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Posts
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Joined
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Last visited
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Days Won
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Everything posted by Player of 0AD
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Suggestion for chariots
Player of 0AD replied to Barcodes's topic in Game Development & Technical Discussion
That would obviously be OP. -
Polls - community mod, version 26.8
Player of 0AD replied to Player of 0AD's topic in Gameplay Discussion
Normally, the level up for melee citizens increases armor by 1, health by 25% and damage by 20% --> combined, this increases power by 67%. In the mod, armor stays the same, health increase might be 25%, damage 10% --> 38% bonus. If you don't like the building changes, feel free to make another poll -
Melee citizens have been nerfed which is bad, because for example Athens and Sparta rely on these units, as they don't have any champion cavalry. Also, for some civs the citizen spearman is the only unit which can counter cavalry well (Britons, Mauryas). Furthermore it weakens melee mercenaries even more and using them didnt seem to have been a good strategy any more. Siege units have already been rather hard to destroy, now even more. As I said, Athens have the big disadvantage to not have any champion cavalry, so it might be a mistake to nerf the Iphicrates hero. This civilization relies on him.
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Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
Why has the targeting behavior of buildings not been changed back to the original state? 24 people voted that its a bad change, only 15 voted that it's a good change. https://wildfiregames.com/forum/topic/110338-polls-about-community-mod-version-266/#comment-563146 -
Polls about community mod version 26.6
Player of 0AD replied to Player of 0AD's topic in Gameplay Discussion
Wrong. Can you prove "40%"? -
Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
I created a poll about this new version: -
Anonymous voting
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Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
Thanks a lot, this seemed to be the problem. Let's hope everything works now as I renamed the new folder to communit-mod-6 -
Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
Yes I restarted 0AD And yes I made sure that the zip file is named community-mod.zip As I said I reinstalled 26.4 that way and it works, but replays and savegames are lost, any idea why? -
Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
I managed to reinstall 26.4, but somehow the old replays are not shown anymore. How is that possible? -
Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
Why removing the bonus for allied buildings where you garrison Chanakya? And why not the other way around: ctrl click to target units and select rally point on unit etc Reason: In most cases you just ungarrison units on rams, but you don't want to shoot at them. -
Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
Does anyone know how to download version 26.4 manually? "Downloading" 26.6 just *updated* the mod, so I can't watch my old replays now anymore -.- -
Fortunately not. It's enough to put a commands file into a folder if you know what I mean. Does it work? Maybe filter for game length, its an old replay
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This one is an outstanding match. It's a 3v5 with current community mod. It's also my second longest multiplayer match with that mod. commands.zip
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0AD Memes, jokes
Player of 0AD replied to Yekaterina's topic in Introductions & Off-Topic Discussion
A part of Hamburg has been named after a match between borg and feldfeld! https://en.wikipedia.org/wiki/Borgfelde -
Definitely. For example the highest rated player in the game, borg-
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LocalRatings are a nice feature, but they can't really replace a team game Elo. LocalRatings don't only take skill into account but also the playstyle, for example rushing will usually make the number lower. Also, it's highly dependant on the opponents (the weaker the opponents the higher the LocalRating - Elo doesn't have this problem)
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Lately this forum has a bigger problem with spam. Maybe a solution would be to forbid new accounts to post links? Like you can't post a link in your first 5 posts, and neither if your account is still quite young.
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Fort and Hero Building effect on territory root
Player of 0AD replied to roscany's topic in Gameplay Discussion
Mauryan and Persian palaces have a territory root. If a fortress is very close to a hostile CC, it will attack its loyalty, but the fort has no root. -
The more you buy, the less you can buy. The market is not the solution. Just make more fields, and operate each of them with 5 women.
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Not entirely. At the final day, I have time, as well at the 17th. At oct 1st I might be able to play at the very end of the slot
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I'm searching for at least 1 teammate. I'm weirdJokes, 1930 rated and would prefer the saturday group. In the sunday group I'd need to play both matches at the 17th.
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Maybe Legion_X can unite with the E-team. Just a suggestion
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Maybe the E-Team can find new players... The rule with the bots is still better than to exclude some players of the bigger team from the match...
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Well well. This is the replay of the match of a part of team noob vs a part of the e-team. commands.zip