Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Never had time to finish those Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 8, 2020 Report Share Posted July 8, 2020 13 minutes ago, Mr.lie said: Hello to all artists, would be nice if someone could create some structures which are missing ... Thracian? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 1 minute ago, Lion.Kanzen said: Thracian? Yes. Might have been Dacian, I think there was a confusion at some point. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 8, 2020 Report Share Posted July 8, 2020 4 minutes ago, Stan` said: Yes. Might have been Dacian, I think there was a confusion at some point. They are as art in Terra Magna? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Report Share Posted July 8, 2020 (edited) I really like to create, edit and/or update unit-actors with the given textures, animations, meshes and so on. There are tons of material from all you artists. I've learned to create .dae files from given .obj, .fbx or .blend files. But - creating models (structures) is not my thing. And also creating textures. If there are no ...struct, ...struct_norm, ...struct_spec, struct_AO - png-files, i'm not able to do this. Edited July 8, 2020 by Mr.lie 2 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Report Share Posted July 8, 2020 1 minute ago, Lion.Kanzen said: They are as art in Terra Magna? milleniumad Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 8, 2020 Report Share Posted July 8, 2020 very nice outposts. Can be nice have to the main game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Sadly most of the time we can't use stuff from the "www" because their license is not compatible with ours... Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Sadly most of the time we can't use stuff from the "www" because their license is not compatible with ours... 1 minute ago, Mr.lie said: milleniumad /me is confused thracians should not be in milleniumad... 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 9, 2020 Report Share Posted July 9, 2020 Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps. 9 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2020 Report Share Posted July 9, 2020 Looking great! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2020 Report Share Posted July 10, 2020 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2020 Report Share Posted July 10, 2020 1 hour ago, m7600 said: Awesome stuff. What tools do you use to make these, @wowgetoffyourcellphone? https://cc0textures.com/ Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 10, 2020 Report Share Posted July 10, 2020 @wowgetoffyourcellphone gorgeous man... We could really use that stuff in vanilla too You really have a way of bringing out the best in Pyrogenesis... 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2020 Report Share Posted July 10, 2020 7 minutes ago, Sundiata said: @wowgetoffyourcellphone gorgeous man... We could really use that stuff in vanilla too You really have a way of bringing out the best in Pyrogenesis... @Stan` and I have a gentleman's agreement to work together to revamp the game's terrains for Alpha 25. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2020 Report Share Posted July 10, 2020 It's also not just about adding some good looking new terrain textures to vanilla, we have to get rid of the textures that are no longer acceptable. We will also have to redesign a lot of maps to use the new terrains, because a real revamp won't be a one for one replacement of the old terrains. New biomes will need to be designed and the maps adjusted to them. Lots of work. Doable in a year though and completely worth it. It'll make 0 ad look like a real AAA game. 4 2 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 10, 2020 Report Share Posted July 10, 2020 13 hours ago, wowgetoffyourcellphone said: Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps. Amazing! You are really the best map/biome - creator/composer 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 10, 2020 Report Share Posted July 10, 2020 6 minutes ago, Mr.lie said: Amazing! You are really the best map/biome - creator/composer He is very skilled modder and artist. And is very good with gameplay ideas. 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 10, 2020 Report Share Posted July 10, 2020 (edited) 7 minutes ago, Lion.Kanzen said: He is very skilled modder and artist. And is very good with gameplay ideas. As i often say before: you are all great artists ! Edited July 10, 2020 by Mr.lie 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 10, 2020 Report Share Posted July 10, 2020 I can't write exactly in english, what i mean, so here i say this in german: Ich bewundere euch alle. Ich habe grossen Respekt vor eurem Einsatz, eurer Motivation, eurem Können. Jeder von Euch ist in meinen Augen ein grosser Künstler, jeder auf seine Art. Mir gefällt die Art eurer Kommunikation untereinander, wie Ihr miteinander umgeht. Ich finde es großartig, dass Menschen aus verschiedenen Ländern sich zusammengetan haben und ein derartig fantastisches Projekt wie 0ad erschaffen haben und es der ganzen Welt zur Verfügung stellen. Erhard Lipinski aus Deutschland (bald) 62 Jahre alt alleinerziehender Vater von 2 großartigen Töchter, die mir mittlererweile 3 ebenso großartige Enkel geschenkt haben. Mit einem von ihnen (Leon) spiele ich oft 0ad, auch ihm gefällt es riesig. Ich hoffe, Ihr alle bleibt gesund. Viele Grüße 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 10, 2020 Report Share Posted July 10, 2020 8 hours ago, wowgetoffyourcellphone said: @Stan` and I have a gentleman's agreement to work together to revamp the game's terrains for Alpha 25. 