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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. They don't look useless to me. If a ram reaches a building, swordsmen can be ungarrisoned and defend quickly. If an elephant approches a building, ranged units can be ungarrisoned and also defend rather quickly. The catapult is the only siege weapon which can take out key buildings from a save distance, inside the own fortified position.
  2. The AI likes it very much to invest heavily into trading, that's why its likely having more trade income than a human player. What it doesnt seem to like is bartering high amounts for low amounts, rather low amounts for high amounts.
  3. Well... It was just an AI match. 4 very hard opponents and only 2 allies, but an AI match nevertheless Techs
  4. Note that bartering and trading are 2 totally different things which have nothing to do with each other except for that you need a market. For bartering, you just need one market, that's it. You don't really need a third player for trading. However, if you trade with an ally and not with yourself you will receive a small "international bonus". Notice that trading is not really trading but just resource generation. Also notice that trading is not always necessary, gathering and bartering is usually much more efficient.
  5. What 0AD lacks is the possibilty to simply load a match. That way the crashed games would not be totally destroyed but they could at least be loaded. It would not solve the issue completely but if we assume that people are behind the "ddosing" it could demotivate them a bit, maybe.
  6. Maybe it's good for performance if ranged units just attack the closest enemy. Filtering by unit type or by hitpoints could be bad for the performance.
  7. If an unstarted constructionside gets destroyed, the player gets all the resources back. The more you build before you lose a constructionside, the more resources you lose. Id prefer it if the AI learns to go to the spot before placing the constructionside, that might be a better solution than making AI constructionsides invisible.
  8. It seems like Petra never uses formations, but this is just a minor mistake and not too relevant in comparison to other mistakes.
  9. https://github.com/andy5995/petra_extreme/blob/faa5d1a086fc61af3a89dccb408ab4cfc7cc6e15/simulation/helpers/InitGame.js#L44-L48 // Sandbox, Very Easy, Easy, Medium, Hard, Very Hard, Extreme // rate apply on resource stockpiling as gathering and trading // time apply on building, upgrading, packing, training and technologies let rate = [ 0.42, 0.56, 0.75, 1.00, 1.25, 1.56, 2.5 ]; let time = [ 1.40, 1.25, 1.10, 1.00, 1.00, 1.00, 1.0 ];
  10. Ptolemies' Library reduces technology research cost&time by 15%... The Gaul team bonus reduces both in the blacksmith by further 15%... Your Mauryan ally garrisons his monk hero in your blacksmith which reduces costs by further 20% and research time by 50%!
  11. Elephants dont count as cavalry War elephants have lower pierce resistance than hack resistance. So you can fight them well with javelineers or slingers. Best athenian unit vs elephants might be the prodromos, because it can also flee easily from the elephant. All technologies which increase damage of soldiers are helpful vs elephants, but its not easy too strengthen the defense against them because their damage is mainly crush. They deal also hack damage so you can research also the hack armor technologies. The hero iphicrates increases also the crush resistance, so thats also helpful vs elephants - most other civs don't have such a bonus. Protect your ranged units with melee units.
  12. The problem seems to be that Ratings wrote "mordhuntc*nt won against..."
  13. We dont need this. When I build a farmstead near animals I don't want them to run away. When I scout and see that I've hunt, so I can make a strategy based on that I don't want the hunt run away. Just make a mod?
  14. Fully upgraded healers... Have they also been rank 3? I think that healers gain too much via climbing the ranks, and of course they also have too many hitpoints. That should be nerfed Edit: Or maybe remove healers from the game completely, except the mauryan hero. They are annoying
  15. "The Team Bonus Tier List" the movie, a film from @ValihrAnt productions, based on a novel from Player of 0AD
  16. Don't forget that towers usually cant shoot at targets which are right next to them. You need a tower technology for that.
  17. How to install this version additionally to other versions with the help of svn on Linux?
  18. An alternative civ ranking: All civs are OP! Athenians: OP hoplite spam, OP Iphicrates, OP sword cav Britons: OP wardogs, OP chariots, OP boom, OP sword cav Carthaginians: OP mercenaries, OP Hannibal, OP Marhabal, OP elephants Gauls: OP champs, OP boom, OP sword cav, OP Vercingetorix Iberians: OP team bonus, OP fire cav, OP swordsmen, OP Indibil Kushites: OP pikemen, OP pyramids, OP champs, OP elephants Mauryans: OP elephants, OP sword units, OP pop bonus, OP monk hero, OP champs Macedons: OP spearcav, OP pikemen, OP champs Persians: OP cav, OP pop bonus, OP elephants Ptolemies: OP team bonus, OP boom, OP pikemen, OP elephants, OP heroes, OP colonies Romans: OP spearcav, OP army camps, OP consular bodyguards Seleucids: OP pikemen, OP champs, OP elephants, OP colonies Spartans: OP hoplite spam, OP team bonus, OP Leonidas, OP Brasidas, OP skiritai, OP champs
  19. There are some civs which I consider to be stronger than that: - Britons: Starting with slingers is an eco bonus. Wardogs are also a nice bonus in the lategame and their chariots are very strong, almost unique. Caratacus is a very good hero. - Mauryas: 10% pop bonus is half a full wonder, that's very good. Chariots and champ archers are also very strong. Only civ which has civil swordsmen and swordcav (... which are not mercenaries). Worker Elephants are a huge bonus for hunting. The healer hero is very good - Carthaginians: Outstanding mercenary rushes - Kushites: Are not very weak, for example because they have pikemen and decent heroes, and good champions - Athenians: Similar to spartans, have also the very nice hoplite tradition. Iphicrates is an excellent hero. Swordcav is also a good bonus, and slingers are good for the early economy.
  20. I don't think so, they win vs other cav. So it's fine. Making them stronger would make them OP I guess
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