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Everything posted by nani
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Try this https://wildfiregames.com/forum/index.php?/topic/24649-autociv-mod-less-clicks-more-civs/
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Nice I think I know why it happens. Will look at it sometime.
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version 0.7.0 Add: Building selection shortcuts (units possible too but not tested). There are three modes: 1) hotkey : your selection cycles through the buildings of that type. 2) Shift + hotkey: your selection keeps accumulating one by one. 3) Alt + hotkey: you select all the buildings of that type. Hotkeys list: You can add more to the user.cfg list given the genericName of the buildings/entity. Follows the same schema that the placements hotkeys (except for the barracks). hotkey.autociv.session.entity.select.Barracks = "Ctrl+X" hotkey.autociv.session.entity.select.Blacksmith = "Ctrl+N" hotkey.autociv.session.entity.select.City_Wall = "Ctrl+W" hotkey.autociv.session.entity.select.Civic_Center = "Ctrl+C" hotkey.autociv.session.entity.select.Corral = "Ctrl+K" hotkey.autociv.session.entity.select.Defense_Tower = "Ctrl+D" hotkey.autociv.session.entity.select.Dock = "Ctrl+G" hotkey.autociv.session.entity.select.Farmstead = "Shift+Ctrl+F" hotkey.autociv.session.entity.select.Field = "Ctrl+F" hotkey.autociv.session.entity.select.Fortress = "Ctrl+A" hotkey.autociv.session.entity.select.Greek_Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.House = "Ctrl+H" hotkey.autociv.session.entity.select.Market = "Ctrl+M" hotkey.autociv.session.entity.select.Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.Sentry_Tower = "Ctrl+Y" hotkey.autociv.session.entity.select.Siege_Wall = "Ctrl+J" hotkey.autociv.session.entity.select.Storehouse = "Ctrl+S" hotkey.autociv.session.entity.select.Temple = "Ctrl+T" hotkey.autociv.session.entity.select.Wonder = "Ctrl+V" hotkey.autociv.session.entity.select.Wooden_Wall = "Ctrl+E" @Stan` Credits: original author initial implementation https://trac.wildfiregames.com/ticket/1899
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https://0ad.mod.io/tower-defense
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@faction02 post replay pls?
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@faction02 I looked at the errors from that pic and searched in the game code. Doesn't look like is autociv fault and as my mod doesn't touch anything related to "playerState" I doubt it even more. Can you tell what mods version you have at least ?
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Probably will add this to my mod in the next version. As historic_bruno said there are already patches with it implemented on trac.
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Only option is to make them smaller
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Version 0.3.3 of autociv doesn't work with newest version of fgod for various reasons. Install 0.5.1 (first post to get download link, not in mod.io downloader for now ) and will fix the errors you'r getting.
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What you see is probably just a difference in the territory line drawing compared to the real territory that the players have (the real territory are squares not smooth curves)
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FXAA just knows the pixels colors so that's the best it can do. IMO it not that blurry, at least, I find it more pleasing that looking at pixelated trees. Unfortunately I can't just add a new option for shader settings as it needs c++ changes. Could make it dependent of some minor/unobtrusive setting like showsky setting so that would turn off/on when showsky does. :(
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Version 0.6.1 Fix: FXAA now works for all OpenGL versions that 0ad does too. (glsl #version 120)
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I tweaked the values to descrease unwanted blurriness. The fragment shader uses version 130 due to one función not being present in 120. I haven't added a check so it will throw an error for older versions :d
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Version 0.6.0 Added: Autotrain option. Press Alt+Q hotkey to enable on the selected buildings and Alt+W to disable. **Doesn't have any indicator so you will have to know which has is active and which does not. **Bug: auto-train won't work if the game has a pop-up window active (e.g. lobby). Not fixable for now. FXAA: Anti-aliasing to have smoother edges in-game. Works on all games that can have HDR post process enabled (all?). **Will give error if your GPU doesn't support OpenGL 3.0 or above. To activate you must have Post Processing + Shader Effects settings enabled. Taken from here: http://blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html P.S: ty @elexis for the autotrain help
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That lobby tho looks pretty cool to be honest.
