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Posts
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Everything posted by nani
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Excellent. Idk if you already did it but might be a good idea to spread teams positions for a 4v4 in a way that they get half of the forest and half of the desert for each team. Can you share files or will be in SVN soon?
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Gaia units all share the same "Gaia" team. One way would be to have different Gaia teams with their diplomacy set as enemy. (Not implemented)
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metadata.jsoncommands.txtcommands_no_mods.txt Nice match from previous day. What started with what could be a regular old fashioned 3v3 match became a cleansing of whole Napata city with the bizarre combination of only elephants and rams + some iber cav. While the cleaning agency team was busy team 2 decided to make a visit at the holy mountain. Soon enough, it became an amusing act of survival for the only survivor of team 2 as he fenced us off. At the end, team 1 managed to outspam the poor soul and conquered his mountain hut. @Palaiologos @randomid @4rak @tucktuck @fredfarmer @0adpott @nani
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First try - Caribbean Island
nani replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
I love these coastal reefs, pity is very hard to emulate them in 0ad. -
Mythos_Ruler's Playlist
nani replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Already there no ? So true. But I don't understand this fetish needing 0ad be compatible with toasters.
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- building hotkeys
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Visual feedback for researching
nani replied to Stan`'s topic in Game Development & Technical Discussion
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Those minimap features would need changes in XML, js, c++ , shaders and new sprites ... so lots of work.
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- building hotkeys
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I prefer not to touch the gui elements as much as possible for this mod. As for the hotkey, I've reserved Alt+Key combo for other possible future hotkeys and you can always change the hotkey anyway :)
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- building hotkeys
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version 0.14.0 Added: Stances shortcuts hotkey.autociv.session.stance.set.violent = "Alt+1" hotkey.autociv.session.stance.set.aggressive = "Alt+2" hotkey.autociv.session.stance.set.defensive = "Alt+3" hotkey.autociv.session.stance.set.passive = "Alt+4" hotkey.autociv.session.stance.set.standground = "Alt+5" @Lion.Kanzen
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Stances = formations -> yes (look at first post to see all) Pls english fpre, you mean team notification inside minimap ?
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Works 90% and has some errors popping but playable in a24.
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Yes.
- 492 replies
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[memory] Avoiding system freeze thx to dynamic swap space for Linux players
nani replied to tuk0z's topic in Help & Feedback
0ad shouldn't be consuming more than 2 gb for any normal gameplay. Obviously, you're experiencing some sort of massive memory leak happening there if 9 gb are being used by min 45. So yeah seems restarting 0ad is the only fix for now. -
The buttons size is defined as a fixed size not relative, so they stay the same size regardless of the the parent object size and, yes, they would pixelate if made bigger
- 492 replies
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version 0.13.5 Improved: better APM integration with rest of the GUI Fixed: typo -> hotkey.autociv.session.AMP now is hotkey.autociv.session.APM (change in user.cfg) Added: Minimap expand. Toggles between the normal minimap size and an expanded size one. To toggle press Shift + Tab.
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Weekly dose of YouTube 0ad
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All autociv settings are in user.cfg file. Location: https://trac.wildfiregames.com/wiki/GameDataPaths
- 492 replies
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Is possible that you disabled all active mods. You must enable at least the "public" folder mod with name "0ad". Fix: Double click on mod with name "0ad" so that it goes on the bottom list, then press "save configuration" and last press "start mods".
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Make a multi zip file (7-zip can do it)
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There should be a specific topic for video tutorial with all these types of videos sorted.
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version 0.13.2 Added: Realtime APM meter and chart (actions per minute) [disabled by default, change in user.cfg] Hotkey to select un-wounded units Improved: FXAA: now preserves details better (sharp filter). What do you think @wowgetoffyourcellphone ?
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