Jump to content

Player of 0AD

Balancing Advisors
  • Posts

    715
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Player of 0AD

  1. I forgot it. Maybe ask the devs who decided to implement this and to hide it from the players ; )
  2. Either melee walks close to them --> accuracy doesnt matter or they walk as close to melee as they need. Slingers do the same but they stay more far away, so they will be less precise. Compare this to jav vs sling. And melee troops are usually dense enough so a shot which misses hits another unit. Yes And I just tested: In a rank 3 battle the javs win even if they need to walk more. In a rank 2 battle the slingers seem to be better. And on very short range the javs have more firepower in general And then there is the iber team bonus which can make javs even cheaper. So... Dont change anything. Lol
  3. Slingers are way more expensive than javeleneers, except for maps with low wood. The fact that slingers beat javs in 1v1 doesnt mean that they are op. javs still deal more damage against melee. And if they reach rank three the inaccuracy is lower. Will test rank 3 units against each other
  4. On the chess website Lichess there is a solution. If a player disconnects a timer runs down. If time is up, the opponent can declare victory or draw. If the player returns before the timer runs up, the match continues and the timer gets resetted. Ddoses are not really a problem there. Maybe a similar timer would be a good solution in 0ad? For examples a 3 min timer. Maybe there needs to be an additional mechanism which prevents players from abusing the timer though.
  5. You can report him here and get rating points maybe:
  6. Units only run when being passive and attacked, or chasing such a unit, or to shape a formation
  7. Yes. Additionally there are error messages at the start. Reason might be that I also play A26 which changes things in my A25.
  8. Was talking from a A25 point of view
  9. Newest version seems to lack some functionality like destroying own buildings and units @Langbart
  10. I guess the line of sight is rather the problem
  11. It's fairly common to tell units to attack buildings in the fog of war. But if you tell it a catapult, it will not obey. It will unpack and it is in range, but it doesnt shoot. Reason might be that the range of the catapult is bigger than its line of sight (since alpha 24 or 25). If you tell another unit do go close to the building so you see it then the catapult can shoot. But its not logical that it cannot shoot buildings in the fog of war - after all its known where they are located. In general catapults need a buff. They are very inaccurate, they can barely hit towers. Maybe they should cost less population space too. Against units they are very weak but that might be fine. But they are also rather weak vs buildings.
  12. That's very weak. 1 metal or wood per second sounds much more interesting
  13. A small trickle might be too small. The power of the ptolemy bonus comes from helping right at the beginning of the game which allows faster growth. Markets might be too late in the game.
  14. You'd need the command.txt of that replay, upload it here and give some more informations. See the description of the first post of this thread.
  15. Nope. Ministers break the iberian walls too easily. Wouldn't be surprised if they can also capture monuments and laotzi-gates
  16. Ministers can capture buildings which other units cant capture (f.e. fields, walls...) - that's broken
  17. A team bonus for siege will be very bad. There are teambonuses needed which can compete whith the ptolemy and iberian ones. I suggest to replace the macedonian bonus by one bonus wood per second.
  18. I'd pick mace, but the difference might be not big at all.
  19. Unlike almost every other unit, ministers dont give loot. Maybe change it? The chinese catafalque is very OP, just compare it to the ptolemy catafalque. What about nerfing it accordingly? At the other hand: You do know that the chariot does damage only in a 8 meter radius which is like 3 real meters?
  20. Maybe a very soft sound which is not disturbing. You don't want that your enemy is harassing you by annoying your outposts, right? The rather stupid attack-sound would be a no-go
  21. The replay is now unfortunately not really minimal. I've been trying to reproduce the bug where idle soldiers are not shown as idle all the time and it happened only at the the very end, at like minute 49. In the southeast there is a military colony which my formation has captured and little bit later its soldiers get stuck and if you go to my perspective and check for idle units you will see that they are not listed. Around minute 2 i make a small formation which I place somewhere, and if you go to my perspective and select idle units you will have suddenly selected a battaillon even though battaillons are deactivated (do that in your settings). Everything in between is unfortunately irrelevant. Furthermore I discovered another bug which is probably easily reproducable: - put 4 starting infantry into a box formation. - let them cut wood at a normal tree - execute with them an attack move (only attacking units, which is ctrl+q+rightclick by default on the ground somewhere) - they will not move at all and you get an error message formationBugs.zip
  22. By the way the field which shows fps, game time and real time covers now the first technology you are researching. So you cant see which one it is and its timestamp. Chineses seem to be too OP
×
×
  • Create New...