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Posts
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Joined
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Last visited
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Everything posted by Player of 0AD
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Maybe nerf ships? They kill soldiers like crazy. I dont see why their arrows should make 35 damage...
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Helos in an epic 4v4! What is he going to do with his britons? HellosOfAMatch.zip
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A bug: Saying "Carth" -> get gauls saying "gaul" -> gets iber saying iber -> get carth
- 476 replies
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- building hotkeys
- visible corpses limiter
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In A23 and A24 pikemen cant be in a phalanx neither. But they have the Syntagma, which is different to a spearmen phalanx. Has the syntagma been removed? Edit: Maybe what you discovered is an editor bug?
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Found in A24, but maybe also valid for 25, who knows.
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- worker eles cant be garrisoned in CCs if standing at the corner - units in formations often fail to gather resources, to be garrisoned, and to be shown as idle - athenian docks cant train soldiers without the iphicrates tech even this does not match the description of that tech - some people cant host games in the lobby, and others cant join matches of certain hosts - multiplayer matches often crash for no apparent reason - groups can fail to build buildings if some members are standing on the constructionsite - workers dont take the closest resource to the dropsite, but the closest resource to their last resource
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Cavalry archer turret mechanic
Player of 0AD replied to Yekaterina's topic in Game Development & Technical Discussion
I'm against changes. Cavalry archers are not too weak. It might be more realistic if they can also shoot while moving... but its bad for the game, because that would be totally OP and annoying. -
The Term Citizen-Soldier is Problematic
Player of 0AD replied to Thorfinn the Shallow Minded's topic in General Discussion
Mercenaries are citizens, too Don't think that its so important -
Just remove the pop boni, but don't change the units. Persians are not really vulnerable against early rushes because they have spearmen and archers. Javelin Cav can't hit their targets never ever but archers do. So maybe there is a necessitiy to change units, now as i mention it: Increase precision
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[Suggestion] Rank Update / Rank League / Rank seasons
Player of 0AD replied to cap'tain roc's topic in Gameplay Discussion
No. Just increase the uncertainty of ratings day by day a bit, so after many days the rating is considered to be provisional again and can be marked with a question mark, and the player disappears from the tier list, especially from the top 100. -
2 participants are enough. So, Yekaterina and PyrrhicVictoryGuy: Fight for the title! ; )
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[Suggestion] Rank Update / Rank League / Rank seasons
Player of 0AD replied to cap'tain roc's topic in Gameplay Discussion
A minus would be very misleading, as ratings could be actually negative. A question mark is a better symbol -
[Suggestion] Rank Update / Rank League / Rank seasons
Player of 0AD replied to cap'tain roc's topic in Gameplay Discussion
Resetting ratings is too drastically. A symbol which shows inactivity is a better way. There is another value which is the uncertainty of the ratings. Inactivity could increase this value day by day a bit, and in general if the uncertainty is higher than a certain value, ratings could be marked with a "?" to show that the rating is uncertain. Don't reinvent the wheel, just learn from the rating system of Lichess.org, a free chess site -
They do Agoge works only on champions btw
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Double his healthpoints, like in A23. Currently his only strength is that he is not Leonidas, so if he dies you can still train... Leonidas.
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In advance you can add all these buildings to a control group (ctrl+number) Then select (number) and press u
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@mysticjim
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If you attack with a group a unit on passive, only one of the group will chase running (the one with the first hit). That's another annoyance currently.
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That buildings can be captured is an annoyance anyway, because one has to babysit all buildings and prevent them from being captured. The game would be more fun if they would just fall to pieces instead.
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Running of fleeing and chasing units should be replaced by walking, as its abused too much!
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A replay requires a starting savegame, and the commands of the players. So if one loads a game, one can use the savegame as this savegame. Loadable multiplayer matches: The host choses the savegame, which gets transferred to the other players at the beginning.
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Multiplayer matches should be savable and loadable If one rejoins (or joins as spec), there should be a replay. If one loads a multiplayer match, there should also be a replay All of this works fine in the less popular free open source game Widelands, so why not in 0AD?
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suggestions for Next Alphas (A26-30)
Player of 0AD replied to Lion.Kanzen's topic in Gameplay Discussion
Make it possible to save and load Multiplayer matches Changes of gameplay are not that necessary