Jump to content

Your 0 A.D. Screenshots


dolomiti
 Share

Recommended Posts

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

I don't know if the pathfinder has two grids, land and water, or both on the same, in the first case it would be as easy as marking  the bridge area as passable for both/one or none. As for the  "walking" in the bridge it could be done doing some kind of vertical displacement using the vertex shader for the bridge plane, kind of a simulated height.

Edited by nani
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...