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Posts
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Everything posted by Player of 0AD
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gameplays Age of Empires 2 stuff
Player of 0AD replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Hard to say... Maybe the Persians or the SeLoseCids... -
gameplays Age of Empires 2 stuff
Player of 0AD replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Snipe the resign button : P No, you can actually spam traditional hoplites and super cheap jav mercs. -
gameplays Age of Empires 2 stuff
Player of 0AD replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Wrong... For example dakeyras, Philiptheswaggerless and me like them. Most underrated civ ever xD -
Dont use archers and walls
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Unable to login 'multiplayer -> Gameloby -> Excisting account'
Player of 0AD replied to Polar's topic in Help & Feedback
You are assuming that you can login with your wildfiregames username even though they are independent from the accounts which are used for entering the lobby. Just create an account if you havent done so yet? -
The command "back to work" has a flaw: The woodcutters will not go exactly back to the location where they have been, at least not all of them. Some will search a new tree instead which is close to their current location, and not close to their original location. For example if they have walked some distance during a fight this can be very annoying as they will chose their new trees in the middle of nowhere. Same problem occurs with pushing orders to the front of the queue Maybe it also happens with other resources, not only trees
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"Arson" attacks should be added to cavalry and infantry.
Player of 0AD replied to AIEND's topic in Gameplay Discussion
Siege towers: "Are you sure about that?" -
Hes not joking (at least I tested this with the ptolemies which are similar to seleucids) Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this
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Tips for Players Who Dislike Turtling?
Player of 0AD replied to thephilosopher's topic in Gameplay Discussion
Just stomp them then? xD -
The mod works with Alpha 23, but not with alpha 24, 25 or 26. The closest mod which we have for A25 is the feldmap mod.
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Tips for Players Who Dislike Turtling?
Player of 0AD replied to thephilosopher's topic in Gameplay Discussion
Actually gauls and brits should be the worst civs for turtling. Their buildings are weaker and they dont have citizen infantry swordsmen. At the other hand they can build buildings faster. Be aware of kushites because they have big pyramids, swordsmen and a tech for extra building health. And a huge temple which has space for 40 units, that might be very hard to conquer. In the next alpha the Han will be a pain, they have very strong buildings and all turtlers might like them. -
At last! Very happy about this ; ) Too bad that today is first april xD
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0AD Memes, jokes
Player of 0AD replied to Yekaterina's topic in Introductions & Off-Topic Discussion
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Either melee walks close to them --> accuracy doesnt matter or they walk as close to melee as they need. Slingers do the same but they stay more far away, so they will be less precise. Compare this to jav vs sling. And melee troops are usually dense enough so a shot which misses hits another unit. Yes And I just tested: In a rank 3 battle the javs win even if they need to walk more. In a rank 2 battle the slingers seem to be better. And on very short range the javs have more firepower in general And then there is the iber team bonus which can make javs even cheaper. So... Dont change anything. Lol
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On the chess website Lichess there is a solution. If a player disconnects a timer runs down. If time is up, the opponent can declare victory or draw. If the player returns before the timer runs up, the match continues and the timer gets resetted. Ddoses are not really a problem there. Maybe a similar timer would be a good solution in 0ad? For examples a 3 min timer. Maybe there needs to be an additional mechanism which prevents players from abusing the timer though.
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You can report him here and get rating points maybe:
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How to make your Units run instead of walk?
Player of 0AD replied to Frederick_1's topic in General Discussion
Units only run when being passive and attacked, or chasing such a unit, or to shape a formation -
Yes. Additionally there are error messages at the start. Reason might be that I also play A26 which changes things in my A25.
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Was talking from a A25 point of view
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Newest version seems to lack some functionality like destroying own buildings and units @Langbart
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I guess the line of sight is rather the problem