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Posts
765 -
Joined
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Last visited
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Days Won
9
Everything posted by Player of 0AD
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That buildings can be captured is an annoyance anyway, because one has to babysit all buildings and prevent them from being captured. The game would be more fun if they would just fall to pieces instead.
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Running of fleeing and chasing units should be replaced by walking, as its abused too much!
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A replay requires a starting savegame, and the commands of the players. So if one loads a game, one can use the savegame as this savegame. Loadable multiplayer matches: The host choses the savegame, which gets transferred to the other players at the beginning.
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Multiplayer matches should be savable and loadable If one rejoins (or joins as spec), there should be a replay. If one loads a multiplayer match, there should also be a replay All of this works fine in the less popular free open source game Widelands, so why not in 0AD?
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suggestions for Next Alphas (A26-30)
Player of 0AD replied to Lion.Kanzen's topic in Gameplay Discussion
Make it possible to save and load Multiplayer matches Changes of gameplay are not that necessary -
A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
No. -
A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
How could this be a problem? Anybody can use it. Hopefully the autociv mod will work again, so I can just use the autotrain of that instead -
Sometimes I train Caros instead of Indibilis because he is the only Iberian hero which can make soldiers stronger. And he can turn a fortress into something very terrifying. I think that both Antiochos are good. The one gives a good cavalry bonus, the other is good against siege and is a superb siege tower support Further bad heroes: Themistocles Xerxes Leonidas (radius too tiny) Ashoka
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Ratings Disputes and Offence Reporting (2021)
Player of 0AD replied to user1's topic in Gameplay Discussion
Tag @user1 Please state your lobby username: weirdJokes and the lobby username of the offending player: deivik Quit because of camel archer rush, the classic... commands.txt -
A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
<!DOCTYPE html> <meta charset="utf-8"> <title>Pyrogenesis Log</title> <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style> <h2>0 A.D. (0.0.24) Main log (warnings and errors only)</h2> <p>Engine exited successfully on 2021-06-08 at 20:44:22 with 40985 message(s), 0 error(s) and 0 warning(s).</p> -
A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
Don't know By the way the autotrain ignores unit limits. For example you can train multiple heroes. Huge bug -
A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
- joining a multiplayer match impossible because of error -
A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
- autotrain disfunctional because the repetition is done before something is trained, not after - elephant archers not nerfed? very OP - sometimes the AI hords rams and does never move them -
I don't see any reason to change siege towers. They are not too OP, there are many matches where I massed and teched them up, but I lost them nevertheless - because of cavalry, rams, elephants or even melee infantry. Currently they are a important counters to archers and especially elephant archers - when I looked into the current development version, elephant archers had like no nerf? Can that be?
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A25 Feedbacks from testing
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
You should NOT be forced to build different buildings Btw thanks but I'm not really a top player ; ) -
Looking to improve my macedon game any tips?
Player of 0AD replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
Another unit which is good is the lance cavalry citizen Siege towers are better than bolt shooters, they have just lower movement speed and range -
So elephants are OP. They should not receive armor upgrades (elephants wear neither shields nor armor for humans) and maybe not the will-to-fight-upgrade (didn't know that elephants have fighting moral as humans do). Plus, they should cost more metal again, similar to alpha23. And asian elephants should have at least a reduction of strength according to alpha23. And maybe elephants should also have a weakness against spearmen/pikemen like cavalry does?
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In a row or in a 1v5? "In a row" does not matter too much, group fights are the thing.
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And thanks a lot to ValihrAnt for making his awesome videos!
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Cleopatra is so much better than Ptolemaios... Because mercenaries are a waste of resources now.
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Macedons and successors all have champ cavalry, which they can boost - Macedons with Phillip - Seleucids with Antiochus and the upgrade - Ptolemies with Cleopatra (she is not as fast, but the best hero in the game nevertheless)
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Maharbal. The 30% bonus is better than the +2 armor. Can also be combined with champions. At the other hand, the Cataphrakts can receive the bonus upgrade, which makes them stronger in the end Btw I like sword cav more than spear cav
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In A23, Agis had twice as much health as other infantry heroes, that was his bonus. The dev team made the blunder to eliminate this on accident, so now there is no real reason to train Agis ever instead of Leonidas, because Leonidas is like an Agis with an extra Aura
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Thanks a lot to mysticjim for making these awesome videos!