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nani

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Everything posted by nani

  1. Excellent. Idk if you already did it but might be a good idea to spread teams positions for a 4v4 in a way that they get half of the forest and half of the desert for each team. Can you share files or will be in SVN soon?
  2. Gaia units all share the same "Gaia" team. One way would be to have different Gaia teams with their diplomacy set as enemy. (Not implemented)
  3. metadata.jsoncommands.txtcommands_no_mods.txt Nice match from previous day. What started with what could be a regular old fashioned 3v3 match became a cleansing of whole Napata city with the bizarre combination of only elephants and rams + some iber cav. While the cleaning agency team was busy team 2 decided to make a visit at the holy mountain. Soon enough, it became an amusing act of survival for the only survivor of team 2 as he fenced us off. At the end, team 1 managed to outspam the poor soul and conquered his mountain hut. @Palaiologos @randomid @4rak @tucktuck @fredfarmer @0adpott @nani
  4. I love these coastal reefs, pity is very hard to emulate them in 0ad.
  5. I prefer not to touch the gui elements as much as possible for this mod. As for the hotkey, I've reserved Alt+Key combo for other possible future hotkeys and you can always change the hotkey anyway :)
  6. version 0.14.0 Added: Stances shortcuts hotkey.autociv.session.stance.set.violent = "Alt+1" hotkey.autociv.session.stance.set.aggressive = "Alt+2" hotkey.autociv.session.stance.set.defensive = "Alt+3" hotkey.autociv.session.stance.set.passive = "Alt+4" hotkey.autociv.session.stance.set.standground = "Alt+5" @Lion.Kanzen
  7. Stances = formations -> yes (look at first post to see all) Pls english fpre, you mean team notification inside minimap ?
  8. 0ad shouldn't be consuming more than 2 gb for any normal gameplay. Obviously, you're experiencing some sort of massive memory leak happening there if 9 gb are being used by min 45. So yeah seems restarting 0ad is the only fix for now.
  9. The buttons size is defined as a fixed size not relative, so they stay the same size regardless of the the parent object size and, yes, they would pixelate if made bigger
  10. version 0.13.5 Improved: better APM integration with rest of the GUI Fixed: typo -> hotkey.autociv.session.AMP now is hotkey.autociv.session.APM (change in user.cfg) Added: Minimap expand. Toggles between the normal minimap size and an expanded size one. To toggle press Shift + Tab.
  11. Is possible that you disabled all active mods. You must enable at least the "public" folder mod with name "0ad". Fix: Double click on mod with name "0ad" so that it goes on the bottom list, then press "save configuration" and last press "start mods".
  12. Two options: enable reveal map in gamesetup (all players will see everything) or use cheat to reveal map.
  13. Make a multi zip file (7-zip can do it)
  14. There should be a specific topic for video tutorial with all these types of videos sorted.
  15. version 0.13.2 Added: Realtime APM meter and chart (actions per minute) [disabled by default, change in user.cfg] Hotkey to select un-wounded units Improved: FXAA: now preserves details better (sharp filter). What do you think @wowgetoffyourcellphone ?
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