play slow, and raid them. Only if you’re playing MP you need to manage a lot of things.
  4. @myou5e will you please include the other factions from Terra Magna (Zapotecs, very gorgeous) and Mil AD (Norse, Anglo Saxons and Byzantine)? You can put any done Hero if they are missing though. Balancing in SP games doesn’t tbh as CS are enough to get through and beat 2 toughest AIs. Whether theses factions aren’t complete with no naval units don’t matter at all. The most important thing is you can show these well done factions. I hope at least some modders can make a mod with all these not included (in main game) factions together.
  5. @myou5e definitely I will test it if it’s working or not as long as you introduce new mechanics. I recently been playing the game in SP but as usual it becomes a little bit annoying without more realistic game mechanics. I tried Aoe2DE for 300 hours after its release but the freakin AI enemy just stall and not doing anything even if I give them resources. The only thing that’s good is the monk who can convert units and no matter what you do the AI just stop attacking despite having so many units. Tbh both 0ad and Aoe lacks depth compared to RoN imo. Somehow AoE is only playable on windows. 0ad has so many units but I’m not a fan of too many colorful ones although they were being made historical. Lots of champion units look really good but Roman principate skirmisher and swordsmen really look cool. But mauryan and another archer from South America faction I don’t remember are both really natural looking units. The best looking looking naval map is the Cycladic Archipelago but the Enemy AI has a serious pathfinding issue. Ships gets stuck and therefore organic units get stuck. Very narrow passages between small middle islands compound the issues as either ships and trader ships are getting bogged down. DE has one pretty good random map with lakes so naval can be of use. One last 2 critic, can’t zoom out be extended more? It’s so hard to capture a shot of your whole settlement tbh. And why do skirmishers having fun like jogging? Can’t they just walk or if running is implemented then they can either jog or run? Archers behave so naturally, why not the skirmisher? Im just a gamer... Simple accomplishment on AoE 2DE 9 unhurt wolves were rounded in a small area https://steamcommunity.com/sharedfiles/filedetails/?id=1944364833
  6. Since I started playing from A21 up to now I never noticed any changes in mechanics except balancing and few fixes just to maintain the game running and playable. No one even dared to itrdiminish spamming of units I know that the programming side has limited manpower which will really stall the game to its current state. Are there any dev members (On the programming area) really interested to further introduce other mechanics like ammo, armory, supply wagon, and other defense structures. Also citizen-soldiers are fine but could they just start from being regular peasants but once upgraded to citizen soldiers could they just be builders as they really look like professional soldiers? Any new mechanics don’t need to be incorporated to the main game but just place those into the repository so that some modders can use such new assets. Any new addition/s might require added micromanagement but imo it is where great games can evolve. It’s not just about fast spamming units but rather adding more depth to the game. You train soldiers with just food and wood/metal but no weapons and armor (units have armor stats) being produced. You make towers and forts that fire projectiles without garrisoned range units (same as ghost warships), you train range organic units and sieges with unlimited projectiles. What’s the reason why I the mechanics can’t be closer to realistic? As I’ve said these things don’t need to be in the main game in which MP games are the top priority. I think the programming side are not capable, ofc I’m not capable because the field is not what I studied or trained for. Alexandermb and other art members is/are really working quite hard to do animations for possible changes that may be introduced. The players are trying to contribute so that when funds can be collected perhaps the devs can hire a good programmer/s Or why not give some monetary reward/s to the dev members? At least each and everyone’s contribution were not only recognized but rather rewarded.
  7. Wow that’s really awesome to have units (more units) on elevated defense structures! @Nescio your 0abc mod has this wall/gate features already? The current game works smoothly at .25 speed (which is my preferred SP speed), I had 500 population and 2 Hardest AIs have a combined 700 population (On a 300 max pop game) in my current vanilla game and it’s really satisfying. Tested a DE last night and was really fun to have a different mechanics that could keep a player think more than just spamming units. I was really surprised that the enemy AI got ahead of me in accumulating honors. And Romans have archers! I will check 0abc tonight and see how the game has evolved, I hope it runs smoothly and enemy AI must make more armies. Also hoping that the enemy AI units on naval maps aren’t bugged up anymore. Hats off to all the dev team for dedicating their time, to the modders you guys really rock. As I played DoM I learned a little bit of knowledge changing a modded game xml files (easily) and found out that 0ad have almost similar process but looks complicated. DoM xml files are too easy to alter that even very inexperienced player like me can do it. I hope 0ad mods files can be made easier and applicable on OSX too!
  8. As I’ve said every Civs have archers regardless if they aren’t specialized on it. So increasing it’s cost won’t affect any gameplay balance even in MP as they will not be a viable unit to train. Some previous alpha had this complete wololo units building structures once captured and it’s quite fun to have multiple structures on your settlement. Since cheat is disabled in MP there’s no point to remove it at all in SP. I will be visiting DE, 0ABC and some other mods soon and see how far the improvement/s on these mods.
