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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. Actually that athen hero is the best in the game, and the 2 Ptolemies are not even that good. But yeah the 2 other Athen heroes need a buff.
  2. Why not decrease? I think that means that forts should not be buffed. At the other hand if you really want that a fort can train champs again it's probably not the worst thing.
  3. I'm against removing champs from barracks and stables, as these buildings make champs viable. I'm rather for allowing Athenians and Spartans to train champs in barracks, too. Fortresses aren't too weak, right now they can be very annoying. And they are needed for the will to fight tech, and some even for heroes. So I don't see why they should be buffed further.
  4. I already see -2 pierce armor for all pikemen. A step into the right direction
  5. Ministers have 20/s capture speed - thats twice as much as heroes have. Isnt it too much? Fields are cheaper, smaller and need only 3 women. Thats a huge advantage. And no, they are not much slower. After first farming tech only 10% slower than normal fields with first tech, and if all techs are researched the difference is only like 2%. Reason is that farming with 5 women at once has a higher debuff than farming with 3 women at once Is the first hero not too good? It helps all allies and own units on the whole map. If an ally combines him with an own speed hero the speed bonus will be like 32% - isnt that way too fast? Enhanced Civic centers seem to be too powerful because of 40 Projectiles and 40 garrison size - how is one supposed to destroy that? Especially as there are additional techs for extra health. If you conquer barracks or stables of another civ, you can train champions there. Must be a bug, it's too OP
  6. It's a bid sad that Athenians can't train champions in their stables, and not in their barracks neither. Only Spartans share this weakness, and they have at least the skiritai commandos in their barracks which are something like semi-champions. The gymnasion has a weakness: It's too big. It's so big that if you build it at the border you will gain like no territory at all.
  7. @Lorenz11 Look at this ; ) @Stockfish Wich biome in the 2v2? Random?
  8. It's better to keep the game as simple as it is
  9. Splash damage? Sounds like they become the horrible unit-killers again like in A23. What about just buffing them against buildings?
  10. I don't know. In Alpha 24 archers made the same amount of damage but they have been the OP ranged unit. So if we buff them again they might be suddenly OP again. And cavalry archers are not useless. I've already seen successful rushes with elephant archers. When they reach rank 3 they are very tanky. Maurya has a special upgrade which makes sword units stronger. So you can try to counter javelineers with sword cavalry, and you can use sword infantry against spearmen.
  11. By the way, if I'm not mistaken apple trees don't seem to count as starting food. It can happen that some player has additional apple trees while the other one doesn't have that extra food (Temperate biome). They don't get compensated with hunt or other berries neither.
  12. First of all, the relation of military points and economic seems to make a lot of sense: To increase your total score by 1000, you can either gather 10,000 resources or you kill enemy units which cost 10,000 resources. So it might be the best ratio already. Your suggestion that spent resources should be the eco score has a problem: If I send half of my resources to teammates, my score will be very low. Maybe in the current situation tributes should influence the total score: If I send 100 resources to my teammates, my total score increases by 10. If I receive 100, it decreases by 10. This effect could be doubled if spent resources should count as eco score.
  13. Not enough ram? Build more siege workshops and create more ram
  14. Kush small pyramids and Gaul hero Brietomatus don't improve gather rate of cavalry (non-mercenary citizen cavalry isn't in the worker class) - isn't that a bug??
  15. Easy solution: Never play Danubius! : D The bolts are a graphic issue. They look nice though and are better visible than arrows, so I wouldnt mind all arrows look like this. Projectiles are just too small to be seen, especially slinger bullets.
  16. I've gotten the impression that objects like trees which are close to the gate keep an open gate open. So in that case you must keep an eye on the gate or remove that object early. Or keep the gate closed. Actually I think that if a player resigns or gets defeated, all of his units and buildings could vanish instead of becoming gaia. Iberians dont need a lot of changes, but objects like apple trees shoulnt be able to spawn inside gates, walls and wall towers - they should rather get small a distance. (With "inside walls" i dont mean inside the circle but in the interior of the wall so they are blocked by the wall)
  17. Bartering resource x for resource y while the price stays almost constant. Should it be like this? And well, the resources are somehow higher than the starting resources, just by bartering, even though this are not even macedonians.
  18. Must have taken place in a parallel universe
  19. You can filter replays by rated / unrated. And if you are on version 25 instead of 25b it might happen often that you dont get rating points.
  20. As you can see here, bartering can be generally exploited. What about a low limit of bartering per minute? Then the macedonian team bonus could stay as it is. Edit: If one limits bartering to a reasonable frequency, the team bonus could become rather weak and might be replaced by a different bonus.
  21. Edit: With macedonians its the easiest, but I just discovered that some weird barters can also be made without the bonus. Maybe the problem can be solved if mass bartering (bartering 500) will be replaced by 5 barters of 100 in a row?
  22. I think the reminder also works if the player logs in into the not started game
  23. @seehAutociv has a player-reminder-feature, so you could write a short player-reminder right after someone behaves badly. See "/help" for details
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