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nani

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Everything posted by nani

  1. Yes, I always facepalm when I see the healers healing each other while the army dies o when you send an attack order and all units including healers go to the front lines XD instead of healing position.
  2. Yes you got it right. FXAA or MSAA enabled. FXAA won't affect performance at all, MSAA might if you have very low GPU memory or very basic GPU. Water transparency but no reflection or refractions (no transparency is just too ugly to even consider it an option imho). The rest disabled, specially shadows.
  3. All low/disabled with glsl and water transparency + MSAA or FXAA for team games. If you play single player 1v1 you can crank all the setting to max. Notice I didn't mention any PC specs because it doesn't matter what you have, 0ad will still bring your pc cpu to its knees.
  4. Another issue with mercs is that for ranged marcenaries the cost vs hp ratio is very high and we all know that in alpha 24 being under a tower or a civic center can kill many units is a split of a second making any kind of rush with skirmish or archers that have 50 hp a suicide move and a waste of metal.
  5. This is a typical trope in RTS games, very damaged buildings can't get garrisoned as it represents the building is in shambles
  6. https://github.com/microsoft/vscode/issues/87268
  7. So like victory by wonder but the win condition is max score and it starts at startup.
  8. The files in question you need to add to your mod are: gui\common\!!!autociv_patchApplyN.js gui\common\mod~autociv.js gui\gamesetup\NetMessages\GameRegisterStanza~autociv.js Then change all occurrences of "autociv" word for the name of your mod. As for knowing what to change here are some tips to follow so you don't trigger OOS (out of sync): simulation folder: don't change code behaviour or variables that are serialized How to know if a variable is serialized: There exist a function name "Serialize" in the component and that function does something with the variable Doesn't exist a function name "Serialize" in the component, that means all is serialized Templated can't be modified gui folder: you can change anything art folder: you can change anything shaders folder: you can change stuff but most be compatible with the engine maps folder: you can add maps without problems but you can't modify existing maps l10n folder: you can change anything audio folder: you can change anything globalscripts folder: you might be able to change some things, not sure about this one
  9. Looks promising, siege should also have a production time penalty like the units and the upgrade should only affect the upgraded roman camp not all of them (possible no? @Stan`)
  10. I make suggestion: Keep the same cost as of now: only 500 wood Keep the same minimun proximity from other camps (keep it as it is now) Lower the hp to 1500 Lower the max arrow count to half Lower max garrison to 30 Make optional upgrade for each camp of 500 metal (or stone idk) to increase by 2x the hp and arrow count (this could be two diferent upgrades too, metal for arrow, stone for hp) *** The upgrades would only affect the upgraded camp Allow to make siege again, maybe make it 30% slower to produce That I think would please people, easy to make easy to kill, leave enemy too much time with roman camp then is your fault he made upgrades.
  11. One nitpick, but I think is important, make the obstruction box smaller, the bushes are wide but realistically one should be able to pass between them (you cant currently do that now in a24 but you could in a23)
  12. In a23 you could make infantry skirmish rush, not much now, that I liked alot.
  13. Well, there are only so many colors easy to differentiate, I like yours but I would remove the black, white and one of the greens for other alternatives
  14. The newest patch is now https://code.wildfiregames.com/D2667 (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use. Well the I put some random colors more but not much. Also xd:
  15. If you want this you can already get it with the autociv mod
  16. Some random new 0ad channels I saw. The last one looks to give a nice overview of alpha 24
  17. That line doesn't make any sense, if the line says by.class.select. it means class and only class no some random keys.
  18. In some maps the players are indeed placed like that but you cant assume it, so I don't think is a good idea.
  19. Summary: stone was an essential resource in a23 but in a24 with only 1000 units of stone you are already set for the whole game which means now the game has 4 resources but one is basically unused.
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