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Itms

0 A.D. Project Leader
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Itms last won the day on December 14

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About Itms

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    Natural Philosopher

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  • First Name
    Nicolas
  • Last Name
    Auvray

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    Male
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    France

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  1. The Release Candidates for the re-release of A23 are ready! https://releases.wildfiregames.com/rc Please test them as much as possible to ensure a great release. You can test everything you can think of, not only the points listed by Stan above. In case you find a bug, please make sure to tell us on which platform, including the version (for example, Windows 7, or Debian Stretch, or macOS High Sierra). Thanks in advance!
  2. The Release Candidates for the re-release of A23 are ready! https://releases.wildfiregames.com/rc Please test them as much as possible to ensure a great release. You can test everything you can think of, and if you run out of ideas we can give you a checklist. In case you find a bug, please make sure to tell us on which platform, including the version (for example, Windows 7, or Debian Stretch, or macOS High Sierra). Thanks in advance!
  3. Don't take it against you @xan2622, I think FeXoR is using "spam" with the meaning of "frequent messages I am not interested in", not "unwanted messages". But it is not inconsequential to buy games to a portion of the price while we know the game industry is competitive and difficult for game developers. With 0 A.D., we are doing for fun and for free something that is hard work for professionals, so there is a risk that we confuse free games made for fun, and games that are made free by the competitive market while people try to live of them. I think that is what concerns FeXoR. And the FLOSS community in general is not really a big fan of late stage capitalism, especially in Europe But let's stop with the politics: I like this thread and getting intel about good offers!
  4. Itms

    Fork AD

    We welcome the constructive approach chosen by the creators of Fork AD. We didn't, indeed, agree on the design of the development environment, on the communication methods, and on how to ultimately make the process enjoyable for all team members. We are happy that they can still contribute to 0 A.D. as a project, even if it is as a separate group. We are grateful for their many past contributions and we hope that the new situation brings balance to both teams. Nevertheless, Wildfire Games wishes to clarify that we have been making progress on the game continuously and continue doing so. Much of the recent work was either administrative, or targeted at the future Alpha 24, thus could not be directly seen in the number of commits made. Members of the community have expressed a desire to be more involved and informed, so we are taking measures to open up some internal discussions. This will allow our hard work to be more visible. On behalf of the team,
  5. Welcome to the community! Stan has said it all, I would only add that if you are into creating beautiful screenshots for promotional purposes (it is video editing but with only one image per a big number of seconds, no? ), we are also interested in that.
  6. In this case your name will be added to the credits when we package a new version of the game. Thanks for your contribution!
  7. Itms

    Portraits for Heroes

    It's really near the top of my list for A24, but please feel free to remind me as well Nescio
  8. Itms

    Hacktoberfest

    In their FAQ (https://hacktoberfest.digitalocean.com/faq) it is stated: So no exception. What we could do is accept PRs on GitHub and repatriate them on Phabricator, but that is tedious. I am thinking that we should maybe have a bot on GitHub that automatically puts the contributions on Phabricator, to open the development to GitHub lovers, but that is work we are unlikely to complete before October 31st. To consider for the future I'd say.
  9. Itms

    Donations via Liberapay

    If the people behind the current pledges to our Twitter account read these lines, thank you so much we hope to be able to get your donations someday.
  10. Itms

    Hacktoberfest

    We can contact them, of course, but I don't think they will make an exception. This event is not really pro-open source, it's basically pro-GitHub. Nothing wrong with that, they have money to support the projects on their own platform, it's normal that they use it - but we are not based there.
  11. Itms

    Patreon.

    I don't think a vote is warranted, as long as the whole Treasury Committee is on board with this and SPI is not a source of concern on the matter
  12. Itms

    User statistics

    Could you share this on Phabricator? See https://trac.wildfiregames.com/wiki/SubmittingPatches for more info. You can have feedback and discussion with the developers there. Such a script would probably be placed under source/tools/, in its own new directory. Thanks for your contribution!
  13. Itms

    How to build 0ad-data

    This is absolutely not a secret Our distribution script can be found at https://code.wildfiregames.com/source/0ad/browse/ps/trunk/source/tools/dist/build.sh 0ad-data doesn't only contain the public mod, it also contains the mod mod and the config. As for how Debian packages 0ad-data into a .deb (not a secret either), you can look at https://tracker.debian.org/pkg/0ad-data, especially the VCS links at the top-left of the page. Other distributions have other package tracking systems.
  14. Itms

    Patreon.

    I do not know whether monthly is already too frequent for SPI But that was Aviv's concern about the idea.
  15. Itms

    Patreon.

    I discussed Patreon (and Liberapay) with @Jeru: the main limiting factor is SPI's ability to handle the money when it comes in frequent and small amounts. The one-time donations we get already take a lot of time to get to us, so we can't overwhelm SPI's treasury with frequent transactions.
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