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Posts
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Everything posted by nani
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A webbased free to use Photoshop-like editor
nani replied to Grapjas's topic in Introductions & Off-Topic Discussion
Krita is also nice and is offline FOSS https://krita.org/en/ -
I like this one, I remember you showing it some time ago on IRC is it just alpha planes or does it need some new GL version for the effect?
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Great video, I noticed (at the end of the video) the fog is not applied if the sky is the background, making the difference between a far away mountain and the bottom sky texture ugly, maybe it could be fixed with some kind of gradien for the edges of the sky, some ideas ?@vladislavbelov
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player MULTITASKING BOOM MICRO DEFENSE ATTACK IQ feldfeld 6 8 8 7 7 7
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Here some ambient occlusion would do so much good! the britons towers looks like is floating.
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version 0.17.11 Added: Gamesetup: /randomCivs excludeCiv1FullName excludeCiv2FullName ... Session: Hotkey option for group selection filter .by.group.groupNumber|none
- 492 replies
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- 2
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- building hotkeys
- visible corpses limiter
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@Stan` any idea on this?
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Try removing all mods from documents/my games/0ad/mods and if still doesn't work try reinstalling the game
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@BoredRusher if you want to know all the 0ad Engine functions definitions you can search them in my autociv mod (forum one), inside I have made a list of all the Engine functions with definitions and type info (a23) they are stored in files ending with d.ts
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Empire is a great map! also very easy to make eco wrong, most people get confused. Nice vid.
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Idea of technology for teams sharing resources
nani replied to gui456wSERTDYF's topic in Gameplay Discussion
lastest fgod mod has something similar to that I think -
Have you tried using custom special filters, haven't tried myself but should be able to expand the template of the entity you want to have the effect applied without template duplication. Here is an example I did for a map where i wanted to make the a wonder ungarrisonable https://code.wildfiregames.com/D1634 the file in question is binaries/data/mods/public/simulation/templates/special/filter/disableGarrisonHolder.xml so should be similar for your case
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Weird pixel colors with postprocessing and amdgpu on RX 580
nani replied to badosu's topic in Bug reports
Did you try the last version from the forum? -
Dunes done by hand?
- 28 replies
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- 1
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- skirmish maps
- mapping
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(and 2 more)
Tagged with:
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Are you aware of the scale of DoS attacks?
nani replied to badosu's topic in Game Development & Technical Discussion
Can confirm he couldn't rejoin. I was using mobile data and stun which makes ddosing the host (me) more hard/ineffective so he probably went for @Grapjas. I recommend people to use mobile tethering with data enabled for when playing a 0ad game as it seems to deter the attacker. -
The mod currently has no license and the source code is all in the same zip, there is no github page but i use a git repository (local). If you want I can add a standard GPL-2 license like most code from 0ad engine looking as you seem to want to do something with it.
- 492 replies
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- building hotkeys
- visible corpses limiter
- (and 9 more)
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You are free to submit patches to https://code.wildfiregames.com for all the changes to the code needed, new models, new units, historical background and units balance required to make the game less offensive.
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Yes, you can for autociv, but in general if you install a mod then asume is not compatible otherwise the mod says so.
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Guilty until proven innocent.
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you are using autociv, what other mods do you have enabled? take a pick of the screen where there mod list are shown. Also tell what version of the game you are using.
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The attack is directed at the router creating a saturation on that point and not on the computer or pyrogenesis as the whole house loses connection when happens. I managed to avoid it by using my smarthphone data connection with wifi tethering as it looks more difficult to ddos the game that way and seems to be working (don't expose your real IP)
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There is none
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Where is python 2 used in pyrogeneis? just for the build process?
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