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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. Yes, really. The ele hero is just an ele hero, Hannibal is much better. The cav hero isn't super helpful for ranged cav, as they are no tanks. I definitely prefer Athenians. SeLoseCids can't keep up with their traditional hoplites, cheap javelineers and their awesome hero plus sword cav...
  2. Their aluminum constructions are cheat buildings which just cost a bit of metal
  3. I just saw the company car of Polish 0AD players like Noobdude, @Emperior and @Dizaka!
  4. I did I tried this year Yes. As corral animals dont have 8 slots, you can't operate corrals with inf/women. Yes
  5. That doesn't convince me. A low limit on corral animals can make corrals impossible to run with infantry or women. Or can you convince me that I'm wrong about that?
  6. I disagree with some points: 1300 minimum (league could also be open for all skill levels) 100 games seems too much, could also be 20 or something limited to 3 months might also be to complicated, you could remove that 0AD is free, so having one account should also be free. It's not necessary to let rating decline, as players can keep their skill level over a long time even when they dont play rated. Why not just treat ratings as Lichess does? If someone does not play rated, the uncertainty of the rating increases. After a weak or so, the player gets removed from leaderbords, and when uncertainty reaches a certain level, the rating gets marked with a question mark, so you can see that its very uncertain. Playing rated reduces the uncertainty. +1 for team leagues and rated team games Theoretically the 1v1 rating and the team rating of each account could also be identically. I think Age of Mythology does it like that. And theoretically its not necessary to register teams for rated team games. Just make sure that your team mates are no rage quitters if you play rated....
  7. Im wondering: Why are there search delays? Few seconds seem very helpful because of DoS attacks and for protecting the search engines from overload in general. Searching is usually a cost-heavy process.
  8. Small but annoying bug: Athenian Gymnasion doesn't count as town building but as city building!
  9. Many hero buffs are indicated with a symbol over the respective unit. This is good, because you can easily see which unit is getting buffed. So I suggest that there will be a symbol displayed over each unit which gets buffed by the Iphicrates (athenian hero) skill: "Each soldier in his formation gets +3 armor and +15% speed" There is a new symbol which indicates which javeleneer gets buffed by his other skill ("each infantry javeleneer gains +15% speed"), which is also good.
  10. Yes it is. Looks a lot like in A25 which is good. However another bug has survived: Like in A25, Formations hack down buildings in many cases if you tell them "go there and attack only soldiers" instead of ignoring them.
  11. I compiled Alpha 25 and the most recent dev version to test A26. So, I play them both, but obviously they share some files. Each time I change version I need to activate / deactivate mods, which is annoying. The options are also shared and the A26 options interfere with A25. Right now this seems fine but I can imagine that this leads to problems in the future. Long speach, short question: Is there a possibility to compile the dev version next time on a separated location on my machine so it doesnt share any files with A25?
  12. Kushites cannot train or unlock champions in captured Han stables. I think this is not consistent and it doesnt only apply only for kushites. Maybe same also for barracks.
  13. Hi, you don't need to push that number to like 90. If you leave it at like 10 it should be enough. Just hold shift and press on the unit button several times. Then release shift.
  14. No. In A25 they attack different targets. Normally the closest opponent. I dont know
  15. We found a severe bug: Formations of melee units dont fight properly. I think they target all the same unit which makes zero sense.
  16. Hans are not able to train crossbow cav anymore but if they capture some stables ( I guess) they can.
  17. Because Persians cant train champs in their own barracks, so it doesnt make sense that they train champs in captured barracks. At the other hand we could think about allowing Persians to train champs in barracks. Yes, check out "loot" --> experience loot
  18. If Persians capture barracks of some other civ, they can train infantry champs in p3 there right away. Slaughtering corral animals should not give experience, and all kinds of animals should be available in p1, because corrals are already too weak in the early game.
  19. Hi Uncapturable towers would be a nightmare. Its very good that they can be captured, so you can easily get rid of them. Imagine your opponents to spam iberian towers everywhere, you'd need to destroy all of them. Rams can be destroyed by basic swordsmen rather quickly. Or even spearmen, women...
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