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(available as a mod here: https://github.com/AlexanderOlkhovskiy/0ad-space)

A mysterious civilization inhabits the jungles of 0 AD...

abandoned village and date orchard by a dried up oasis. merchant caravan spending the night

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On 28/11/2020 at 12:55 AM, Mr.lie said:

a try to give the thracians a few more buildings ...thracians.thumb.png.8297831749f2372ff13d280bfc7aba27.png

 

Buenas :laugh:

 

Sus aportes son muy muy interesantes :drool: y si tiene alguna referencia en dibujos de fuentes históricas u otras referencias corroboradas me encantaría ayudar para el desarrollo de los Tracios .

 

Disculpe las molestias*

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43 minutes ago, Duileoga said:

 

Buenas :laugh:

 

Sus aportes son muy muy interesantes :drool: y si tiene alguna referencia en dibujos de fuentes históricas u otras referencias corroboradas me encantaría ayudar para el desarrollo de los Tracios .

 

Disculpe las molestias*

 

Hola, por desgracia, no soy un experto. Hay un mod en "https://github. com/0ADMods/share". Allí encontrarás material en la carpeta "\thracians". Es de LionKanzen y/o Wowgetfoffyourcellphone. Sería genial si pudieras completar el "ThracianGovernament Center". Me temo que no puedo :(

 

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  • 2 weeks later...
  • 2 weeks later...

Improved the Republican Roman heroes a little bit in DE:

Spoiler

GdcvFN7.jpg

Replaced their old low quality "Imperial Attic" helmets with more appropriate helmets for the time period. Made infantry variants for all 3. Gave Marcellus a better body texture.

 

EDIT: Romans really need new Parma shields.

 

Edited by wowgetoffyourcellphone
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49 minutes ago, Mr.lie said:

 

Sorry for the mistake In the film's opening credits, it should be "gifts" and not "presents" ...:sorry:

Great video, I noticed (at the end of the video) the fog is not applied if the sky is the background, making the difference between a far away mountain and the bottom sky texture ugly, maybe it could be fixed with some kind of gradien for the edges of the sky, some ideas  ?@vladislavbelov

Edited by nani
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20 hours ago, nani said:

I noticed (at the end of the video) the fog is not applied if the sky is the background, making the difference between a far away mountain and the bottom sky texture ugly, maybe it could be fixed with some kind of gradien for the edges of the sky, some ideas  ?

Any solution with a gradient on skyboxes will have such artifacts (just for different angles), because fog calculated by distance, the sky is at a far fixed distance. So fog should be calculated by distance and height.

I have a solution for that but it requires to adjust fog settings for all maps.

ENsH7_GXkAIKUe4?format=jpg&name=large

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