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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. Alpha27 is supposed to cause less lag because of the new Vulkan stuff. It's a major change in the code of the game.
  2. I often play matches where I team up with a medium AI against a team of 6 very hard AIs. We win in like 90%-95% of cases. What kind of being am I supposed to be? ;)
  3. You seem to miss that Spartans have a unique tech for their champs which gives them more health. So they might be even stronger than Macedonian ones. And then the Leonidas hero can make them even stronger. Rank three units have (125%)^2 more health than rank 1 --> 157% One more benefit of the spartans is their team bonus: 10% extra health for spearmen... One of the best team bonuses in the game. Also, unlike Macedonians, they have citizen hoplites and the hoplite tradtion tech, this is quite powerful. However, I don't like Spartans because they lack champion cavalry and some of the benefits which Athenians have.
  4. Normally, the level up for melee citizens increases armor by 1, health by 25% and damage by 20% --> combined, this increases power by 67%. In the mod, armor stays the same, health increase might be 25%, damage 10% --> 38% bonus. If you don't like the building changes, feel free to make another poll
  5. Melee citizens have been nerfed which is bad, because for example Athens and Sparta rely on these units, as they don't have any champion cavalry. Also, for some civs the citizen spearman is the only unit which can counter cavalry well (Britons, Mauryas). Furthermore it weakens melee mercenaries even more and using them didnt seem to have been a good strategy any more. Siege units have already been rather hard to destroy, now even more. As I said, Athens have the big disadvantage to not have any champion cavalry, so it might be a mistake to nerf the Iphicrates hero. This civilization relies on him.
  6. Why has the targeting behavior of buildings not been changed back to the original state? 24 people voted that its a bad change, only 15 voted that it's a good change. https://wildfiregames.com/forum/topic/110338-polls-about-community-mod-version-266/#comment-563146
  7. Thanks a lot, this seemed to be the problem. Let's hope everything works now as I renamed the new folder to communit-mod-6
  8. Yes I restarted 0AD And yes I made sure that the zip file is named community-mod.zip As I said I reinstalled 26.4 that way and it works, but replays and savegames are lost, any idea why?
  9. I managed to reinstall 26.4, but somehow the old replays are not shown anymore. How is that possible?
  10. Why removing the bonus for allied buildings where you garrison Chanakya? And why not the other way around: ctrl click to target units and select rally point on unit etc Reason: In most cases you just ungarrison units on rams, but you don't want to shoot at them.
  11. Does anyone know how to download version 26.4 manually? "Downloading" 26.6 just *updated* the mod, so I can't watch my old replays now anymore -.-
  12. Fortunately not. It's enough to put a commands file into a folder if you know what I mean. Does it work? Maybe filter for game length, its an old replay
  13. This one is an outstanding match. It's a 3v5 with current community mod. It's also my second longest multiplayer match with that mod. commands.zip
  14. A part of Hamburg has been named after a match between borg and feldfeld! https://en.wikipedia.org/wiki/Borgfelde
  15. Definitely. For example the highest rated player in the game, borg-
  16. LocalRatings are a nice feature, but they can't really replace a team game Elo. LocalRatings don't only take skill into account but also the playstyle, for example rushing will usually make the number lower. Also, it's highly dependant on the opponents (the weaker the opponents the higher the LocalRating - Elo doesn't have this problem)
  17. Lately this forum has a bigger problem with spam. Maybe a solution would be to forbid new accounts to post links? Like you can't post a link in your first 5 posts, and neither if your account is still quite young.
  18. Mauryan and Persian palaces have a territory root. If a fortress is very close to a hostile CC, it will attack its loyalty, but the fort has no root.
  19. The more you buy, the less you can buy. The market is not the solution. Just make more fields, and operate each of them with 5 women.
  20. Not entirely. At the final day, I have time, as well at the 17th. At oct 1st I might be able to play at the very end of the slot
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