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0 A.D. Art Team
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wackyserious last won the day on June 17

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About wackyserious

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  1. wackyserious

    Lack of Eastern

    Was expecting these stuff in Aristeia too. Too bad the project has been in a very long hiatus.
  2. wackyserious

    Faction: Norse

    @woodpecker Here you could find the previous releases which are compatible with the previous alpha versions of 0ad. https://www.moddb.com/mods/millennium-ad/downloads This particular release is compatible with 0ad Alpha 22 https://www.moddb.com/mods/millennium-ad/downloads/dellingr-22 The latest version of Millennium AD mod will soon be available at 0ad's built-in mod downloader (mod.io) which is a new feature of the recent alpha relsease of the game.
  3. wackyserious

    Millennium A.D. - Alpha 23 Release Discussion

    https://github.com/0ADMods/millenniumad/blob/master/art/textures/ui/pregame/shell/logo/0ad_logo.png Here is a .png format from the mod directory. I could not provide a high resolution file since that logo was constructed using the recommended resolution for the menu logo file. Do you need it to look like a banner?
  4. wackyserious

    Oniversalis : Age of Exploration [NEW TOPIC PAGE]

    Good news! We have assets from other mods that we could share (Mostly unit textures)
  5. wackyserious

    Millennium A.D. - Alpha 23 Release Discussion

    There was no conclusive discussion about the Hero units for the Byzantines, there were suggestions but nothing was finalized yet.
  6. Speaking of blood, @stanislas69 When you tweaked the dead bodies display duration, the blood seemed to stay much longer than the bodies, I guess it needs to be tweaked too.
  7. So, today was my first day at the University. I'd say I'll be having a rough schedule for this semester. Our semester break was set on the third week of October. I'll still be around, maybe during the eveningĀ  (GMT +8:00) when I get home, I will slowly try to consolidate recent works and new ones. I might transfer my works on the computer that I bring with me within the coming weeks. Good luck to everyone!

  8. wackyserious

    ===[TASK]=== Celtic Unit Textures

    I'm seeing an olive green for the first one, pumpkin orange on the second one and beige on the third one. How about the others? Thank you @Lion.Kanzen
  9. wackyserious

    ===[TASK]=== Celtic Unit Textures

    A proposal would then be reviewed and implemented if it gets approved.
  10. wackyserious

    ===[TASK]=== Celtic Unit Textures

    @Genava55 It would be really helpful if you could help collaborate in creating an updated civilization profile for the Gauls and the Britons (A unit profile overview could do, so that there is a proper design which art contributors could follow) https://trac.wildfiregames.com/wiki/Civ%3A_Gauls https://trac.wildfiregames.com/wiki/Civ%3A_Britons
  11. wackyserious

    ===[TASK]=== Celtic Unit Textures

    @Sundiata Not really sure, those are old game textures, I also noticed the same with some of the horse textures.
  12. wackyserious

    ===[TASK]=== Celtic Unit Textures

  13. wackyserious

    ===[TASK]=== Roma Helmets

    @Alexandermb This could help you visualize the cuirass. Not the perfect fit but the cuirass shows the shape and boundaries of the m_armor mesh.
  14. wackyserious

    0 A.D. on YouTube

    This guy deserves a cookie that is far greater in diameter than the World's largest pizza recorded by the Guinness.