  9. So A24 are mostly balance changes and will only benefit multiplayer games. Probably the consolation is if there are new aesthetics. I’m trying the game back in anticipation of the new alpha but it’s still disappointing to have no improvement on single player. I hope some mods can make more additional mechanics. Despite my not so good in making videos I’m trying to make some for the game so I would like to inquire if it’s possible to add a couple of add ons for the sake of having more fun. Not for vanilla as it’s really not going to happen. These are impossible request I think there’s no harm in trying 1. Give all walled civilizations archer units, whether the basic units cost 3x don’t matter in single player. The game has infinite resources by way of the traders. Make Athens train archer units regardless if there is or no ships. If the Civ has really no archers (which I never thought in real life) they should have embassies to train mercenary archers. 2. Bring back the mechanics in which “wololoed” units can build their civilization structures. 3. Make better wall systems that can accommodate more archers (foot ranged units). 4. Make more water maps with huge area to at least conveniently build more structures accommodating 300 population with ease.
  10. @bbgotbanned perhaps Pudim was the gaia in that game and became mad at you for your persistent shaming him :(
  11. I only really want to play a realistic game, a combination of city building with atrocities (War if medieval civilization) but must continue to infinity. Infinity means s continuous engagement between factions on a certain era timetable. AoE 2 starts from dark age to imperial age but if you examine the sense of its mechanics it really is just a plain game not for realistic fun but rather competitive fun. Whereas 0ad stays in the same era and have a better realistic mechanics. Does it make sense to have units be still alive from dark age to imperial age? Are there only a couple of boars, sheep’s and animals from dark age to Imperial age? you take out phasing in 0ad, let technologies evolve over a small time frame then let opposing factions engage each other makes better sense imo.
  12. I hate to say I’ve been playing AoE2 DE for awhile and still in single player but the game has no immersions for an infinity game. once all the trees are chopped down the enemy AI stalls. The reason is they are trading only gold. The AI don’t even fish afterwards to get food to keep making attacking units. I have to feed my enemy more with resources to stay in the game. 0ad is much much better in single player by a mile, 1 enemy AI can trade and continues to accumulate resources that are needed for continuity. 0ad women won’t wander towards my settlement to gather wood. Somehow 0ad has better good looking units, more building varieties. AoE 2 DE or any version is only good for multiplayer. You can’t rotate the map! You can’t play on Mac! Tower defense is much worse that they can be placed side by side. And tbh I hate that boar thing coupled with very less fauna. I don’t understand myself why I still keep playing it but probably just to test my newly upgraded A17 laptop. I hope A24 will release soon and can introduce some better gameplay on single player.
  13. Does anyone find the heavy box formation good for the game?
  14. Lag is still present even on single player which lags on a 1v1 on normal speed at maximum 300 population. I have no Knowledge in any programming but it seems there is no regulation on the engine to maintain a smoother performance. I end up playing on x2 speed. In total 600 population on a 1v1 single player mode is not regulated compared to multiplayer having 8 players with multiples of population on each player as well as bigger maps and multiple entities. But the occurrence on multiplayer seems regulated that it doesn’t lag assuming the net and pc are good. it seems that the engine is accelerating the units movement that behaves like accelerate-stop-go from 1 point to the destination point. About the post, I started with A21 I’m not sure maybe 5-6 years ago but the improvement is more on the stability and balance on the MP side. The arts is making more progress (really good and makes you comeback from time to time). Borg mod adds some flavor really but still having the same effect, improving the MP but still uncertain on the single player mode, though I haven’t really tested it fully on SP; thinking it might mess up the opposing AI when all resources are exhausted. The single player didn’t seem to gain enough advances, few mods bring some very encouraging factions and its arts as well as animations. I recently played a 2v2 on Corinthian Isthmus and my ally will eventually slaughter my protected fauna’s and gathering trees and minerals etc on my area. If I wall up to prevent them from taking my area’s resources, my ally AI will litter outside the protected walls/palisades. Somehow if you play a 2v1 on the same map the human player will always end up facing another AI in 1 half of the map and the other enemy AI is in the middle of the other side of the map. Why can’t it be that the human player be in the middle of the other side of the map and the 2 opposing allied enemy AIs be on the other side? Also Corinthian isthmus in random map made the beaches very plain flat compared to the better skirmish map but can only be used I guess on 1v1. i understand there are only few programmers in the volunteer dev team team but the 6 years time, the development is really slow imo. In the multiplayer, the competitiveness to the highest level are favoring the best, fast and precise clickers. The best micro managers and multitaskers will have the best advantages. The multiplayer needs hotkeys and flaring signals to at least diminish the slower players reliance on typing the communication between teammates. RoN has the best team coordinations using numbers 1-100 initially to communicate as well as flaring on possible strategic military activities. Slow typists will definitely a disadvantage on the higher level of team game. Somehow the A23 change on training units which can come out from a structure to any direction and not coming out from the front door makes the faster clicker have another advantage. I understand it ease up the bugs coming out from the structure that could get stuck from time to time but imo it only benefits the few good ones.
  15. Any realistic features in the game will make it better, there’s no doubt. And any unrealistic feature is s turn off, there’s no doubt too...
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