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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. In A23 at the end of that line there was a "not implemented yet". The benefit is that the Mauryan Priest Hero can be garrisoned in the blacksmith, which improves researching. Plus, if you garrison your blacksmith, it will be harder to capture it.
  2. - display in the unit/building informations also unit/building limit, accuracy and fire rate. Maybe also damage per second - don't write there "armor: damage:" but just: "armor:" and display crush armor/ damage at the right, just like in A23
  3. - make online matches loadable - allow replays from loaded matches - if a match crashes, try to create an automatical savegame from that - make it possible to create savegames from a replay at any point - make a technical solution so that players who quit rated matches and not come back will lose the match - prefer "repair building" over "drop resources" and add a hotkey for "drop resources" - if a unit repairs a dropsite it should automatically drop resources there - implement the autociv mod (especially autotrain and selections) - the Diaspora tech should also work with CCs and worker elephants - change mercenaries stats and their tech back to the A23 state - mercenaries are currently bad units
  4. By default it's Alt. Hold Alt and make a box with your left mouse. Women will not be selected. Name: selection.militaryonly
  5. I played a match and my opponent resigned, but I didnt get any points. Maybe because of some E/A-error? Pretty sure that the match was rated. I guess this is the right place to post this. Could I get my points, please? metadata.json commands.txt @user1
  6. 1v1 matches can be rated, if the option is enabled. The host can enable/disable it. Unfortunately team games are never rated
  7. Are they really that OP? I think that every other archer civ is (much) stronger
  8. Yes, it can persist. Plus, there can be one additional kind of lag which is caused by bad connections. But that's rather rare
  9. Set graphics to a minimum. Looks still decent. Exit most or all other programs which run on your machine. Even then the game can become laggy, but less likely
  10. I think a capture should not capture a building, but destroy it. Or at least make it possible to destroy the building always if it is still yours.
  11. "Hannibal, what's your favorite football club?" "Barca!"
  12. Mauryan maiden guards: "That's cute!" They cost 80 food, 60 wood, 80 metal. Why don't they cost 90-60-90? Lol
  13. I think that the system melee > cav > ranged > melee is not desirable, and it does not fit to the game. For example swordsmen are not too great against cav, especially ranged cav. That's okay. It should also be possible to counter some ranged units with some melee units for diversity. In A23 swordsmen were not too bad against archers, that's fine - should archers only be counterable by cav? No, because you can't run all your eco only by cav. Also, keep ranged cav in mind, it is cav and ranged. It is okay if it is not too great against other ranged units, which are supposed to be weak against cav in the mentioned system... And so forth...
  14. For me that does not look like fog of war, to be precise. Rather like unexplored territory.
  15. Barracks? No... Spearmen and Archers are already a good team. The stables are not too bad neither. Javelin cavalry is strong and you can also make champion cavalry. The stables of ptolemies and macedonians are similar. I'd say that those buildings are much better than every single one which I've nominated here.
  16. Looks like I have to explain why I consider the Blemmye Camp as even worse than the Column: - each Camp reduces the limit for Noba villages by one - you can train only merc jav cav from the camp, better train jav cav from stables and CCs - if you want to have a military building in neutral territory, just build a Noba village instead. It cannot train cav, but you can send your cav easily through the map and garrison it there - the camp will damage you more than the opponent, because it's a waste of metal - at the other hand the colums might be even useful in rare situations
  17. Definitely not. Quick food production which requires little pop space. However I've added one more option to the poll
  18. A funny poll. Did I forget to nominate another horrible building?
  19. If I'm not mistaken all horse heroes have been transformed into infantry heroes in A23.
  20. Yes, that's the scene. This is Pontius Pilatus who talks about that guy to his soldiers and Brian.
  21. My reaction when my soldier attacks a field instead of doing something meaningful:
  22. Does she increase or decrease his lifepoints by 10%? : )
  23. She increases talking speed of the guy by 25%!
  24. Traders need a lot of time before equalizing their own costs - I don't see how they are supposed to gather resources for mercenaries well. Before this works the opponent can already overrun you. At least this his how I see it, as a top 150 player. But I agree that the metal distribution is problematic! Sometimes one player has all the extra metal and the other player none.
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