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Posts
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Everything posted by Player of 0AD
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Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
Ty, but isn't there another way? mod.io collects a lot of data. -
Introducing the Official community mod for Alpha 26
Player of 0AD replied to wraitii's topic in Gameplay Discussion
How to install this mod? Extracted into mod folder: Doesn't work. Cloned into mod folder: Doesn't work. -
Isn't that way too easy for Vali?
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Feature Request: Display rate of completed matches in the statistics, and then the percentage of those won games.
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Maybe it works well if you right click on a soldier (which will be killed by the formation, which searches new targets then) - but thats not really the best way to control a formation. The H key is very common. The attack move is also bugged for formations.
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Another bug: Chose a training building or a training ship, ctrl+rightclick on it (this will set the ralley point on itself, so the unit will be directly garrisoned) and train a unit. No "unit-has-been-trained-sound" appears. Feedback: I think that its a pointless restriction to forbid cavalry to be garrisoned in barracks. Barracks were very helpful because you could easily garrison a lot of cavalry in them so they gained experience. Whats the point of forbidding cav to be garrisoned?
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By the way, the bug might have already existed in A25 but I forgot to report it back then.
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Another bug is the behaviour of soldier formations which you stop with the "halt" command (h) - some of these soldiers ignore hostile soldiers and try to capture buildings, and some randomly try to attack soldiers which are far away, rather than attacking close enemies.
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Locking corral animals by age is a mistake
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New Release: 0 A.D. Alpha 26: Zhuangzi
Player of 0AD replied to Stan`'s topic in Announcements / News
Will the player ratings of A25 be migrated to A26? -
New Release: 0 A.D. Alpha 26: Zhuangzi
Player of 0AD replied to Stan`'s topic in Announcements / News
SVN rev number 27104? -
gameplays Age of Empires 2 stuff
Player of 0AD replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Yes, really. The ele hero is just an ele hero, Hannibal is much better. The cav hero isn't super helpful for ranged cav, as they are no tanks. I definitely prefer Athenians. SeLoseCids can't keep up with their traditional hoplites, cheap javelineers and their awesome hero plus sword cav... -
0AD Memes, jokes
Player of 0AD replied to Yekaterina's topic in Introductions & Off-Topic Discussion
Their aluminum constructions are cheat buildings which just cost a bit of metal -
0AD Memes, jokes
Player of 0AD replied to Yekaterina's topic in Introductions & Off-Topic Discussion
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Suggested change of MaxGatherers per animal group
Player of 0AD replied to Obelix's topic in Gameplay Discussion
I did I tried this year Yes. As corral animals dont have 8 slots, you can't operate corrals with inf/women. Yes -
Suggested change of MaxGatherers per animal group
Player of 0AD replied to Obelix's topic in Gameplay Discussion
That doesn't convince me. A low limit on corral animals can make corrals impossible to run with infantry or women. Or can you convince me that I'm wrong about that? -
I disagree with some points: 1300 minimum (league could also be open for all skill levels) 100 games seems too much, could also be 20 or something limited to 3 months might also be to complicated, you could remove that 0AD is free, so having one account should also be free. It's not necessary to let rating decline, as players can keep their skill level over a long time even when they dont play rated. Why not just treat ratings as Lichess does? If someone does not play rated, the uncertainty of the rating increases. After a weak or so, the player gets removed from leaderbords, and when uncertainty reaches a certain level, the rating gets marked with a question mark, so you can see that its very uncertain. Playing rated reduces the uncertainty. +1 for team leagues and rated team games Theoretically the 1v1 rating and the team rating of each account could also be identically. I think Age of Mythology does it like that. And theoretically its not necessary to register teams for rated team games. Just make sure that your team mates are no rage quitters if you play rated....
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Bothered with delayed searches on this forum
Player of 0AD replied to Manimal's topic in General Discussion
Im wondering: Why are there search delays? Few seconds seem very helpful because of DoS attacks and for protecting the search engines from overload in general. Searching is usually a cost-heavy process. -
Many hero buffs are indicated with a symbol over the respective unit. This is good, because you can easily see which unit is getting buffed. So I suggest that there will be a symbol displayed over each unit which gets buffed by the Iphicrates (athenian hero) skill: "Each soldier in his formation gets +3 armor and +15% speed" There is a new symbol which indicates which javeleneer gets buffed by his other skill ("each infantry javeleneer gains +15% speed"), which is also good.
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Keeping several SVN compiled versions separated?
Player of 0AD replied to Player of 0AD's topic in Help & Feedback
Learn how to downgrade a svn version, my dear newbie -
I compiled Alpha 25 and the most recent dev version to test A26. So, I play them both, but obviously they share some files. Each time I change version I need to activate / deactivate mods, which is annoying. The options are also shared and the A26 options interfere with A25. Right now this seems fine but I can imagine that this leads to problems in the future. Long speach, short question: Is there a possibility to compile the dev version next time on a separated location on my machine so it doesnt share any files with A25?