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Posts
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Everything posted by Player of 0AD
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I like it to reach 100 population in under 7 minutes. Changing the game would mean less fun.
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MACEDONIANS (Maybe Romans): Training Mercs from captured CC's.
Player of 0AD replied to Dizaka's topic in Bug reports
If you capture an embassy, you can train all mercs which carthage can train, no matter what your civ is If you capture a colony, you cant necessarily train mercs from it. Unless you are for example kushite and capture a ptolemy colony, then you can train cavalry from it - but of course not if its a seleucid colony! : D -
smurf protection is good, but this would be a pain for newbies.
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When a Chinese player plays against the AI, what does this mean for the AI?
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Option "auto-share" for team games
Player of 0AD replied to Player of 0AD's topic in Gameplay Discussion
Not in this case, but it could be an additional option / mod -
Have rams been nerfed for the next patch?
Player of 0AD replied to Archon's topic in Gameplay Discussion
Rams are not overpowered anymore, in A23 they have been. They cant harm soldiers and can easily be destroyed by sword units -
Whoa! Being the highest rated active German player cant be that bad then, right? xD
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Increasing social media markting effort for 0ad visibility
Player of 0AD replied to Darkcity's topic in General Discussion
Sergiu has made 0ad videos 5 years ago, and 8 years ago ;-) -
I suggest to add another option for team games: "auto-share" It means that every team has team resources, players dont have their own resources anymore if they are in a team. If a player gets a resource, this will be added to the team resources. If a player spends a resource, it needs to taken from the team resources, as the player doesn't have his own resources anymore. Example: 4v4 with low resources (300). So each team starts with 1200 resources of each kind. Some players might be quicker and queue up a huge batch immediately so there will be less resources for the others than usual, but this is just how it works. Could be fun. The fun would be that you dont need to send resources to teammates and you dont need to ask them for resources. Just spend and gather resources, and maybe leave some of the resources for your teammates ; ) First of all this would be problematic with diplomacy mode, so I suggest to first of all make the options incompatible (the game is either diplomacy or auto-share or none of them.) It could be also realized by a mod in order to be realized more early, but mods are very problematic for multiplayer if they change the gameplay (which leads to incompability with the main game)
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Agis could get a 100% attack speed bonus for himself. So he is twice as strong as other infantry heroes again like in A23, and a super funny raiding unit
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Meet-up in Europe
Player of 0AD replied to CatotheCensor's topic in Introductions & Off-Topic Discussion
Carthage is not in Europe, its in Africa ;-) -
Because the devs messed it up. In A23 Agis had double health and Chandragupta could train champion archers, but then the devs changed the game and forgot about this
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It could also reduce them: Only the host can be a "quitter". People will prefer playing with trusted hosts. Hosts will have a big audience so its not good for the reputation to quit such a match.
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what is map size in meters? tiny, normal, med, large, etc?
Player of 0AD replied to vinme's topic in General Discussion
It's possible to measure map sizes with the help of a unit (if there are no obstacles): Velocity is in "meters" per second. -
what games do you play besides 0ad?
Player of 0AD replied to grepmaster's topic in Introductions & Off-Topic Discussion
Atlas editor? -
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devs gonna make a new mistake in a26
Player of 0AD replied to king reza the great's topic in Gameplay Discussion
Actually its good that the Seles have this bonus as they are not very strong. It can also be a weakness: If you lose your hero you have to rebuild a cc sometimes. Sele? Ok, makes sense. But ptol? No. Nobody needs to play macedonians in that case and Ptols are already OP Or both. -
Last alpha which was compatible has been 23.
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Mainland balanced is a very good map, but I suggest to create a variation called balanced plainland which has no cliffs at all. Even better, no height differences at all, it should be perfectly plain, thats why it is called plainland. The balance could be even improved by making the map rotational symmetrical, so every player has the same starting conditions as every other player (if you divide balanced mainland into 8 "pieces of cakes", each piece looks different. If you would divide balanced plainland into 8 pieces of cake, they would all look the same, which creates an excellent balance)
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Why aren't players with multiple accounts banned?
Player of 0AD replied to 1123456's topic in General Discussion
Maybe because there are so many smurfs so its hard to ban them all, and because not enough people report them? -
The spearmen are as durable as rank 1 pikemen (if you use sparta team bonus and armor hero). The rank 2 units also rise rather quickly to rank 3 which makes them even more tanky. I remember that the costs of the army camp had been an issue in A23. That you can build it in hostile and neutral territory is also a big advantage. And I wish that we wont see them Yes, maybe remove one of the units. But in a way that only one unlock tech is needed. Seleucids need 2 unlock techs too, maybe that could be changed as well.
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I agree. Sorry, devs, but thats bad game design. At the other hand its good that unlocking spear cav champs also unlocks archer cav champs. Disagree. Army camps cost less metal and train rank 2 units. Unlocking champions is cheaper now and allows Rome to be quite a force with its cavalry champions. Try to cure your depressed mood with mods? Lol
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Doctororgans abandons rated game vs me(vinme)
Player of 0AD replied to vinme's topic in General Discussion
@vinme This thread might be the right for you