Jump to content

nani

Community Members
  • Posts

    784
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by nani

  1. Yeah, and also on the same theme, having the probably most used buttons "single-player match" and "multiplayer game lobby" as primary buttons (not children) would help visibility/usability
  2. Another upload from Play&Go ( @seeh ), lately he has been uploading some videos every week of his plays.
  3. 1) This make sense no? 2) Also makes sense otherwise they would not return for resources that are far away (hunting), a fix could be to check for more resources near the dropsite if they can't find any more near the last resource
  4. Opened for the info, stayed for the music
  5. You have installed an old version (0.14.0). Delete that version and install the new one. To install follow the instructions on the first page. Apart from that there is nothing else to do and it should work.
  6. Typeface is this https://en.wikipedia.org/wiki/Typeface You mean font types or font in short. @vladislavbelov added some support for it in https://code.wildfiregames.com/D4108. For now is just no supported in the engine.
  7. You can't just post this image as it is and say all is done, you need the art to be compatible with the 0ad art license. Who made this portrait to begin with?
  8. I seen this happen in other situations since long ago (alpha 23). IRRC, this is some weird bug where the object is in "between" both territories lines or something similar (how the code bugs might be diferent), basically what you see in the game are "fake territories lines" but internally is computed as squares where each one has an player ownership, seems this one has none or is computed in a way that i gives ownership points to gaia then to enemy, thus you losing them. This also can happen even if the other player is an ally too (:D)
  9. The problem is mostly caused with incompatibilities between types of NAT each router has, only way to be sure everybody can join you is to set up port forwarding.
  10. @sarcoma @Langbart mod for @mysticjim
  11. Ok found the cause, seems some data got written to Documents/My Games/0ad/mods/user for some reason and deleting it fixed it. @wraitii you might want to check this as it I find it weird that fonts from the mod get stored there (which means that they get executed even when no mods are enabled)
  12. Uff, for some reason after using the mod alpha 24 won't work. The mod is disabled but now when 0ad 24b is open it shows a black window, nothing more, no crash, no logs. I tried deleting user config, cache. Will try to reinstall now.
  13. @vladislavbelov ok from what I understand you created a new special font where you map one glyph to one RGB color and then each line is broken with an non printable "\n" codepoint. Each glyph is just a rectangle? I wonder if it would also be possible to just use the block code character and then for each one (or range) add a <color > tag around (then no new font needed). Still don't know how you did the raytraced font. Would be cool to make these kind of posts something like an ester eggs or a 0ad blog entry. Fun nonetheless. (at first I thought you used some new pyrogenesis <canvas> object but seem not)
  14. Overlapping is a "bug" (sometimes is on purpose) and is determined by the pathfinder and the obstruction simulation. From what I've seen in alpha 25 svn units now overlap much more so the problem is worse in that aspect but on the other hand you now don't get the "congestion from hell" you usually get with big armies.
×
×
  • Create New...