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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. I think that this is bad. Are there already plans to solve the issue? Possibly it's not possible anymore to play rated games, even though these games are shown as rated. The Ratings bot is offline.
  2. Nobody suggested that all citizens lose their armor. The idea was that units which have 1 armor get that reduced to 0. But this can have a big impact on the game for no signifcant reason, so it should not be done. At the other hand, you could just lower all armors in the game by 1 and decrease all damages by 10%. But is it worth the effort? No.
  3. It does makes sense. Champs have better gear. So they have more armor.
  4. Skirmishers deal a lot of damage per second, so it's no surprise that they are more deadly against elephants than spear cav Spear cav is not too bad, especially if it levels up If someone quits a rated game without resigning, it should be counted as loss. We need a technical solution for this, by the help of a timer for example.
  5. Small changes to the game can pretty snowball...
  6. It can go like: barter 500 stone for 550 metal barter 500 metal for 550 stone and so forth. This is really glitchy. I suggest to lower the bonus to 15% and see if its still possible to exploit it.
  7. The Macedonian team bonus is OP: It allows to gain resources by bartering. So you can create resources just by clicks, if you have some resources already and a market. Please lower the 20% to a percentage where it's not possible anymore. 15% maybe?
  8. Siege towers can also be countered by rams, catapults and melee troops, especially cavalry. But of course they must not get a speed bonus.
  9. Another night you thought you'd booked an alternative musician, but instead an Iberian Hero turned up in full armour. "And who the hell are you?" you exclaimed. He just looked up and said: "Indie-Bill!"
  10. Aggressive soldiers will keep collecting/building/repairing even when enemies are right next to them. They will fight back when they are attacked, but this doesn't help too much in many situations. If the aggressive soldiers soldiers are standing around or patrolling, they will fight when they see an enemy. If they are defensive, they will walk to the enemy only if they get close like 50% of sight range or something similar.
  11. Maybe it would be better to implemented new civs only in mods, as the multiplayer community seems to have no need for new civs? Singleplayer-oriented players can play mods, they don't need to be in synch with the multiplayer community. Multiplayers do.
  12. One day you thought you'd booked some gospel musicians, but instead a group of Carthaginian spearmen turned up in full armour. "And who the hell are you guys?!!!" you exclaimed. Their leader just looked up and said: "The Sacred Band!"
  13. Isn't there a difference between building many defensive structures/units and not doing so?
  14. Yeah, only 10 (65%), really low. Just the highest hack armour of any citizen in the game ; )
  15. What about giving each player the tech "cartography" right at the beginning instead, for free? I don't really see why it should be good that the tech has to researched first, especially as it has been removed from the market. In my opinion the tech "diaspora" should also be easier to get, wouldnt that be more fun?
  16. Thanks for trying to help me, but the files are not there. However. Does anybody know where the files of unit stats are here? https://trac.wildfiregames.com/browser
  17. Somewhere on my PC there must be the files where I could read how much accuracy every ranged unit has. But where? I've already searched a lot but I didn't find it. And where is local.cfg or however the file is named where you can change the maximum zoom?
  18. Removing stone costs from will to fight would just increase the problem. Link to that ticket?
  19. How is 10 armor small? That's as much as a pikeman Its a part of the game that units can survive multiple shots which would kill them in real life
  20. African forest elephants are much smaller than Indian elephants, so the "elephant racism" is okay Reducing the health to 450 might be a bit over the top Don't forget that the fighting system is not realistic anyway, it should rather be good for gameplay I think that an elephant aura would be just annoying, and group damage or a special mode as well. Group damage would make melee troops even weaker. Fear aura would make elephants even more powerful. So: No thanks
  21. - The working animations could be adapted so that each collected resource correspondence with 1 animation cycle. Exception: Collecting meat from animals, there it could be 1 animation cycle for 5 resources. - the order that a unit should die could be queuable, for example: "build that building, then die" - attacking fields and walls should have much lower priority in the automatical behaviour. Defending storehouses and other buildings in enemy territory as well.
  22. Historical details don't explain why the Spartans lost their phase 2 building for champion creation. Why not giving them such a building back plus the phase 2 sword champs and the phase 3 skirmisher champs?
  23. Why not 1 pyramid, 1 second pyramid, 1 third pyramid and 1 forth pyramid? ; )
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