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Player of 0AD

Balancing Advisors
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Everything posted by Player of 0AD

  1. Almost never. "That city is well fortified which has a wall of men instead of brick." Why would you wall off a wood line? It's full of soldiers. You can build palisades in neutral territory though if you want. Towers: Usually zero, but they are much more common than palisades let alone walls ;-) The most effective way to use walls might be to chose Iberians ;-)
  2. Yes my friend, you do. Btw. the only buildings where archers add more arrows than other soldiers are walls.
  3. ChatGPT wrote massive trash. When the hero dies, the bonus is gone forever. The line of sight of the hero is far greater than 45m. There is indeed a fixed radius. The cavalry unit doesnt have to be newly trained, it just needs to be a cavalry unit.
  4. You do know that it's possible to save and load multiplayer matches since Alpha 27?
  5. I just installed the mod, activated it and then I checked out a singleplayer replay where the market exploit was tested. But I couldn't see that this exploit was recognized...
  6. It doesn't work in singleplayer replays?
  7. Maybe we just need to lower the initial rating from 1200 to something like 800. Many new players aren't 1200, they are much weaker.
  8. - it's okay that the system just takes the result into account, it's irrelevant how close it was. In many other games it's like this too. - it's ok that people can play rated matches against players who are much lower rated. if they lose, they lose a lot of points... - we need a rating system for team games too. Shouldn't be that hard....
  9. You can't capture buildings? Try to build bigger armies then
  10. The power of the Spartans is their infantry. Besides using Champions or Skiritai you can also mass up skirmishers and combine them with the Brasidas hero and some melee units, or you can go for a large number of hoplites which you boost with the hoplite tradition technology and the Leonidas hero. As infantry is slow think about using some ranged cavalry as well. Actually, rushing with the champions shouldnt work so well. They are so expensive, the enemy could easily create a big citizen soldier army which should be able to overwhelm them. At least thats what I estimate.
  11. The quetion was what's the counter to spear champ cav, not the counter to a mix of spear champ cav and inf ;-)
  12. An alternative would be to compile the game by yourself, more informations (but maybe not all) are here: https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu
  13. Don't know if an AppImage works here, but you could give it a try: https://github.com/0ad-matters/0ad-appimage/releases
  14. Elephants are rarely seen in top matches. They were OP in Alpha 24, but now they are much weaker against buildings - so if you want to take down buildings, build siege weapons instead. There is no big point in training elephants (other than worker elephants).
  15. What does "Score 920" mean? I was curious and checked the record replay out. Neither was it a really outstanding boom nor did Stockfish spend 92,000 resources at minute 12, he rather spend 30,000.
  16. Don't drink and ride! Or you might ram a tree.
  17. The advantage is that it makes the army very dense. Soldiers dont need to walk that far to help each other, the army can go more easily through narrow passages and your enemy will have difficulties to estimate the numbers correctly. Do Romans really need a buff currently? They look pretty strong to me.
  18. You seem to lack expertise of the game. For example, women are more expensive than half of the prize of a soldier: Food is more expensive than wood, and both units cost 1 population space...
  19. For multiplayer it would work, if the replay is still there. You can let the replay run until the end it create a savegame there. The savegame can be loaded then in the multiplayer lobby. However, in that situation it's impossible to assign AIs to the slots, just players. This little but useful feature is still missing.
  20. Thanks for the replay. In my opinion it doesn't prove that siege towers are OP, but slow and weak. In two cases you fight the big siege tower army with a smaller army which doesn't contain enough melee units. So it's not a big surprise that the siege towers win. In the end, the siege tower army gets defeated by the usage of a mixed army with some siege weapons and a small number of sword cavalry. Again, this doesn't look like the fact that siege towers are OP. However, it's remarkable that in this match a big army of Alexandre flees from the siege towers. At the other hand the siege tower army was also big. It might have been the right decision to retreat, but maybe he could have won if he would have commited his spearmen to bring the siege towers down.
  21. I tested siege towers in a match and it seemed to be a very bad strategy. As they target only one target they suffer from overshooting now. Could you provide replays with matches where siege towers prove to be OP?
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