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nani

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Everything posted by nani

  1. version 0.7.0 Add: Building selection shortcuts (units possible too but not tested). There are three modes: 1) hotkey : your selection cycles through the buildings of that type. 2) Shift + hotkey: your selection keeps accumulating one by one. 3) Alt + hotkey: you select all the buildings of that type. Hotkeys list: You can add more to the user.cfg list given the genericName of the buildings/entity. Follows the same schema that the placements hotkeys (except for the barracks). hotkey.autociv.session.entity.select.Barracks = "Ctrl+X" hotkey.autociv.session.entity.select.Blacksmith = "Ctrl+N" hotkey.autociv.session.entity.select.City_Wall = "Ctrl+W" hotkey.autociv.session.entity.select.Civic_Center = "Ctrl+C" hotkey.autociv.session.entity.select.Corral = "Ctrl+K" hotkey.autociv.session.entity.select.Defense_Tower = "Ctrl+D" hotkey.autociv.session.entity.select.Dock = "Ctrl+G" hotkey.autociv.session.entity.select.Farmstead = "Shift+Ctrl+F" hotkey.autociv.session.entity.select.Field = "Ctrl+F" hotkey.autociv.session.entity.select.Fortress = "Ctrl+A" hotkey.autociv.session.entity.select.Greek_Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.House = "Ctrl+H" hotkey.autociv.session.entity.select.Market = "Ctrl+M" hotkey.autociv.session.entity.select.Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.Sentry_Tower = "Ctrl+Y" hotkey.autociv.session.entity.select.Siege_Wall = "Ctrl+J" hotkey.autociv.session.entity.select.Storehouse = "Ctrl+S" hotkey.autociv.session.entity.select.Temple = "Ctrl+T" hotkey.autociv.session.entity.select.Wonder = "Ctrl+V" hotkey.autociv.session.entity.select.Wooden_Wall = "Ctrl+E" @Stan` Credits: original author initial implementation https://trac.wildfiregames.com/ticket/1899
  2. https://0ad.mod.io/tower-defense
  3. @faction02 I looked at the errors from that pic and searched in the game code. Doesn't look like is autociv fault and as my mod doesn't touch anything related to "playerState" I doubt it even more. Can you tell what mods version you have at least ?
  4. Probably will add this to my mod in the next version. As historic_bruno said there are already patches with it implemented on trac.
  5. Version 0.3.3 of autociv doesn't work with newest version of fgod for various reasons. Install 0.5.1 (first post to get download link, not in mod.io downloader for now ) and will fix the errors you'r getting.
  6. What you see is probably just a difference in the territory line drawing compared to the real territory that the players have (the real territory are squares not smooth curves)
  7. FXAA just knows the pixels colors so that's the best it can do. IMO it not that blurry, at least, I find it more pleasing that looking at pixelated trees. Unfortunately I can't just add a new option for shader settings as it needs c++ changes. Could make it dependent of some minor/unobtrusive setting like showsky setting so that would turn off/on when showsky does. :(
  8. I tweaked the values to descrease unwanted blurriness. The fragment shader uses version 130 due to one función not being present in 120. I haven't added a check so it will throw an error for older versions :d
  9. Version 0.6.0 Added: Autotrain option. Press Alt+Q hotkey to enable on the selected buildings and Alt+W to disable. **Doesn't have any indicator so you will have to know which has is active and which does not. **Bug: auto-train won't work if the game has a pop-up window active (e.g. lobby). Not fixable for now. FXAA: Anti-aliasing to have smoother edges in-game. Works on all games that can have HDR post process enabled (all?). **Will give error if your GPU doesn't support OpenGL 3.0 or above. To activate you must have Post Processing + Shader Effects settings enabled. Taken from here: http://blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html P.S: ty @elexis for the autotrain help
  10. That lobby tho looks pretty cool to be honest.
  11. Last game setup settings are always saved but also is the rated option always re-enabled, meaning that some settings like last man standing, cheats, etc will be re-disabled as they can't coexist with rated mode, thus never truly being able to set last man standing mode as a default.
  12. Officially, at least, is still not possible.
  13. @(-_-) you could try a 2d distance field and with primitives then take the distance as a density parameter. For more see this https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
  14. Counters to ram by effectiveness: other rams, elephants, sword units, spear units, women and the least slingers.
  15. version 0.5.0 Fixed: Disabled map browser zoom animation Added: Buildings placement hotkeys (extendable for custom buildings) Building placement's hotkeys list: hotkey.autociv.session.building.place.Archery_Range = "unused" hotkey.autociv.session.building.place.Barracks = "Space+B" hotkey.autociv.session.building.place.Blacksmith = "Space+N" hotkey.autociv.session.building.place.City_Gate = "unused" hotkey.autociv.session.building.place.City_Wall = "Space+W" hotkey.autociv.session.building.place.Civic_Center = "Space+C" hotkey.autociv.session.building.place.Civic_Structure = "unused" hotkey.autociv.session.building.place.Corral = "Space+K" hotkey.autociv.session.building.place.Defense_Tower = "Space+D" hotkey.autociv.session.building.place.Defensive_Structure = "unused" hotkey.autociv.session.building.place.Dock = "Space+G" hotkey.autociv.session.building.place.Economic_Structure = "unused" hotkey.autociv.session.building.place.Elephant_Stables = "unused" hotkey.autociv.session.building.place.Embassy = "unused" hotkey.autociv.session.building.place.Farmstead = "Shift+Space+F" hotkey.autociv.session.building.place.Field = "Space+F" hotkey.autociv.session.building.place.Fortress = "Space+A" hotkey.autociv.session.building.place.Greek_Theater = "unused" hotkey.autociv.session.building.place.House = "Space+H" hotkey.autociv.session.building.place.Kennel = "unused" hotkey.autociv.session.building.place.Library = "unused" hotkey.autociv.session.building.place.Market = "Space+M" hotkey.autociv.session.building.place.Military_Colony = "unused" hotkey.autociv.session.building.place.Military_Structure = "unused" hotkey.autociv.session.building.place.Outpost = "Space+O" hotkey.autociv.session.building.place.Resource_Structure = "unused" hotkey.autociv.session.building.place.Rotary_Mill = "unused" hotkey.autociv.session.building.place.Sentry_Tower = "Space+Y" hotkey.autociv.session.building.place.Siege_Wall = "Space+J" hotkey.autociv.session.building.place.Siege_Workshop = "unused" hotkey.autociv.session.building.place.Special_Building = "unused" hotkey.autociv.session.building.place.Stables = "unused" hotkey.autociv.session.building.place.Stoa = "unused" hotkey.autociv.session.building.place.Stone_Wall = "unused" hotkey.autociv.session.building.place.Storehouse = "Space+S" hotkey.autociv.session.building.place.Structure = "unused" hotkey.autociv.session.building.place.Temple = "Space+T" hotkey.autociv.session.building.place.Wall_Turret = "unused" hotkey.autociv.session.building.place.Wonder = "Space+V" hotkey.autociv.session.building.place.Wooden_Wall = "Space+E" To add new buildings names just add them to user.cfg with the same naming style as the currently added.
  16. So you mean zooming animation? If yes, then you are right. I should change it to something less nauseous. The feature is already on phab on queue review.
  17. version 0.4.0 Added: Included a map browser in the game setup stage so all players can see the maps. To open it press Alt+O hotkey or press the button (square) on the map preview from gamesetup.
  18. version 0.5.0 Added: Should be possible to easily add new shortcuts from buildings not listed (even not from vanilla) Fix: Some building name typo. Buildings you want without shortcut should be set as "unused".
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