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Everything posted by nani
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If you want I can include this option in my mod (already has little features asked by other players) https://wildfiregames.com/forum/index.php?/topic/24649-autociv-mod-0ad-enhancer/ Just ask there for what/how exactly you want it or what options should have.
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Blender AddOns, Materials & Tutorials.
nani replied to Alexandermb's topic in Tutorials, references and art help
Yes. I was also weird out by the decision when I first saw it, as the pyrogenesis engine has a gui toolkit of its own, also would inter-operate "more directly" with the rest of the code maybe the theme would be less RTSy. -
Possible to create commit with patch?
nani replied to badosu's topic in Game Development & Technical Discussion
Unfortunately (or not ) someone already uploaded a similar patch fixing the same issue (https://code.wildfiregames.com/D1587). You gotta check beforehand if an existing patch/trac issue already exist specially given 0ad trac record of bugs and patches on queue since 3+ years or so. -
Probably I'm behind some of the dead end options here: oh well, whatever ty anyway.
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Some host that use stun I can join but most I can't. What is stun.ekiga.net?
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I've ipv4 100% sure
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I dont think enet ipv6 has enything to do with stun Maybe @Lefo can tell us as he knows stun network stack very well
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Me too, it sucks
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This can be done easy with a dotted sprite and some code changes
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You can do this with the most recent version of autociv creating your own custom entity (unit) selection hotkey and specifying what to select with filters Example for your case (add line to user.cfg): hotkey.autociv.session.entity.by.class.select.Soldier&!Ship.by.health.wounded = "Alt+O"
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version 0.16.8 Improved: Snap to edge for buildings active by default (Alt to deactivate) also now will return to normal placement mode if no snap mode positions are found. Added: Game setup: countdown command to start game when all are ready. Custom units/buildings hotkeys filters: you can create your custom hotkeys with more precision by typing the filters you want. Example: hotkey.autociv.session.entity.by.class.select.Soldier.by.health.wounded.by.rank.3 = "G" //this would select all wounded soldiers of rank 3.
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- hotkeys
- autoassign civ
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yep
- 466 replies
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- hotkeys
- autoassign civ
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Search for an existing ticket of the bug or make new ticket in https://trac.wildfiregames.com/ Seems to be an edge case bug where the territory ownership on the border makes weird things.
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How to definitively change original hotkeys of the game
nani replied to Odin_1988's topic in General Discussion
Nice :P -
How to definitively change original hotkeys of the game
nani replied to Odin_1988's topic in General Discussion
Keep in mind you must restart 0ad after you make any changes to user.cfg to have any effect. Also try to avoid hotkeys with same keys as it can cause weird behavior (like activating two actions at the same time) :) -
Buen mini tutorial en castellano de introducción al multiplayer de 0ad.
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Best way to have students join online games
nani replied to allalongthetower's topic in General Discussion
Your students and you want pizza but only can ask of one type. If you all want to share the pizza the students and you can't ask for different toppings as you share the same pizza. -
I can't see the new icons with the mod enabled :(
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I prefer the old ones. Reasons: Have a more defined outline Each has an unique style but share a "theme" of sorts. Old school style suits RTS well. They icon are quicker to differentiate from others compared to the sleek now ones. Don't fix what's not broken. Improvements that could be made to old ones: Resize all icons so they share the same similar size. Improve them doing a "remaster" of the old ones but keeping the essence of the style. Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.
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Set all players to the same team and unselect all win conditions, then you will have what you want.
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World weight map to generate new realistic maps
nani replied to WhiteLion's topic in Art Development
You can use any constraint in maps\random\rmgen\Constraint.js Use it to "filter" the points in an area (e.g. whole map) based on what you want e.g. use HeightConstraint and StayTextureConstraint