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Itms

0 A.D. Project Leader
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Itms last won the day on February 8

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About Itms

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    Natural Philosopher

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  • First Name
    Nicolas
  • Last Name
    Auvray

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    Male
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    France

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  1. I added a note to the download page: https://play0ad.com/download/mac/ Does that sound good to you?
  2. Thank you so much for these first findings! The majority of the dev team is in CET, so the best window would be your morning work hours, which are roughly our evening. Regarding the renderer: this is an area of the code that I don't know very well, but Yves did a lot of research on it, as you can see; and Vladislav is the most active dev in this area, I let him take over from here. Regarding the pathfinder: it is not a surprise that the so-called short pathfinder is a bottleneck. There are plans to revamp or get rid of it, as it is a very old piece of code. I am quite happy that the hierarchical pathfinder appears as a secondary issue: it was already revamped a couple years ago So your findings in the pathfinder area are matching our current focus! We are going to upgrade our version of SpiderMonkey and we hope to see some performance improvements in the parts of SM that appear in your analysis. Looking forward to reading your next findings
  3. Hello Alex! Thank you very much for your interest and for picking 0 A.D. for this project I feel like the best way for you to get answers would be to be in touch with the programmers through chat (we use IRC) while you are at work. It mainly depends on your timezone: indeed, we are rather active outside of our work hours, because of the volunteer nature of the project. I hope we can find a common window Additionally, feel free to contact me or @feneur for any legal question, especially regarding our code license. Looking forward to hearing about your analysis!
  4. I sent an email to the Capitole organizers to see if the thumbnail could be changed It's not bad for 0 A.D. to have this (it certainly gives people the urge to click!), but I feel like it's a bit disrespectful of the person who appears, especially if we want to share that video and talk about it.
  5. Welcome Kam! The page Vlad listed contains a lot of useful information, and I encourage you to hang around on IRC if you have questions
  6. We have applied, and we will share an announcement to look for students if we are accepted Thanks for starting the thread @Mina, that matched the plans perfectly!
  7. Student Applications only start on March 25th. This thread will be hidden if WFG not selected as a Mentor Organization for GSoC 2019. Welcome and thanks for being interested in contributing to 0 A.D. during the summer. You can apply by starting a new thread in this forum ("Applications") according to the following instructions. If you do not want your application to be public, you can send the form by email to webmaster at wildfiregames dot com. Please note that these instructions only apply for tentative GSoC students, and that programming contributors should start right away following the Getting Started Guide. To apply, you will first need to register on the forums if you haven't done so already. Once you have registered, copy, paste and fill out the form below to create a new topic in the Applications Forum where you can receive direct feedback and current staff can direct questions regarding your application. We ask you follow a simple format for the title of your application to keep things organized: "[GSoC 2019] Student Application - (name or nickname) " Example: [GSoC 2019] Student Application - Itms Now comes the actual application. Copy the form below and paste it into the the thread body. Simply respond to all the questions and post the thread. ----- Project: The project idea, taken from the Ideas Page, you are applying for. If you want to propose a different project, please state its name here and see below for providing a description. Name: Your full name (A nickname is fine if you don’t want to disclose it here). Location: e.g.: Stockholm, Sweden/West Cost US/Eastern Europe/Goa, India/etc. (helps us to calculate GMT for real-time meetings, can be as general as you like, though it should be enough to get an idea of what time during the day you are available). Where you currently reside. Skills and Experience: What qualifies you for this project and for GSoC in general? What experience have you had in the past? Feel free to include some examples of your work, if applicable. Motivation: Tell us why you want to be a GSoC student, and why specifically at Wildfire Games. Please be honest: there is no wrong answer, and it will help us to help you fulfill your objectives. Personality: Creatively describe the way you see yourself in one sentence. Favorite Game: What’s your favorite game currently? What about your overall favorite? Custom Project (if applicable): If you want to propose a project that is not in the ideas list, please describe it here. Description must include a name, a short description of the project, why this project would be useful for 0 A.D., the expected result at the end of the summer, links to our bug tracker and/or our feature lists on the wiki. This description is not final : the mentors will be in touch with you to refine it if they find it appealing.
  8. I think that the main issue here is a platform issue as Stan points out. There is no guarantee the fonts will be present in all Linux distributions. I think you should contact the package manager of your distribution and ask them to look into using such a dependency, which would indeed be desirable from the user perspective.
  9. This year again, 0 A.D. will be at FOSDEM, in Brussels, this weekend! FOSDEM is “a free event for software developers to meet, share ideas and collaborate”. It attracts thousands of people and we hope to make 0 A.D. known to all of them. We are going in full force to the 2019 edition. bb, Itms, implodedok, plumo and vladislavbelov will be present at our stand, level of building K. We will have a lot of goodies for you! Additionally, vladislavbelov will give the closing talk of the Graphics devroom on Saturday afternoon, and Itms will give a lightning talk on Sunday around noon. Don't hesitate to see other talks, but do save these slots in your personal schedule! If you cannot, unfortunately, make it to the event, live broadcasts and video recordings of the talks will be made available by the FOSDEM organizers. We will also share some photos of our booth on social media. Here's to an awesome weekend! - Goodies await!
  10. Yes definitely, seeing that they credit us properly they should be happy to license properly Can you contact them? Else I'll probably have some time for that after this weekend. As a side note, it's funny that they use our textures when it's the thing our artists are the most dissatisfied with
  11. Itms

    Mod Downloads Page (mod.io) In-Game

    Yes, downloading binaries such as images should always be done carefully. Adding a link to the mod.io page would certainly be interesting, and improving the overall look would be great
  12. There is no policy so far, but I don't think we would have an issue with them (we might need them anyways, because we are not going to restrict the gameplay on the basis of attested names for buildings and units). If we have a documentation with the source, of course, it would be important to mark the forums as reconstructed there. But in the game they don't need to be marked as such. I have Sanskrit resources for Mauryas.
  13. Itms

    Transliteration of Ancient Greek into English

    I agree with you Nescio, except on the υ bullet point: ευ is not ε+υ, it is a single grapheme. So deciding to transliterate this grapheme into eu while transliterating the grapheme υ into y would be possible. Same thing for αυ, ου, ει, etc.
  14. Hello Dok, and thank you very much for your application! Welcome to the community We would be very interested in a contributor in the area of documentation. More specifically, we need two kinds of documentation: Documentation for players, just like the Game Bible you are showcasing above. Please keep us updated about this guide! Technical documentation, for contributors, modders, etc. You don't seem to propose your help in this area, but you seem to have the perfect skills for it, and we would really need a hand there. Would you be interested by any chance? For both matters, I think the best place for you to get some work to start contributing would be the IRC channel: #0ad-dev on QuakeNet (use this link if you don't have an IRC client). Most people there, including me, are in European time zones though. The forums here are still a great place to chat with the community, especially if you want to find enthusiasts for your game guide
  15. Itms

    Transliteration of Ancient Greek into English

    A reference of the Greek transliteration conventions we use would be this commit from me: https://trac.wildfiregames.com/changeset/16666 Since then, the Seleucids were completed, so there could be a new commit in that fashion. But I still haven't gotten around writing a comprehensive document for transliteration for all the ancient languages in the game I had started it then, but sadly didn't go further than this commit. Are you comfortable enough with software to propose patches?
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