nani Posted June 26, 2019 Report Share Posted June 26, 2019 (edited) @(-_-) you could try a 2d distance field and with primitives then take the distance as a density parameter. For more see this https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm Edited June 26, 2019 by nani Quote Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2019 Report Share Posted June 27, 2019 (edited) I tried something like that first. With a nearness factor to the center. It can’t handle elongated shapes. Also, it was too uniform to my liking. A varying centroid instead of a fixed predetermined center point might fix it. (I am pretty biased towards gradient noise because it is pretty performant. And it’s the best visual quality one can reasonably come up with. Most things in nature can be depicted by it. Change the frequency and you got patches of grass) Edited June 27, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 28, 2019 Report Share Posted June 28, 2019 On 6/19/2019 at 6:17 PM, LordGood said: smoky Is this lag?.png 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 28, 2019 Report Share Posted June 28, 2019 Just now, Trinketos said: Is this lag?.png Si eso genera lag? Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 28, 2019 Report Share Posted June 28, 2019 Doesn’t lag for me, no 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 28, 2019 Report Share Posted June 28, 2019 Yeah, I don't see anything particularly laggy about the screenshot. Doesn't look any laggier than, say, an AOE3 screenshot. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 4, 2019 Report Share Posted July 4, 2019 (edited) Moar Kalinga. Spoiler Edited July 5, 2019 by wowgetoffyourcellphone 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 5, 2019 Report Share Posted July 5, 2019 (edited) 0 A.D. in 4K Spoiler 1080p Spoiler Edited July 5, 2019 by wowgetoffyourcellphone 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 5, 2019 Report Share Posted July 5, 2019 (edited) Kushites - Isometric Spoiler Spoiler @Sundiata Edited July 5, 2019 by wowgetoffyourcellphone 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 5, 2019 Report Share Posted July 5, 2019 (edited) Persians in isometric. (Persian Wonder: Hanging Gardens of Babylon; eventually this should be replaced with a more fitting wonder, such as the Gate of All Nations, or the Audience Hall of Darius or something. Keep the Hanging Gardens in the game though for scenarios and/or capture the wonder game mode) Spoiler Capturable animals, with effects. Notice the different Yakhchall, or "Ice House" models, courtesy of @Stan`. Spoiler Edited July 5, 2019 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted July 7, 2019 Report Share Posted July 7, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 7, 2019 Report Share Posted July 7, 2019 How could I manually define the minimum zoom in level in the game? Is it possible to do it in the game console? Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 7, 2019 Report Share Posted July 7, 2019 26 minutes ago, Anaxandridas ho Skandiates said: Wusste gar nicht dass es eine deutsche Version gibt? Launch 0 A.D., then under Settings/Language. Just now, wackyserious said: How could I manually define the minimum zoom in level in the game? Is it possible to do it in the game console? Allowed zoom ranges from 50% to 200%; default (press R) is 120%, but you can redefine it to a different value by inserting a line in your `user.cfg` file, e.g.: view.zoom.default = "200.0" File location depends on your operating system, see https://trac.wildfiregames.com/wiki/GameDataPaths 2 Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted July 7, 2019 Report Share Posted July 7, 2019 8 hours ago, Anaxandridas ho Skandiates said: @Basshunter any progress on Athena? Haven't been able to work much on it lately, but I'll eventually finish it. 2 1 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted July 7, 2019 Report Share Posted July 7, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates Quote Link to comment Share on other sites More sharing options...
Sebastián Gómez Posted July 7, 2019 Report Share Posted July 7, 2019 4 hours ago, Anaxandridas ho Skandiates said: There will be a triumph at the end You mean the nike? 1 Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted July 8, 2019 Report Share Posted July 8, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates 1 Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted July 12, 2019 Report Share Posted July 12, 2019 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted July 14, 2019 Report Share Posted July 14, 2019 2 hours ago, ffffffff said: or is it a problem when setting in graphics option higher resolution for graphics that the ground graphics always stay the same so we get this gradient/difference there.? eae. possibly ( @wackyserious) also https://code.wildfiregames.com/D1926 needs to land in SVN. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 14, 2019 Report Share Posted July 14, 2019 It's not the resolution of the terrain textures, it's the quality and also lack of good normal mapping. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 14, 2019 Report Share Posted July 14, 2019 no resolution is definitely part of it, some of these are still 128px normals would help though Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 14, 2019 Report Share Posted July 14, 2019 1 hour ago, LordGood said: no resolution is definitely part of it, some of these are still 128px normals would help though I think the smallest terrain resolution is currently 512x512 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted July 14, 2019 Report Share Posted July 14, 2019 8 minutes ago, wowgetoffyourcellphone said: I think the smallest terrain resolution is currently 512x512 is the half of the Starcraft 2 terrain textures Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 14, 2019 Report Share Posted July 14, 2019 Just now, Trinketos said: is the half of the Starcraft 2 terrain textures Right, but many of the terrains in 0 A.D. are indeed 1024x1024. 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 14, 2019 Report Share Posted July 14, 2019 Ah I’m thinking of the stone textures I was trying to use for the cliffs Quote Link to comment Share on other sites More sharing options...
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