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Your 0 A.D. Screenshots


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I don't know if the pathfinder has two grids, land and water, or both on the same, in the first case it would be as easy as marking  the bridge area as passable for both/one or none. As for the  "walking" in the bridge it could be done doing some kind of vertical displacement using the vertex shader for the bridge plane, kind of a simulated height.

Edited by nani
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