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Last game setup settings are always saved but also is the rated option always re-enabled, meaning that some settings like last man standing, cheats, etc will be re-disabled as they can't coexist with rated mode, thus never truly being able to set last man standing mode as a default.
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Officially, at least, is still not possible.
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@(-_-) you could try a 2d distance field and with primitives then take the distance as a density parameter. For more see this https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
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Counters to ram by effectiveness: other rams, elephants, sword units, spear units, women and the least slingers.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
nani replied to ffffffff's topic in Game Modification
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version 0.5.0 Fixed: Disabled map browser zoom animation Added: Buildings placement hotkeys (extendable for custom buildings) Building placement's hotkeys list: hotkey.autociv.session.building.place.Archery_Range = "unused" hotkey.autociv.session.building.place.Barracks = "Space+B" hotkey.autociv.session.building.place.Blacksmith = "Space+N" hotkey.autociv.session.building.place.City_Gate = "unused" hotkey.autociv.session.building.place.City_Wall = "Space+W" hotkey.autociv.session.building.place.Civic_Center = "Space+C" hotkey.autociv.session.building.place.Civic_Structure = "unused" hotkey.autociv.session.building.place.Corral = "Space+K" hotkey.autociv.session.building.place.Defense_Tower = "Space+D" hotkey.autociv.session.building.place.Defensive_Structure = "unused" hotkey.autociv.session.building.place.Dock = "Space+G" hotkey.autociv.session.building.place.Economic_Structure = "unused" hotkey.autociv.session.building.place.Elephant_Stables = "unused" hotkey.autociv.session.building.place.Embassy = "unused" hotkey.autociv.session.building.place.Farmstead = "Shift+Space+F" hotkey.autociv.session.building.place.Field = "Space+F" hotkey.autociv.session.building.place.Fortress = "Space+A" hotkey.autociv.session.building.place.Greek_Theater = "unused" hotkey.autociv.session.building.place.House = "Space+H" hotkey.autociv.session.building.place.Kennel = "unused" hotkey.autociv.session.building.place.Library = "unused" hotkey.autociv.session.building.place.Market = "Space+M" hotkey.autociv.session.building.place.Military_Colony = "unused" hotkey.autociv.session.building.place.Military_Structure = "unused" hotkey.autociv.session.building.place.Outpost = "Space+O" hotkey.autociv.session.building.place.Resource_Structure = "unused" hotkey.autociv.session.building.place.Rotary_Mill = "unused" hotkey.autociv.session.building.place.Sentry_Tower = "Space+Y" hotkey.autociv.session.building.place.Siege_Wall = "Space+J" hotkey.autociv.session.building.place.Siege_Workshop = "unused" hotkey.autociv.session.building.place.Special_Building = "unused" hotkey.autociv.session.building.place.Stables = "unused" hotkey.autociv.session.building.place.Stoa = "unused" hotkey.autociv.session.building.place.Stone_Wall = "unused" hotkey.autociv.session.building.place.Storehouse = "Space+S" hotkey.autociv.session.building.place.Structure = "unused" hotkey.autociv.session.building.place.Temple = "Space+T" hotkey.autociv.session.building.place.Wall_Turret = "unused" hotkey.autociv.session.building.place.Wonder = "Space+V" hotkey.autociv.session.building.place.Wooden_Wall = "Space+E" To add new buildings names just add them to user.cfg with the same naming style as the currently added.
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So you mean zooming animation? If yes, then you are right. I should change it to something less nauseous. The feature is already on phab on queue review.
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version 0.4.0 Added: Included a map browser in the game setup stage so all players can see the maps. To open it press Alt+O hotkey or press the button (square) on the map preview from gamesetup.
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