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wackyserious

0 A.D. Art Team
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wackyserious last won the day on November 19

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About wackyserious

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    Primus Pilus

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    http://www.moddb.com/members/wackyserious

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  1. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    From what I have read in the Osprey articles, majority of the Arab fleet was composed of the Byzantine ships that was captured in the former Byzantine occupied Egypt. Maybe we could just re-use the Byzantine ships that you previously modeled. It will be up to you though, if you want to model those awesome ships and boats.
  2. wackyserious

    Constant zooming-in when playing

    It was the touch pad driver, you guys are right. I updated it and it fixed the issue. Thanks!
  3. wackyserious

    Constant zooming-in when playing

    Yes, but when I switch to desktop and return to the game, I regain control of the zoom-in/out, but it will automatically zoom-in again after a few seconds.
  4. wackyserious

    Constant zooming-in when playing

    I got this problem for a while now and I have no idea what is causing this issue. It just constantly zooms in whenever I play.
  5. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    White was for Umayyads while Black was for Abbassids according to the Osprey articles.
  6. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    UPDATE: Initial faction commit Champions Cavalry Infantries Auxiliaries Non-combatants
  7. wackyserious

    13th Century Europe Mod - In Development

    Really nice! I am really anticipating to play this mod.
  8. wackyserious

    Unit tree

    We are experimenting on this in Millennium AD, the Carolingian infantry can train elite (heavy infantry) units in their fortresses. The same thing will apply to the Umayyads, with their Jund (Military colony) also being able to train elite units.
  9. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    Sabaeans from Europa Barbarorum II https://www.moddb.com/mods/europa-barbarorum-2/news/preview-arabian-part-2
  10. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    Armored Horsemen (Mujaffafa) Bedouin Mounted Archer Healer (Hakim) - I am thinking of merging the Hakim/Mullah/Imam role into one. Something like an Islamic warrior-scholar. Umayyad healers will have a combat bonus aura to depict the effects of how the Jihad affected the Islamic societies during the Islamic conquest period. Infantry Spearmen
  11. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    Might I also add, white was the color of the Umayyads according to the Osprey article. On the other hand, black was the color of choice for the Abbasids.
  12. wackyserious

    Ranged Units

    I just wanted to share this interesting video here.
  13. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    Keywords in the Osprey article were 1.) Long spears (2 meters) 2.) Short swords (Almost similar to the roman gladius and hung on the shoulder and not the hips) 3.) Bows (Heavy reliance on archers) Spears and bows are the ideal weapons according to Islamic tradition.
  14. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    A similar entity to Hellenistic military colonies https://en.wikipedia.org/wiki/Jund
  15. wackyserious

    Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads

    Another problem would be the proper unit roster. I am oblivious in the military structure during the period of the Muslim conquests. Good news is that I already made a functional civ for the Umayyads and it is ready to be committed. I have used the Seleucid building set for placeholders. For now it has the following units which already have texture files: - Infantry spearman - Infantry archer - Infantry swordsman - Female citizen
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