8 hours ago, wowgetoffyourcellphone said: It's also not just about adding some good looking new terrain textures to vanilla, we have to get rid of the textures that are no longer acceptable. We will also have to redesign a lot of maps to use the new terrains, because a real revamp won't be a one for one replacement of the old terrains. New biomes will need to be designed and the maps adjusted to them. Lots of work. Doable in a year though and completely worth it. It'll make 0 ad look like a real AAA game. Music to my ears... Really! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 10, 2020 Report Share Posted July 10, 2020 (edited) 2 hours ago, Sundiata said: Music to my ears... Really! I have same in mind that , we need planned as community of artist go forward to better texture and gameplay machanics and design. I want better maps. Edited July 10, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 10, 2020 Report Share Posted July 10, 2020 15 minutes ago, Lion.Kanzen said: I have same in main wee need planned as community srtist the next moves. I want better maps. I'd say, let wowgetoffyourcellphone do his thing, and let's support him in every way we can. I know I'll be doing my part by hitting that "like" button every time he posts something new! Who knows I might actually attempt modeling some new assets again... Can never have enough quality assets... If alpha 24's Atlas actually supports mac properly I might even try to do a map myself. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 10, 2020 Report Share Posted July 10, 2020 (edited) 1 hour ago, Sundiata said: I'd say, let wowgetoffyourcellphone do his thing, and let's support him in every way we can. I know I'll be doing my part by hitting that "like" button every time he posts something new! Who knows I might actually attempt modeling some new assets again... Can never have enough quality assets... If alpha 24's Atlas actually supports mac properly I might even try to do a map myself. I'm into more random maps. I can design the basic ideas for maps. I want our own version of hideout Other thing ...I want help to improve some tropiaql biomes to may be have tropical biom from America and Africa. Improve snows winter map, more mud maps , more eyecandy interaction more players vs enviroment. Some semi arid. And Tundra like map. Edited July 10, 2020 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 11, 2020 Report Share Posted July 11, 2020 (edited) Working on a possible new INDIA biome for Alpha 25. Biomes I think we should make: Aegean (Greece, Crete, Cyprus, Eastern Turkey) Hellas Acropolis Cycladic Archipelago Crete Aegean Sea Corinthian Isthmus Miletus Penninsula Peloponnesian War Very Large "real world" map closely approximating the lower half of Greece Players are restricted to Greek civs, Macedonians, and Persians Just for fun: The Troiad Similar to Jebel Barkal, a special "Trojan" civ defends against and attacks the players Alpine (Alps, Pyrenees, Dolomites) Cisalpine Gaul Pyrenees Pass Alpine Lakes Alpine Valleys Anatolian (based on Cappadocia and Armenia) Neareastern Badlands Balkan (Illyria, Croatia, Dacia, Thrace) Dacian Highlands Illyrian Coast Baltic (Northern Europe, Scandinavia) Polar Lights Arctic Summer Other "snowy" maps East Asian (China, Japan) Great Wall of China Chang Jiang - European (Gaul, Germany, Britain) Ardennes Forest Teutoburg Forest Gallic Fields Acquitania Belgian Bog Caledonian Meadows White Cliffs of Dover Hadrian's Wall Britannic Road Equatorial Gambia River Ngorongoro (hybrid with Nubian biome) Iberian (Spain, North Africa) Siege of Numantia The first player to capture and hold the Numantine civic center for X amount of minutes wins. The Numantine civic center is heavily fortified on a hill and defended by Gaia-player Iberian units. Cantabrian Highlands Atlas Valleys Numidia Indian (Punjab, Deccan) The Punjab Kerala Deccan Plateau Ganges Valley Kalinga Italian (Italy, Sicily) Latium ( a mix of Italian biome and Alpine biome to approximate the Dolomites Mountains) Sicilian Campaign Etruria (Tuscany) Magna Grecia Vesuvius Corsica and Sardinia Middle Eastern (Arabia, Syria, Phoenicia, Fertile Crescent) Arabian Oases Coele-Syria The Dead Sea Babylonia Palmyra Nabataea Canyons Mongolian (Gobi Desert, the Tarim Basin) Tarim Basin Gobi Desert Nubian (East Africa, Upper Egypt) Nubian Frontier Nuba Mountains The Island of Meroe Serengeti Watering Holes Jebel Barkal Trigger Map Ngorongoro (hybrid with Equatorial biome) Blue Nile Nomads Persia (Iran, Afghanistan, Hindu Kush) Median Oasis The Persian Gates Persepolis This map alternates between a "living" version of Persepolis or a ruined version of the city and its surrounding lands Bactriana Zagros Mountains Hyrcania (hybrid map) Caspian Sea (hybrid map; northern part is Steppe biome) Saharan (Sahara Desert, Egypt) Nile River Nile Cataracts Crocodilopolis Siwa Oasis Elephantine Garamantine Frontier Steppe (the Eurasian Steppe) Scythian Steppe River Oxus And then we should seriously curate the random maps to focus them to the game's theme. We don't have to get rid of a bunch of them, but we can move those out of theme maps to a separate menu. Edited July 11, 2020 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
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