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Posts
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Everything posted by Player of 0AD
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Has Building capture been eliminated in A27
Player of 0AD replied to Old Roman's topic in General Discussion
It does mean this most likely. -
Not a big problem. Actually he can hide in wonders and elephant stables. If elephants could garrison in other buildings, it might be overpowered because you could hardly ever destroy these buildings with rams.
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a27 weekend gameplay testing
Player of 0AD replied to real_tabasco_sauce's topic in General Discussion
Do we have a changelog which shows the differences between rc27 and a26+communitymod? -
See my post of 12 august 2022 Additionally: Minimum 7 matches, match duration minimum is 2 min
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If you play singleplayer, you can watch the replay and create a savegame there, then you can load it. Too bad that loaded matches dont create new replays, however
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Disable unit overlapping
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
I'm strongly against removing unit overlap, because it actually means more lag. welcome back to A24? No thanks -
Team name: Berhudar Triangle Team members: berhudar, weirdJokes
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Which biome - temperate? Ally view unlocked?
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Don't feed the trolls my friend
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What's the point of siege walls converting to enemy?
Player of 0AD replied to causative's topic in Gameplay Discussion
If I'm not mistaken they can be garrisoned by ranged infantry, but this is still no great solution -
- what about skipping the berry upgrade? I've made the experience that it's not worth it if you use only the starting patch - what about getting the wood upgrade very early? I think its very helpful - and what about using the trees around the cc? Especially with Maurys it can be a good boost, as you can use the elephant there
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Mainland (temperate), apple trees
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Match 5, april 30th: I vote that i executed the best rush
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Replay analysis script/tool?
Player of 0AD replied to richelbilderbeek's topic in Game Development & Technical Discussion
I can recommend the mod "Local Ratings". Afaik it works only on multiplayer replays, though -
Suggestion: no garrison - no arrows.
Player of 0AD replied to Sodalite's topic in Gameplay Discussion
I hate it -
Suggestion: no garrison - no arrows.
Player of 0AD replied to Sodalite's topic in Gameplay Discussion
For siege towers its already the case For ships it might be not optimal, because you would always need to garrison them, so its more micro-management For buildings it would mean more micro-management too, but it could make sense because it makes turtling weaker -
I'm against it, because one would need to micro-manage more. For example one would need to ungarrison just before the building is destroyed. Or if there is the threat of a capture, you dont only need to destroy the building, but you also need to ungarrison just before that, which makes it even harder to prevent your enemy from getting it. Damaging garrisoned units might be an unfair advantage for catapult civs.
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Voting about the match of yesterday: Best rusher - weirdjokes creativity - weirdjokes MVP - weirdjokes xD
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8pm CEST is one of the most popular times in the lobby because its not too late for Europeans and not too early for Americans.
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Hotkey for selecting idle units don't include champions
Player of 0AD replied to Yekaterina's topic in Bug reports
Have you already discovered the hotkey for "idle unit"? I use that one in 99% of cases and cant really remember any case where I used "idle worker" recently. I think it works as intended and selects also champs and worker eles. I think that the numbers near the minimap shouldnt show the number of idle workers but just the number of idle units in total -
A building that can build other buildings
Player of 0AD replied to LetswaveaBook's topic in Game Modification
"Machines making machines! How perverse." - C3PO
